Chapter 192: The Obvious Advantages (2nd Update)

The difficulty of this game has been adjusted by Chen Mo, and it will not make players smooth all the way like "Diablo 3" in his previous life.

Although this was a monster with no difficulty, he still felt a little panicked when the monster pounced on Zou Zhuo with its teeth and claws.

Following the road, the Witcher came to New Tristem, and after destroying the undead monsters that were attacking the town, the Witcher entered the town and began his questline.

The game is well guided, with the minimap at the top right of the screen hinting at the next location to go to, and the quest list on the right always reminding the player what to do now.

Zou Zhuo began to follow the mission guide and experience the entire storyline of "Diablo".

It didn't take long for Zou Zhuo to notice some of the game's obvious merits.

In terms of game quality, the action is smooth, the operation is comfortable, both the picture and the sound effects are of a proper and sophisticated level, as a third-person perspective RPG game, and even surpasses the first-person perspective RPG game in some aspects.

Obviously, Chen Mo did not do the third-person perspective to "cover up the flaws", not that his current technical level and art level cannot meet the production needs of the first-person perspective, but that he finally finalized the third-person perspective out of some considerations.

In terms of art style, the cult style of "Diablo" really surprised Zou Zhuo, and Chen Mo tried to reproduce the feeling of "Diablo 2", so the whole painting style is very evil, dark and depressing.

When Zou Zhuo manipulated the witcher into the corpse cave, there would be a feeling that the whole scene was sticky and dripping blood.

In some quiet maps, the torches are crackling, the footsteps of the characters are very noticeable, and the sudden appearance of monsters can startle people, and there is always a feeling that the road is not endless.

With this style of art, as well as complex and changeable random maps, the feeling of "adventure" is greatly enhanced.

Moreover, Chen Mo continued the shadow and vision range design of "Diablo 2", when walking in the cave, the field of vision will be limited to a very small range, most of the screen area is pitch black, and you can only vaguely see the outline of the terrain, and you don't know what monsters are in those areas.

In Diablo 3, this sense of the unknown is greatly diminished because the player can see the monsters throughout the screen without any pressure, making it a game that can be seen through at a glance.

After Chen Mo added the shadows and field of view back, with the picture, sound effects and level design, in the entire game process, Zou Zhuo felt that his mood was anxious and nervous, but this feeling prompted him to continue playing, and he did not have the idea of quitting the game because of this depression.

On the contrary, I felt that this game was completely different from the greasy RPGs on the market, there were no beautiful settings like playgrounds, no knights with spotless armor, just rotting corpses, skeletons, abscesses, and endless despair.

Walking through Trisham Cathedral, the witchers are completely isolated, with only taciturn mercenaries fighting alongside you.

(At this point, Chen Mo also followed the design of "Diablo 2", and basically cut out all the lines of the chatty mercenaries, so that players can better immerse themselves in the terrifying atmosphere.) )

In terms of gameplay, Zou Zhuo can also find a lot of surprises for him.

The equipment system is very rich, and in the course of the adventure, Zou Zhuo has also played some equipment that looks good, and the entries of these equipment are different, and no two pieces of equipment are the same.

With the improvement of the character level, various skills are constantly unlocked, and with the talent and skill runes, it is a fun process to find the most suitable skill matching scheme in the exploration.

And most importantly, the feeling of refreshment! This is also the biggest difference between Diablo and other RPGs.

In other games, especially online games, players are very small in the whole world, not to mention those bosses that require many people to work together to defeat, not to mention the leader-level NPCs of those major forces, just between players and players, there is no strength to crush, many ordinary players can clearly feel that they are ordinary people in MMORPG.

However, "Diablo" is different, in this game, you are the only god, the savior, from the adventurer in the small town of New Trisham at the beginning, to the warrior who later defeated the king of lies Perel to save Kartim, to the hero who defended the fortress and turned the tide, and finally defeated the great demon god Diablo in the Supreme Heaven in the unity of the Seven Demon Kings, and the name of Nephitian resounded through Hell and the Supreme Heaven.

When confronted with a tidal wave of infernal demons, players control their character as they sweep through like chopping melons and vegetables, leaving only corpses and equipment all over the ground.

Of course, you can get killed, lose some money, and have to run back to the corpse to retrieve your gear (which is the same as Diablo 2).

It's a world of danger, it's a world of despair, and the only thing you can count on is yourself.

But it is precisely because of this that players can experience this feeling more clearly after immersing themselves in the game, because this is a desperate world, you only have endless monsters and demons in your eyes, so you don't need to have any hesitation or mercy, you just need to chop melons and vegetables all the way to kill them, and let all the demons of hell be destroyed in your anger.

Zou Zhuo was fully immersed in the game, and he steered the witchers to explore the dark caverns, and his limited vision allowed him to see only a small circle around him.

Suddenly, a large number of monsters appeared in front of him, and these monsters also saw him and rushed over with their teeth and claws!

And there is also a rare monster with a golden glow all over its body, with a special aura under its feet, mixed in the monster pile.

The people who ate melons were startled: ", be careful, get out of the way!" ”

The witcher's blood began to drop rapidly, and Zou Zhuo was also startled, but he quickly calmed down, manipulated the witcher to roll and widen the distance, and then threw all kinds of traps on the ground, and poured arrows frantically with crossbows and bows towards the monsters in front of him!

Under the rain of arrows, a large number of monsters let out a wail, and the fragile mobs began to fall, but the blood bar of the huge rare monster was still thick, and it was still rushing towards the witcher.

Zou Zhuo skillfully walked and shot at the same time, and various skills were released accurately.

After all, he is also a master in "Warcraft", and he is very calm to deal with this kind of scene, without any panic.