Chapter 191: The Witcher (1st Update)
After watching the CG, everyone sighed.
"Awesome! The CG level of Thunder Film Studio is still so high! ”
"It's amazing, every hair of this girl is clear, and I feel like the store manager is crazy about burning money again."
"What does this piece mean, I don't understand, this old man is so sad, how can he still be hit by a meteorite? Is it because you don't usually help your grandmother cross the street? ”
"My sister is confused, what about my grandfather? Oh no, what about my uncle? ”
"Hurry up and get into the game, can't wait!"
Entering the game, there is a screen where you choose your character.
Against the backdrop of darkness, the five heroic characters stand around a campfire, their faces hidden under the darkness, and only their silhouettes can be seen.
These men were of different appearances and costumes, cloth armor, leather armor, plate armor, and weapons such as axes, bows, and staffs.
Zou Zhuo was also a little excited, this is a very special selection of character pictures, giving people a very strong sense of immersion, feeling like facing a bunch of weirdos.
Unlike other RPGs, the characters you choose from are gorgeous dolls.
In the center is a tall savage, armed with a giant axe, dressed in simple armor and tattooed like primitive totems.
The image of the barbarian Chen Mo did not adopt the appearance in "Diablo 3", but was similar to "Diablo 2", no longer an old man with white hair and white beard, but a strong man similar to Kui Ye.
"Barbarians? Looks like a Berserker class. ”
Zou Zhuo controls the mouse and continues to click on other characters.
Each time a character is chosen, the character will emerge from the shadows and come to the campfire, allowing the player to see his face. And the previous characters will fall back into the darkness.
A cold and dashing witcher with a bow and crossbow.
A magician who manipulates magic and destroys all things.
A warrior monk who is proficient in combat skills and rich in oriental colors.
A masked witch doctor who wields the power of life and death.
Zou Zhuo's mouse clicked over one by one and checked all the characters.
The first version only has these five classes, and Chen Mo plans to open a new version in the future, adding the Holy Cult Army, the Necromancer, as well as the Ladder and Season modes.
Each of the five classes has a different appearance, can be gender-selectable, and once selected, there is a dedicated interface that introduces character positioning, skill traits, and story backgrounds.
As an obsessive-compulsive patient, Zou Zhuo quickly read all the backstories of the five professions.
It didn't take long for him to realize how the class setting in Diablo was different from other games.
At first glance, the positioning of these characters is still very similar to those classic characters (warriors, mages, archers, paladins, etc.) in Western Fantasy, but with a different packaging, but after a closer look at the skills and backstory, you will find that there is a big difference.
One of the most significant differences is that there is no distinction between defensive, output, and support characters, all of which are output, but with different means of output.
Moreover, the story background of these characters and the world view of Diablo are perfectly integrated.
Like the Witchers, in the backstory, they live in the Land of Fear and have a power within them that can withstand the corruption of demons, which allows them to use the power of demons as weapons, wielding crossbows and using arrows of flame with arcs to destroy enemies.
They are a rabid group of fighters who swear for one purpose: to destroy all living things that come from the Burning Lands.
Compared to archers, the story of the witcher is more in line with the overall environment of Diablo, and the various skills and talents are completely different from the archers, making their own characteristics.
"Witcher? I feel like this character is pretty cool, just him. ”
Zou Zhuo chose a male witcher and typed in the name "Zzz".
An original Witcher character appears on the screen, he is now largely unarmoured, holding a small crossbow in his hand, and his body is a little thin, but his eyes seem to reveal a cold killing intent.
Zou Zhuo, who is an undead of his own clan, likes this feeling very much, and clicks [Start Game].
As the scroll slowly unfolds, a deep voice recounts his past.
"My family died at the hands of the demons of hell. Witnessing such a tragic scene is enough to torment you for the rest of your life. ”
"I was tormented by fear and loneliness until redemption came."
"I was saved by survivors who were determined to destroy the demons of hell, and they saw in me the power to fight against them, so I became a blade of vengeance."
"Now I'm ready."
"A meteorite landed on Tristum, and the undead were resurrected. And I, will send them back to the grave. The prey of the past is now a hunter. ”
In a few simple sentences, the identity of the Demon Hunter and why he came here are clearly explained, while allowing the player's goal to focus on that key story element, the "Meteorite".
Entering the game screen, Zou Zhuo's witcher stands quietly on a gloomy wasteland, with a small town looming in the distance.
"Not a first-person perspective, sure enough."
In fact, before, everyone already knew that this was a third-person perspective game, but when he really saw the game screen, Zou Zhuo was still a little disappointed, because the first-person sense of substitution would be stronger.
But fortunately, Zou Zhuo is used to playing "Warcraft", so he is also used to this kind of third-person perspective.
The accuracy of the picture is very high, and it can be seen that Chen Mo has worked very hard to make the picture, and all kinds of details, textures and textures have reached a very high level, which is completely different from those antique third-person perspective RPGs.
The interface is clean and well-styled. Zou Zhuo moved the mouse and took a general look at the skills of each button, and he already knew the operation of this game.
Manipulating the character to turn around in place a few times, Zou Zhuo was sure, this is undoubtedly a 3D game, 3D scene 3D model, all of which are made in 3D, and the accuracy is not low, but Chen Mo locked the perspective and can only experience the game from a third-person perspective.
The character's movements are very smooth, and the trajectory of the arrows shot when attacking is also good.
However, the whole picture feels very depressing, and before encountering too many undead, the whole scene is already filled with a breath of death, dim street lights, broken carts, and fallen corpses, it looks like a very bad world.
The witcher continues on his way and soon encounters the first zombie monster.
An arrow shot over, and the monster roared and pounced on the witcher, Zou Zhuo controlled the witcher to shoot arrows while moving, and soon, the monster fell to the ground.