Chapter 419 - The First Free VR Game? (2nd Update)
Su Jinyu thought for a moment: "Store manager, this idea is really good." But is there really any hope of competing for Game of the Year? As far as I can tell, it seems like Game of the Year is generally given to open-world games with more content. ”
Chen Mo said: "Don't worry about this, because there are no particularly competitive VR games in China this year, and there may be one or two that are not bad, but I have confidence in Overwatch." Moreover, didn't "Wolf Soul" of Imperial Mutual Entertainment also win the Game of the Year before? That's an FPS as well. ”
Seeing that everyone had no doubts, Chen Mo began to continue to explain the other parts of the concept draft, including game modes, hero settings, world view backgrounds, map design, derivative gameplay, profit models, and so on.
Everyone basically became more and more excited the more they listened, because this concept draft was still Chen Mo's usual style, and the degree of completion was very high, especially the various heroes and their story backgrounds, which made everyone very interested.
However, there is still a lot of controversy in the profit model.
"Totally free? Like League of Legends, just rely on value-added services? ”
"A bit of an adventure, right? After all, this is a VR game, and the investment is much greater than that of PC! ”
"Yes, and the store manager, there are few players in VR games, and if we only sell value-added services, can we recover the cost?"
"At present, there are no VR games on the market without thresholds, right?"
Obviously, everyone knows what "no barrier to" means for competitive games, but the problem is that the VR platform is not the same as the PC platform.
So far, the cheapest small-scale VR games in China have to buy dozens of dollars, and I have never heard of free ones.
Chen Mo seemed to anticipate everyone's reaction, and smiled: "I understand what everyone means." Let's put it this way, even in the worst-case scenario, the game loses money completely, and that's okay. Because our goal this time is Game of the Year. ”
"Do you have to make money? Our company is not short of money now, and it doesn't matter if this game is a loss-making game. What's more, as long as the number of players is sufficient, it is impossible not to make money. ”
Chen Mo looked at everyone: "Do you think that if "Overwatch" adopts a buyout system, how much is the appropriate price?" ”
Everyone looked at each other.
Qian Kun said: "Judging from the pricing of "Wolf Soul", the low is 488, and the high is 1288 or 1688. If it is lower, like the previous "Minecraft" sold for 128, this is already a very low price, for many VR gamers, it is like giving it away for nothing. ”
Chen Mo said: "If "Overwatch" sells 128, it will only be 100 million if it sells 1 million copies, do we lack this 100 million? ”
Everyone: "......"
It is also true that the monthly flow of "Onmyoji" has already been measured in "100 million", and for Chen Mo, it is really not interesting to make this money by selling sales of Overwatch.
Chen Mo continued: "Even if the price is increased tenfold, 1288, one million copies is one billion. But you have to consider, how many players will Overwatch lose due to the 1288 threshold? ”
"That is to say, it makes no sense to set it low, it is not a few dollars short, it is better to give it away for nothing, it sounds good; If you set it high, you lose a lot of players, and for us, the number of players is much more important than the money sold by sales, so for a competitive game, the importance of fishpond depth doesn't need to be repeated, right? ”
"What if Overwatch was completely free? Maybe the vast majority of VR game pods at home and abroad will install Overwatch, and even those players who don't play FPS games at all will be attracted to play two, as long as half of these people, no, one-tenth of them stay, and convert into core players, it's all earned for us. ”
Everyone looked at each other and stopped talking.
Indeed, Chen Mo's words were a bit shocking. If it is impossible for other designers to have this kind of confidence, make a high-quality VR game, and then make a profit completely free and only by selling skins? What a heart!
But Chen Mo is different, he has a lot of money now, and he has the final say on all this money, he can spend it as much as he wants, and he can toss it as much as he wants, and there will never be shareholders, investors and other characters who come out to point fingers.
Everyone can only sigh one after another, being rich is capricious!
However, what Chen Mo said does make sense, because there are few players on the VR side, and if you use the buyout threshold card again, the depth of the fish pond cannot be guaranteed at all, and this game will be very unfriendly to new players.
Obviously, Chen Mo has great ambitions for the performance of "Overwatch" on the VR side, and he wants to make this game the game with the largest number of VR players, and he also wants to make this game the first VR boutique game with a completely zero threshold.
In the end, everyone accepted Chen Mo's shocking approach and decided to make a completely free VR game, and also use this game to compete for the award of the best game of the year.
After all, he is the boss, and he has the final say.
……
In November, when Chen Mo was preparing to produce "Overwatch", a small episode occurred in the game circle.
Souls, a first-person MOBA developed by a small company, quietly went online and disappeared again.
This game is a PC game, and the design idea is very simple, which is to take advantage of the MOBA game trend brought by "League of Legends", change the third-person God perspective to the first-person perspective, and explore another possibility.
But it turned out to be a failure without surprisingly, and many players had never even heard of the game.
In fact, at the beginning of the emergence of League of Legends, many designers considered this question: can the MOBA game be changed to a first-person perspective?
Many designers gave up after carefully evaluating this change, which is the main reason why big companies such as Imperial Mutual Entertainment and Zen Interactive Entertainment did not make "first-person MOBAs".
The small company that made Soul Wars apparently wanted to try it out of luck, but undoubtedly failed.
Because a very important element of MOBA games is that the player must have a very clear vision of the whole battle situation, must be very clear about where my teammates are, what they are doing, and must also be very clear about the location of the enemy hero in order to make the right judgment.
Changing the third-person God perspective to the first-person perspective directly led to the players' vision being severely limited and misjudging the battle situation.
Moreover, it is also difficult to judge the actual range of the skill filter from a first-person perspective when releasing range skills, and some full-map skills are very difficult to do, and players' judgment of distance perception is often skewed.
All of these problems have seriously damaged the core fun of MOBA games, and the production level of this game is very average, so it didn't make a splash and it was cold.
And this game also strengthens the mainstream perception in the game industry, that is, MOBA games can't be first-person, let alone VR games.