Chapter 418 - FPS with Skills (One Update)
Soon, the design concept of Overwatch was written.
The basic content of this game is actually not complicated, and Chen Mo's changes are mainly focused on the game mechanics, which is not difficult to do.
Chen Mo's changes are basically to maximize the core fun of this game, without destroying its own idiosyncrasies.
One of the big problems with Overwatch is that some heroes that are simple or not fun to play are too strong, and players can't win if they don't choose, and if they do, it's not fun, so many players are filling in to play heroes they don't like to play in order to win.
I don't feel when I win, and I explode when I lose.
For example, heroes like Sledgehammer and Lucio do have a lot of high-end skills in high-end games, but they are basically inaccessible to fishpond players.
In terms of hero skills, the skills of these heroes are very simple and straightforward, there is no special room to show, and the buff to teammates is great, but the fun of playing is very limited.
However, if you change the hero's skills, it will destroy the hero's own traits. There are a lot of players who hate Sledgehammer's shield very much, but if you change Sledgehammer's shield, can it still be considered a sledgehammer?
Therefore, while retaining the hero's skills and characteristics, enriching the game mechanics to allow more heroes to appear is the most reasonable and effective way to change.
After writing the concept draft, Chen Mo called everyone to the conference room for a meeting.
A lot of people in the studio were still immersed in the atmosphere of the S1 World Finals, and when they heard that they were going to start making a new game, many people were confused.
"In such a hurry?" Su Jinyu was stunned.
It's not long since everyone came back from the magic capital, so even if they make a new game, they have to think about what to do first, right?
Chen Mo smiled, and the title of the document appeared on the screen of the projector: "Overwatch" design concept draft.
"Ladies and gentlemen, this time the task is rather rushed." Chen Mo looked at everyone, "We want to make an annual game within three months." ”
"Huh?"
Everyone was confused.
Trimester? Making a Game of the Year?
Although everyone is very accustomed to Chen Mo bragging and realizing it, this situation still makes many people feel incredible.
Make a game of the year in three months? I feel like this is a naked insult to other designers!
People have worked hard for several years, and two or three years of sharpening a sword may not be able to compete for the game of the year, so let's have one in these three months? That's, isn't it?
Moreover, we don't count the Game of the Year thing, it has to be liked by the judges.
Most of the people present are well aware that although Thunder Interactive Entertainment has developed "League of Legends", held the World Finals, and developed the second VR game Escape this year, it is too difficult for these to win the game of the year.
Because it is not to the taste of the judges.
Obviously, Chen Mo is also very aware of this, so he wants to remake a game, depending on what he means, this game is mainly for winning awards.
Will it work?
Everyone listened to Chen Mo's explanation of the new game with questions.
"Overwatch is an FPS game, but it's completely different from all the mainstream FPS games on the market today, because in this game, the hero's skills will have a game-changing effect."
Hearing this, everyone's eyes lit up.
"FPS with skills" is indeed an idea that many people have thought about, but no one has ever been able to turn it into reality.
A concept line drawing appeared on the projector, an image of a samurai in high-tech armor, pulling out the sheath of a long knife behind his back, and the phantom of a giant dragon coiled around him, looking murderous.
"Take Genji, for example. His normal attack is to throw a shuriken and attack enemies from a distance. There are two special skills that can quickly move and deal damage to enemies, and can reflect ranged attacks. At the same time, he can climb walls at will and jump in two sections. ”
"His ultimate is to pull out the long knife behind his back and slash at the enemy in a short period of time to deal a lot of damage."
"Another example is Xiaomei, she has two normal attacks, one is to slowly spray ice mist to freeze enemies, and the other is to shoot ice picks to deal burst damage. Special skills can create walls of ice, or go into a state of freezing to make themselves immune to damage. The ultimate is a blizzard, freezing a large number of enemies within the radius. ”
Chen Mo briefly explained the two typical heroes in "Overwatch" to help everyone better understand what the concept of "FPS game with skills" is.
Due to the limited time, Chen Mo was unable to give all the line drawings of all the heroes, so he only selected two heroes with distinct characteristics to draw.
Through these two line drawings and Chen Mo's description, most people still quickly made up what they looked like when they used these two hero games.
Qian Kun scratched his head: "In that case, all the heroes are very powerful, wouldn't they become immortals and fight?" ”
Chen Mo smiled: "Well, you can think so. ”
Su Jinyu said: "Are you stupid? Isn't it true that all heroes have skills in League of Legends? ”
Qian Kun waved his hand: "Of course I know, I mean, this is an FPS game after all, right?" Could it be that kind of situation, the five of us ran forward with guns in a hurry, only to suddenly come out of nowhere Xiaomei, give us a blizzard and freeze everyone, and then all GG? ”
Chen Mo nodded: "Well, there will be such a situation." But that's where the fun of this game comes in, and as a beautiful player, you should try to create that opportunity as much as possible. ”
"Well, then the balance of this game should be very difficult." After all, Qian Kun is a numerical figure, and he is very sensitive to these problems.
Chen Mo nodded: "It's really difficult to balance, but this is an unavoidable problem." It can only be said that if you want to do a good FPS with skills, you must solve the balance problem as much as possible. ”
Qian Kun nodded: "Understood." ”
Obviously, making skills in FPS games will make the whole game more difficult to balance, because in MOBA games, the output efficiency of the hero's normal attacks can be estimated, and an ADC, with or without a critical hit, can estimate a rough range of how much output will be caused in a certain period of time.
However, the output efficiency of ordinary attacks in FPS games depends on the player's marksmanship and the level of the opponent, and the output efficiency of a master gun headshot and a rookie gun miss can be called a world of difference. At this time, coupled with hero skills, it will make the actual strength of a hero more difficult to estimate and control.
Chen Mo looked at everyone: "I will be responsible for the problem of numerical balance together with Qian Kun, after all, I have experience in League of Legends before, so there won't be much of a problem." Have more questions? ”