Chapter 522: Come Out, Dark Souls! (2nd Update)

Chen Mo casually dragged out two knights from the material library, and improved some basic settings, such as the strength of each knight, armor thickness, weight, and so on.

In terms of strength, different parts of the knight's limbs, such as hands and legs, are endowed with different strength attributes, and the armor of the whole body is also designed to be parts of different thicknesses and defenses.

And in the Pangea system, there are some ready-made templates, including human templates.

As long as the knight is put on a human template, then he will have a default set of attributes, including bone strength, movement patterns, effects after damage, and so on.

It can be seen that this is a study that has been carried out by the Pangu system from the beginning, and now it can be directly used.

After that, Chen Mo designed several basic movements, such as defense, attack, rolling, and so on.

These actions are relatively simple, and Chen Mo is too lazy to design more now, mainly to see if some special hit and death actions can be achieved under this kind of physical rules.

Soon, the game content was designed. In the editor, two knights begin to fight in a clearing.

The sword-wielding knight attacked the shield-wielding knight, but slashed at the shield, and the sword involuntarily flicked backwards.

In the previous physics engine, the "flick knife" action was set, as long as the sword-wielding knight slashed at an extremely hard material such as a large shield or wall, the flick of the knife would be triggered.

However, when slashing at different shields, the movement and amplitude of the flick knife are the same.

However, under the physical rules controlled by the Pangu system, the action of this "flicking knife" is completely autonomous, and the specific range of action of the flicking knife, as well as whether there is a derivative effect, are calculated by the Pangu system.

At the same time, the Shield Rider is not completely unaffected, and will also withstand a certain amount of impact force according to the results calculated by the physics engine. If the Sword-wielding Knight's strength completely crushes the Shield-wielding Knight, the Shield-wielder may even be knocked to the ground by this blow.

After one of the players dies, the knight's death action is also automatically generated by the Pangu system.

The sword-wielding knight slashed his sword into the gap in the armor of the shield-wielding knight's neck. Blood stained the blade red, and the Shieldrider lost the last of his health and fell to his knees, dying, with a wail.

The entire action is automatically generated by the system, and the degree of realism is very high.

Chen Mo tried different settings again.

For example, make one of the knights particularly strong, or make one of the knights particularly heavy in armor.

As the weight of the knight's armor increases, the knight's walk becomes slower and slower, and at the end of the day, he can barely stand still.

Chen Mo was very surprised, the effect of this Pangu system was even more perfect than he expected. With this Pangu system, many complex designs that previously required designers to make can be eliminated.

Qiao Hua asked, "How is it?" ”

Chen Mo reluctantly withdrew from the Phantom World Editor: "Very good." ”

Qiao Hua Yile: "I know it's very good, I'm asking you if you have any eyebrows for the new game?" ”

Chen Mo smiled: "Don't worry, I want to think about it." Will the Pangu system be open to all designers? ”

Qiao Hua shook his head: "Of course not." At present, the authority of the Pangu system is only open to a dozen designers, all of whom are domestic S-level and well-known A-level designers. ”

"It shouldn't be possible to popularize it in the future, because the Pangu system consumes too many resources when computing, and it has some other things to do, and it can't be used by everyone."

Chen Mo nodded: "I understand." ”

Qiao Hua said: "After three days, Pangu's permissions will be fully open to you people, and you should be able to use it when you log in to the Phantom World Editor on a random high-end computer." But I want to remind you, if the computer configuration is not high enough, it is better to quickly change to a new computer, otherwise you may not be able to run this system. ”

"Although the Pangu system does not perform calculations on your computer, it is only a few derived calculations and resources, which are enough to cause a lot of trouble for your computer."

Chen Mo smiled: "Okay, I understand." ”

Back at the experience store, Chen Mo began to think about making a new game.

For the game to be made, Chen Mo has actually decided.

The VR version of Dark Souls.

Directly create content in Dark Souls 3 other than DLC.

As for why this game was made, it's actually quite simple, because Dark Souls' combat system and level design have always been the industry's most iconic existence.

One of the great features of the Black Souls combat system is that the accumulation of time and levels does not help the game much. On the contrary, in order to beat the level, players have to constantly improve their skills in the abuse.

In Dark Souls, players must constantly learn some combat techniques, such as shield reversal, shield breaking, combat skills, rolling, hitstun, execution, and so on.

Moreover, these combat techniques are often born out of real-life cold weapon combat tactics, and although some of the techniques seem relatively out of touch with reality, in general, its combat system should be the closest to reality.

Even the most powerful knights who are backstabbed will lose a lot of blood and be kicked to the ground, and even the most powerful dragons will be stunned (stun) after being continuously attacked in the head, and the player will be executed.

Players must employ different tactics when facing enemies of different sizes. Unlike some games, no matter how big the enemy, the fight is boring and slashing.

Of course, for Chen Mo, the "Dark Souls" in his previous life was limited by the technical level and engine, and it was impossible to be so real. But with the support of the new Pangu system, it is possible to create a new VR mode, Dark Souls.

The already well-established combat system will become richer with the blessing of this physics engine.

As for why Dark Souls 3 was chosen over Dark Souls 1, there are two main considerations.

The first is that in terms of game difficulty and some specific design, Black Souls 3 is more balanced and comprehensive. (In layman's terms, it is easy and suitable for entering the pit.) )

Many people only started to enter the pit from Black Souls 3, because Black Souls 1 is too difficult.

The second is to consider the story. Black Souls 1 tells the story of the beginning of the fire, while Black Souls 3 tells the story of the end of the fire. It can be said that Dark Souls 3 can better show the spiritual connotation of the entire Dark Souls series.

For Chen Mo, in fact, as long as there is a Souls series game on the platform, it is enough.

As for Dark Souls 1, it can be kept as a prequel and released to the Sitch platform.

Of course, there are some other reasons for making Dark Souls, such as input issues, grudge points, and so on.

It's the same triple-A masterpiece, and the investment of Black Soul is smaller than that of other series of works, because the map design of Black Soul is very exquisite, often stuffing a lot of content into the same scene, and limiting the pace of the game through various elevators and one-way open doors, although this is done to save money, but players like this level design very much.

If you want to make a large-scale open world like GTA5 or "Assassin's Creed Origins", even now, Chen Mo feels very difficult to do.

In addition, Chen Mo does lack a game that can help him brush up his grievances......