Chapter 523: Hey, Hey, Hey! (3rd Watch)
Chen Mo began to write the design concept of "Dark Souls".
In fact, Dark Souls is a game with very distinctive characteristics. Whether it is the story background, combat system, level design, scene design, side plot, etc., there are many differences from the games on the market when taken out separately.
It is a game with its own style, and Chen Mo's design concept draft is mainly to explain two points to everyone.
The first point is that the core selling point of this game is the rich and varied combat system and the difficulty of the game, which is a little unnatural for the average player.
In fact, these are all for the purpose of the game's combat system, whether it is to crack the designer's plot in complex levels or defeat powerful bosses, all in order to better use this combat rule and have fun with it.
Some novices are cut by knights and can't take care of themselves, but later they can take away a set of knights by shielding or breaking the shield, which is a kind of fun that the combat system gives players.
After mastering the rules of soul-based combat, applying this kind of combat rules is a very happy thing in itself.
The second point is the worldview of the whole world.
The world view of the Souls series is completely different from that of other games, and there are many Western fantasy elements in it, but in fact, the concept of many Western fantasy factors is not the same as traditional Western fantasy.
This kind of worldview has a unique charm, and Chen Mo must first explain these concepts to the people in his team before he can better play the game.
Like, what is fire transfer? What is SalaryKing? What role do players play and why do they want to spread the fire?
The most basic world view content is still relatively clear, and some deliberately hidden content has been unearthed by players through various clues.
However, there are still many different pitfalls in the game, and Hidetaka Miyazaki does not give specific answers clearly, leaving it to different players to guess on their own.
(According to Hidetaka Miyazaki, when he made Dark Souls, he did the content first and then the plot, so it is very likely that he did not have a very clear and complete game script himself...... )
It's like a lot of suspense movies with an open ending at the end, everyone has a different opinion on the ending, and the designer won't tell you which is the right option.
Of course, Chen Mo also has his own opinions on these, but he still decided to continue the mystery of the "Dark Souls" series, because this kind of open-ended ending has a special charm, and it is not beautiful for the official to forcibly tell all the plots very transparently.
On the contrary, this kind of white space is just right, which can inspire players to constantly explore the various details of the whole world.
It took two days to write the entire design concept draft.
Because on the one hand, Chen Mo had to think about how to describe it so that other people who had not been in contact with the black soul could better understand the rules of existence in this world, and on the other hand, he also needed to recall the various processes in this game.
However, what surprised Chen Mo was that he didn't use so many memories to play back the potion this time, and he remembered most of the scene levels and boss battles quite clearly.
Come to think of it, this should be the sequelae of suffering, right?
Any player who dies in the same place dozens of times should remember the terrain of this area......
Dark Souls is a game that requires rote memorization, and you have to memorize the distribution of monsters, terrain, and monster skills in a certain area in order to pass the level relatively smoothly, and if you don't always have a long memory, then the difficulty of this game will increase exponentially.
……
After writing the design concept draft, Chen Mo called everyone to the meeting.
News about the new engine has also been circulating on the Internet in the past few days. Although the vast majority of domestic designers are not qualified to use the Pangu system, this does not affect their heated discussion on this matter.
There are even a lot of designers who are offering suggestions, saying that if I had to do it, how the game should be, and a lot of strong mouths have emerged for a while.
Everyone else in the company is talking about it.
"The store manager is now an S-level designer, and the relationship with the game committee is so good, he will definitely be invited to try the Pangu system, right?"
"In other words, we will be able to do it with the latest Pangu system in our next game?"
"It's possible, but I don't know what the store manager thinks."
"I'm supposed to be talking about new games today, right?"
Chen Mo walked into the conference room, and everyone fell silent.
Chen Mo looked at everyone: "Everyone should have heard of it, the domestic Pangu system has built a new set of physical engines, and the game committee is currently soliciting in China, hoping that everyone can develop a game that can show the characteristics of the Pangu system." Without further ado, let's just look at the design concept draft. ”
The title of the design appears on the projection: Dark Souls Design Concept Draft.
Chen Mo introduced: "First of all, to summarize briefly, this is a Western fantasy-themed game, and the combat system is completely different from any game on the market. In terms of art style and story setting, it's slightly similar to Diablo we've done before. ”
Qian Kun was pleasantly surprised: "Oh? Store manager, are you finally going to release a VR version of Diablo? No, wait, this game doesn't seem to be Diablo, it's ...... Dark Souls? ”
Everyone else was a little confused as well.
If it's other game companies, forget it, Chen Mo still has the big IP of Diablo in his hand!
Diablo had achieved good results on PC before, and most of the veterans' employees had just joined at that time, so the memory was still fresh.
When "Diablo" was first launched, not only the outside world, but also many people in the project were not optimistic, but after it was actually made, "Diablo" led a trend at that time.
Later, it also gave birth to "A Thousand Prisons", which was entertained by the imperial dynasty. Although this game is not as successful as Diablo on PC, it is still a decent VR game.
Speaking of evil, many companies want to make the effect of "Diablo" on the VR platform, but they have not made it. After that, Chen Mo seemed to have completely forgotten about this stubble, and did not release a sequel to the "Diablo" series - although the plot of this series is very classic and can be used repeatedly.
Why did Chen Mo break away from the big IP of "Diablo" and come up with a new game?
Chen Mo looked at everyone: "This game is called "Dark Souls", although it is also a dark style, but it has nothing to do with the story of Diablo itself. ”
Everyone is still a little puzzled.
Chen Mo explained: "I know what everyone is wondering, let's put it this way, the reason why we don't use the IP of "Diablo" is because these two games are completely different in terms of gameplay and spiritual connotation. ”
"Diablo is a brush-and-brush game, the main purpose is to make players happy, players can raise their hands to kill hordes of monsters in seconds, and explode a piece of equipment."
"But Dark Souls......"
"Hey, hey, hey!"