Chapter 389: The Current Situation of the Mobile Game Market (Five Changes)

In the lounge, Chen Mo was writing some detailed settings about "The Shore of the Land".

Although this is a mobile game, some of the rules of state battles are still more complicated, because there may be dozens or hundreds of players acting at the same time in the same battle, and the rules in this must be very clear to avoid problems.

Moreover, the combat system of "The Shore of the Land" is also very complex, with more than 400 tactics (skills), and the entire tactics system alone may not be able to be understood by novices for many months, so there is also a certain amount of work to do.

Just thinking about it, Zheng Hongxi knocked on the door and came in.

"Store manager, I heard that the game committee is soliciting games from the Three Kingdoms? I'm clear about the Three Kingdoms Gate.,Store manager, you just say what type of Three Kingdoms game to make.,I'll be responsible for the plot.,Guarantee it's proper.。 Zheng Hongxi was still a little excited.

Chen Mo looked at him: "You are very good at the Three Kingdoms?" What books have you read? ”

Zheng Hongxi said: ""Three Kingdoms" and "Romance of the Three Kingdoms"! I've seen them all! ”

"Oh." Chen Mo asked, "Then, Pei Songzhi's "Notes on the Chronicles of the Three Kingdoms", as well as "Shu Ji", "Book of Jin", "Book of Wei", "Wei Luo", "History of the Three Kingdoms", "Zizhi Tongjian", "Collection of Interpretations of the Three Kingdoms", "Spring and Autumn of the Han and Jin Dynasties"...... Have you seen all of these? ”

Zheng Hongxi was stunned: "...... I haven't, I haven't seen this. Have you seen it all, the store manager? ”

Chen Mo shook his head: "I haven't seen it either." ”

Zheng Hongxi: "......"

What the hell, I haven't seen what you say!

Chen Mo smiled: "It's okay, this game doesn't need a plot, so I don't need you to write it." ”

"Huh?" Zheng Hongxi was stunned, "Don't want the plot, how to promote the culture of the Three Kingdoms?" Even if it's an RPG, you have to have a main quest, right? ”

Chen Mo shook his head: "Don't have a plot." This game is a mobile game, the gameplay is more special, don't worry. ”

"Okay." Zheng Hongxi looked very disappointed, "Then, store manager, come on, if you need help, you can come to me at any time." ”

"Okay." Chen Mo nodded.

Zheng Hongxi thought for a while, and then said: "Store manager, don't you want to use the theme of the Three Kingdoms to make a krypton gold mobile game?" ”

Chen Mo said: "It can also be regarded as a kryptonite mobile game. ”

Zheng Hongxi reminded: "That, store manager, I have a lot of words." There are a lot of krypton gold mobile games on the market at present, and if it is still the same card gameplay as "Onmyoji", I'm afraid it won't be competitive......"

Chen Mo nodded: "Don't worry, I know it in my heart." ”

"Okay, then the store manager, you have a lot of oil." Zheng Hongxi said, "I'll be responsible for shouting 666." ”

……

For the current status quo of the mobile game market, it can be said that krypton games are dominant.

"Onmyoji" has been in operation for more than two years, and Chen Mo has also made some version updates. Although it is still in the top 10 best-selling list in the mobile game market, it has already shown a decline.

After all, card games have a limited lifespan, let alone a very liver-wrenching game like "Onmyoji". Until now, it has maintained the top 10 of the best-selling list, just because there are not so many strong competitors in the parallel world.

At present, the domestic mobile game market is in a relatively chaotic state.

When Onmyoji first appeared, it did harvest the mobile game market, but after all, card games are not a game that can rule for a long time, and the gameplay is relatively simple, and most people will get tired of playing it for a few months at most.

However, a game capable of replacing Onmyoji has not yet appeared.

However, the emergence of "Onmyoji" did give some inspiration to mobile game designers, that is, the potential of the mobile game market is huge, and players can accept heavy games.

The mobile game market is currently in a state of turmoil, with RPGs, card games, and casual puzzle games all good, and there are several RPGs that have topped the best-selling lists.

However, a phenomenal game like Onmyoji, which caused a sensation, is not available for the time being.

Many designers are lazy to change the PC game, transplant it to the mobile game to make money, or follow the trend to make card-based mobile games. This has led to the fact that there are many shoddy games in these mobile games, and there is a lack of high-quality games with more distinctive features.

The shoddy production here is not to say that the quality of the game, but mainly the gameplay, is all micro-innovation, and there are no particularly revolutionary changes.

As for the card mobile game, all kinds of gameplay have basically been overdrawn, and after "Onmyoji", although there are also a few good quality card players, players are tired of playing after all.

Now it's getting harder and harder to make money by making card mobile games.

Everyone is looking forward to a better way to play.

……

On October 12th, the second round of the group stage of the S1 finals began.

The tournament continued, and this time the schedule was even more brutal, with a group of matches played every day from the 12th to the 15th, which directly decided the fate of these teams.

The heat of the second round of the group stage is basically the same as that of the first round, and this statistic may only be surpassed by the semi-finals or even the final.

In the end, the dust settled on the teams that qualified from the four groups.

The situation in Groups A, B and C is relatively clear.

Group A is NRG and FG, Group B is IF and SOT, and Group C is VSG and MAD.

Among them, NRG qualified with a winning record because the teams in the group were weaker, with a final record of 6-0; In Group B, IF lost to SOT in the second round, and finally defeated SOT again in the playoff to qualify for the first place in the group; In Group C, VSG from Europe and MAD from South Korea qualified, and VSG was still slightly stronger.

What is more surprising is the situation in Group D, MG's strength was originally stronger than the South Korean team E-motus, but in the second round of the group stage, E-motus's strength suddenly improved significantly, and released two routines in a row, and completed a 3-0 record in the second round of the group stage, directly killed the second place in the group, and squeezed out MG.

In this way, the quarterfinals are two domestic teams, three South Korean teams, two European teams and one North American team.

The draw for the next quarterfinals will still be based on the principle of avoiding the same group, that is, the teams that have played in the group stage will not be divided into the quarterfinals.

The final grouping results are NRG-MAD, VSG-FG, IF-Emotus, BG-SOT.

This grouping result is no different for NRG and IF, because these two teams are the top team in the group, and this finals are both teams that want to compete for the championship, and the two Chinese teams will not meet in advance in the upper and lower halves, which is already a good grouping.

However, one thing that makes domestic teams more puzzled is why South Korea's E-motus team is suddenly so strong? If it is said that winning MG is due to luck, the second round of the group stage directly played a 3-0 record, which cannot be explained simply by the luck factor.

After analyzing the video of E-motus, the domestic team found that the team's discipline and teamwork level seemed to have improved significantly, and the control of the field of vision was also significantly better than in the first round.

Later, after some clues, the domestic team finally found out that the Korean team had been training secretly after the first round of the group stage, and all the teams were training together.

This kind of training camp is not just a training match with each other, the two strong teams SOT and MAD simply shared all kinds of hidden routines and some experience with the other two Korean teams, especially E-motus, which benefited a lot!