Chapter 388 Krypton Gold Strategy Mobile Game "The Shore of the Land" (Four Changes)
Many designers are eager to make a unique Three Kingdoms game and win the first prize in this competition.
However, designers who really know how to do it know that this game is not easy to do.
The game collection activities of the game committee are often to collect game types that are currently in decline on the market, such as the previous Chinese-style games.
The Three Kingdoms game is not a small number in China at present. Or rather, a lot. However, the quality is very concerning.
Because Three Kingdoms, as an IP, is completely free, that is to say, any designer can make a Three Kingdoms game, which has no threshold at all.
Although there are a large number of Three Kingdoms enthusiasts in China, the IP of the Three Kingdoms, like Journey to the West, has been seriously overdrawn, and a large number of shoddy Three Kingdoms games have made most players feel sick to their stomachs when they see the word "Three Kingdoms" in the name of the game.
Moreover, at present, there is nothing in the domestic Three Kingdoms game that can particularly reflect the culture of the Three Kingdoms in terms of gameplay.
When it comes to Three Kingdoms games, there is one game that has to be mentioned, which is an MMORPG that has always been very popular, "Three Kingdoms". This game, like "Oracle of the Moon" and "Legend of Edgeworth", is known as one of the three major MMORPGs in China, and it has a high reputation and has made its own characteristics.
"Righteous Slash of the Three Kingdoms" focuses on the national war mode, players are distributed in the three kingdoms of Wei, Shu and Wu, and carry out frequent national wars and siege battles, and at the same time, they can also experience some mission plots related to the Three Kingdoms.
At present, the domestic Three Kingdoms games, all those that make online games, basically follow the path of "Three Kingdoms", with national war RPG games as the mainstream.
Moreover, the requirements of the game committee this time are to "adapt to market demand" and "online games", that is, it is very likely that you will not be able to win awards for making a single-player game.
Comparatively speaking, single-player games are better to do. Whether it is plot performance or strategic gameplay, it is easier to make a single-player game, because without the interaction between players and players, the designer will have a high degree of freedom and do not have to worry about some uncontrollable situations.
In Chen Mo's previous life, those classic Three Kingdoms games such as "Three Kingdoms", "Three Kingdoms Cao Cao", "Three Kingdoms Heroes" and so on were all stand-alone games. Obviously, these games are more diverse in terms of plot performance and strategic gameplay, but there is a problem that they can't be changed to online games.
For example, taking the gameplay of "Heroes of the Three Kingdoms" as an example, if each player plays a main father, then there are at most a dozen people playing together, and with different main games, the balance cannot be guaranteed at all.
Therefore, how to make an online game with the theme of the Three Kingdoms has become a headache for all designers.
Moreover, because Three Kingdoms is an IP with no threshold, which means that its potential has been almost exhausted, many designers have racked their brains to make a unique Three Kingdoms game, but most of them have failed.
So many designers haven't made flowers, which means that this theme is really not easy to do.
In this case, want to make a unique Three Kingdoms game? It's very difficult.
However, for many designers, Chen Mo is busy with the S1 World Finals this time, and it is very likely that he will not participate. This is probably the best news.
……
In the lounge, Chen Mo was typing on the keyboard of his laptop.
On the computer screen, it is the design concept draft of "The Shore of the Land".
If compared with the famous Three Kingdoms games in Chen Mo's previous life, such as "Three Kingdoms", "Three Kingdoms Warriors", and "The Legend of the Three Kingdoms", the reputation of "The Shore of the Land" is much worse, but the reason why Chen Mo wants to make this game this time is because it also has characteristics that other games do not have at all.
It's a free-for-all sandbox strategy mobile game, the gameplay can support 10,000 people in the same map of the national war, and in terms of data, it is an SLG (strategy) game, with a 40% next-day retention rate and up to 150 ARPU, and the long-term retention is very terrible, which can be said to be very good in SLG games.
In Chen Mo's previous life, after the rise of mobile games, there were also many mobile games with the theme of the Three Kingdoms. Single-player games aside, when it comes to online gaming, "The Shore of the Land" is arguably one of the best games.
Chen Mo doesn't plan to go back to the imperial capital to make a big game, making such an SLG-themed kryptonite mobile game should be enough to win awards in this game collection activity.
Moreover, Chen Mo has not done a krypton game for a long time, and he must let the players feel his love for the players again.
From a technical point of view, Chen Mo has no difficulty in doing "The Shore of the Land" now, and the amount of resources required is very small.
In terms of art resources, it is nothing more than some interface UI, original paintings of military generals, original paintings on the surface, etc., Chen Mo directly gave the demand and sent it to the imperial capital, and then waited for the art team left in the imperial capital to prepare the art resources and send them back.
The big map of "The Shore of the Land" is a very real map of the Three Kingdoms period, which is put together piece by piece, but the plots in it are all reused, so the amount of resources is very provincial, including land (wood, stone, iron ore, grain and other resources), rivers, mountains, cities, docks, checkpoints, fortresses, military camps, etc.
Although as a mobile game, the art of the original work of "The Shore of the Land" is already very good, but Chen Mo is no longer satisfied with this level of art, and intends to make some innovations to this game in two aspects.
On the one hand, there is the construction of the city.
The city changes in "The Shore of the Land" are relatively rare, and the entire building upgrade is carried out in the form of charts, Chen Mo intends to directly implement the gameplay of building upgrade on the player's city, so that the player can intuitively see it on the city every time he upgrades the building.
On the other hand, there are the battle screens.
The combat system of "The Shore of the Land" is relatively unique, limited by the technical level, the battle picture is very monotonous, and it doesn't make sense to watch it or not, it is better to read the battle report directly. While this is nothing for veterans, for newcomers, the battle screen itself has the effect of dissuading.
Chen Mo plans to fully optimize the entire battle screen to better show the key points such as the loss of generals and the casting of skills, so that players can see the effects of various tactics more intuitively, on the one hand, to enhance the artistic performance, and on the other hand, to let novices know more clearly what happened during the battle.
In addition, Chen Mo also plans to make comprehensive optimizations for some specific performances on the large map, such as when the legion is moving, it will be more close to the surface of the earth, rather than looking like it is floating in the sky. Various special effects and performances during sieges will also be fully optimized.
As an SLG game, the mid-to-late gameplay of "The Shore of the Land" is already very mature, so Chen Mo's main goal is how to make this game leave more players in the early and middle stages.