Chapter 297: The Human-Headed Dog (Five Watches)
Sure enough, Galen raised the big sword in his hand and rushed over, shouting, "Demacia! ”
"it!"
Jia Peng was stunned, because he had just walked to the blue buff position now, and there was still some distance from the road, and Galen's current state was relatively crippled, only half blood.
Obviously, Galen didn't even look at where the Juggernaut was after seeing the signal.
"Big brother, you wait for me to go first!"
Jia Peng didn't have time to type, and after Galen rushed up, he was smashed into the sky by a big move by the lava monster, and then he was frantically output by the opponent's sword master, and he couldn't bear it at all if he opened the skill to reduce damage.
By the time Jia Peng arrived, Galen was already a corpse.
But fortunately, the two heroes on the opposite side had no skills, and the amount of blood was very crippled, Jia Peng's sword master opened the plateau bloodline and rushed straight over, raising the long sword in his hand.
Alpha Raid!
The figure of the Sword Master turned into a streamer, and directly cut the stone man with the remnants of blood first, although the Sword Master itself no longer has a red BUFF and no slowing effect, but the Sword Master moves very fast, and the two heroes of the other side are far away from the defense tower, and the stone man quickly falls.
After opening the ultimate Plateau Bloodline, Juggernaut Killing will refresh the skill, so Juggernaut has another alpha raid, followed by a few swords to slash the remnant enemy Juggernaut under the tower.
Master Yi, who has opened the plateau bloodline, is running around like a mad dog, and there is an afterimage effect behind him, which looks extremely cool.
A deep system voice resounded throughout the audience: [Big Kill! 】
Galen: "Juggernaut, why aren't you in the morning?" ”
Master Yi: "......"
Jia Peng felt that he couldn't explain it, so be it, anyway, he took the head, and the result was good.
……
Completing four kills without dying is a [Big Kill], and completing eight kills without dying is a [Super God Kill].
In terms of related system voices, Chen Mo also struggled for a while. Mainly some sayings, such as "first blood", will be relatively imposing in Chinese, so in Chen Mo's previous life, even the completely Chinese-style game "Glory of Kings" retained the English pronunciation of "FIRST BLOOD" and "PENTA KILL".
But Chen Mo also took into account that in the previous life, this kind of MOBA game was a foreign product, and players were used to English voices, so these English voice effects have been retained.
But "League of Legends" developed by Chen Mo is facing domestic players, who have not played any decent MOBA games, and if there are too many English voices, players may feel very confused.
After thinking about it, Chen Mo decided to keep only "FISRT BLOOD", "DOUBLE KILL", "TRIBLE KILL", "QUADRA KILL" and "PENTA KILL", and all other voices were replaced by Chinese.
The streak sound effects have been changed to "Kill", "Unstoppable", "Dominating the Match", "God-level Killing", and "Super God Kill".
After these words were shouted out by the front-line voice actors in Chinese, it felt quite like that, and there was not much sense of disobedience.
Of course, Chen Mo considered that he would definitely make an overseas version in the future, and some people might have other preferences, so he also made a whole set of English voices, which players can switch freely in the client.
……
Wen Lingwei pecked each other with the other party's card master rookie in the middle lane, and no one could kill anyone, anyway, she went home when she was bloody, and after playing for more than ten minutes, there was no human head explosion.
There are no heads on the upper and lower roads, all of them are a bunch of assists, and the heads are all taken by Jia Peng's Sword Master.
Moreover, as the Juggernaut took more and more heads, the equipment became better and better, and he soon completed the equipment crushing of the computer.
Later, as long as Jia Peng saw the computer, he directly turned on the plateau bloodline and rushed up, and a few knives were a human head.
Juggernaut not only kills people quickly, but also demolishes towers quickly, and the other four people follow him all the way to push flat, and soon burst the crystal of the computer and win.
In the final record, Juggernaut was 13/0/4, and most of the heads were taken by him.
Chang Xiuya sighed with emotion: "Wow, Jia Peng, you are so powerful!" ”
Jia Peng scratched his head a little embarrassed: "That, luck, luck." ”
Wen Lingwei said: "It's just a human-headed dog." ”
Jia Peng coughed dryly: "Ahem, I don't like to hear this, what is a human head dog, how can it be a human head dog if you take it with your ability......
At the end of the battle, Jia Peng looked at his various data with a smile.
In Warcraft, there will be a settlement screen after the battle, where you can view the economic comparison of the two sides and other data.
But in League of Legends, the presentation of various data is much richer.
On the entire settlement interface, there are three options: [Scoreboard], [Chart], and [Overview].
In the [Scoreboard], you can view the equipment, battle records, summoner skills, and so on of all heroes.
In the [Chart], you can view various detailed data of the heroes, including damage output, healing, damage taken, number of creeps or mobs killed, etc., and the damage can also be broken down, including the (physical/magical/real) damage dealt to the hero, and the total damage dealt. In the total damage, there is also damage to towers, strategic points (towers, dragons, etc.).
Moreover, all the data can be displayed in the form of graphs, and the length can be seen at a glance.
In the [Overview] column, you can view the economic curve change chart of the two sides, you can see the distribution area of hero kills on the map, and after selecting a hero, you can also see his kill and death location on the map.
Through the final settlement interface, it is clear who carried and who cheated.
After the battle, if the player wants to judge whether his carry point is playing well or not, he basically only needs to look at two statistics to understand, one is the record and the other is the amount of damage. Of course, data such as damage taken and the number of reinforcements can also be used as an important criterion for measuring performance.
Even people who have not experienced this game at all will be able to roughly guess the whole process of the battle through this data, and roughly see the key points of winning and losing.
In some games, this kind of statistics is not detailed enough.
And some games, in order to take care of the player's feelings, deliberately do not make the statistics detailed.
But this can be counterproductive.
For those players who are pitted, they can't see these data, they don't know where they are not playing well, and they don't know how to improve, how to improve, and they will never grow and improve.
And the end result is likely to be that everyone thinks they are okay with the game, and then enters the stage of indefinite abuse of each other, which eventually makes the whole game environment worse.
Of course, with these data, it is also possible for those who have been cheated to die without admitting their mistakes, but at least it can make the people of Carry feel better, and they can also post the battle record chart and send it to a circle of friends, and then add a sentence: "I can't bring this group of pit goods!" ”