Chapter 139: Game System and Side Story
After using the memory replay potion, the vague memories slowly became clearer.
"The Legend of Heroes" is equivalent to a complete version of "The Legend of Martial Arts", the main plot has not changed, but some details and timeline arrangements have changed.
Chen Mo simply listed the timelines and key events in the two games, combined them into one, extracted the essence from the rough, and reintegrated them into a complete story.
Now Chen Mo's plot ability is the first stage of full value, and he is looking at the plots of these two games from an objective perspective, and he is confident that after his own modifications, he can make up for some small flaws in the original work, making the plot of this game more perfect.
The big timeline is actually very clear, the first entry into Luoyang, into Xiaoyao Valley, Hangzhou City, CD City, and the major event of the Demon Cult invasion. During this period, there are interspersed with cultivation events in the Valley of Freedom, and there are some branch plots.
The entire timeline, if you grasp the trunk well, it is relatively easy to restore. Of course, this timeline is actually roughly enough, and Zheng Hongxi will complete it.
There are many endings of "The Legend of Chivalry", which are divided into Dongchang Line, Beggar Gang Line, Wulin League Main Line (Decent School), Wulin Ba Main Line (Evil School), Tianwang Line, and each line has many endings.
The protagonist may become the leader of the martial arts alliance, or he may go on the evil path to kill all his relatives and friends to become the overlord of the martial arts, or he may become the head of the free family, or he may enter the dynasty as a minister, a ranger in troubled times, etc., all of which depend on the player's choice.
In addition to this ending, there is also a red face ending, and in the end, which girl can still have an exclusive ending.
Yes, in this game, you can chase girls, and you can also give gifts, receive gifts, complete specific tasks, and finally hug the beauty.
Of course, there is also the ending of the heartbroken generation of love saints, that is, the ending of the harem.
There are so many endings, just smoothing out the story line of each ending is enough for Zheng Hongxi to be busy.
Chen Mo also has to come up with a concept draft of the characters and scenes, as well as a draft of the combat system, life skills, item system and other settings.
There are more than 180 characters in "The Legend of Martial Arts", and most of them are distinctive, with different appearances, martial arts, personalities, and so on.
Chen Mo will only give a name and a rough concept line draft, and the line draft will be completed by Su Jinyu, while the basic settings and background stories of the characters will be improved by Zheng Hongxi.
In terms of life skills, including hunting, fishing, mining, medicine and other skills, each life skill corresponds to a mini-game, and also contains a corresponding prop system.
For example, in the process of hunting, shooting a snake has a chance to get snake gall, shooting a bear has a chance to get bear paws, bear bile, etc., there are some props that can be exchanged for money, and some things can be used to enhance their own abilities, such as snake gall can be eaten to enhance the character's internal force value of 1 point.
These life skills will have an impact on the protagonist's combat power, for example, after mining to dig up good ore, it can be forged into weapons to improve the protagonist's combat effectiveness.
As for the combat system, it also requires a lot of effort.
The original battle of "The Legend of Chivalry" is a war chess mode, which is somewhat similar to "Heroes and Invincible", each person can move and attack once per round, and different martial arts attack range, attack power, and attack effect are different.
For example, Dugu Nine Sword, the first move has the effect of ignoring the opponent's defense, and with the prop Aotian Sword and the character talent of the weapon master, you can directly hit a huge amount of damage, and if you add special effects such as continuous slashing, you can completely clear the field by yourself.
In addition to martial arts, there are many other factors that affect the battle, such as left-right fighting, combos, combos, special buffs/debuffs, items, etc., and the whole combat system is very rich.
In "The Legend of Chivalry", martial arts are divided into internal strength, fists, legs, fingers, claws, swords, knives, double weapons, sticks, short handles, pianos, hidden weapons and many other types, attack distance, range, power, and effect are different, basically the more famous martial arts are all included, and the actual effect is very close to the original setting of martial arts.
Of course, for some flaws in "The Legend of Martial Arts", Chen Mo also made some modifications.
First of all, in terms of art quality, in fact, from the remake of "The Legend of Chivalry" to the "Prequel of Chivalry", the overall art quality has been rising, but on the whole, the art style of this game is not particularly competitive.
Chen Mo personally checked the original paintings and model production of the characters this time, and made the models, actions and scenes more perfect, and the combat special effects were also more gorgeous, at least the same quality as some domestic stand-alone games in the parallel world.
The second is the difficulty of getting started. Chen Mo has two sets of difficulty systems built into the game, [General Difficulty] is the original difficulty, there will be no hints, it is all up to the player to figure it out by himself. In the process of solving puzzles on the map, if the player is stuck in one place for too long, there will also be NPCs to give corresponding hints, and the time for learning in the valley will also increase accordingly, so that ordinary players can also get through the ending without a strategy.
In addition, in terms of combat system, Chen Mo provides two combat systems for the game, one is the original turn-based battle, and the other is a fake real-time battle similar to "Dota Legend", where players can freely choose a character to control in the melee, and release skills, positioning, and so on.
In addition, Chen Mo has also enhanced the [Appreciation] function, through which players can view the power, rating, collocation, etc. of martial arts, which is equivalent to an official strategy. When the player's appreciation skills are insufficient, they can also take the cheats to their own teacher Flawless to appreciate, so that players in this world can more easily distinguish the strength and weakness of martial arts.
……
The entire combat system is also in charge of Qian Kun, considering that there are some martial arts such as Dugu Nine Swords, Left and Right Fighting Techniques and other martial arts Qian Kun does not know, Chen Mo also simply gave a general positioning behind these martial arts.
In addition, Qian Kun is mainly responsible for the layout monsters and level planning of each scene, and Chen Mo will only give a rough plan.
Some other systems, such as titles, chivalrous recruitment, character favorability, and chasing girls, etc., are all left to Su Jinyu.
After making "Warcraft", Su Jinyu, Zheng Hongxi and Qian Kun are already getting more and more comfortable, and they also have a thorough understanding of Chen Mo's design intentions, so there are no communication problems, and they soon entered the stage of steady research and development.
It can be said that "Warcraft" is a more critical hurdle, and after it was made, the abilities of these three assistants have also been greatly improved, so the speed of making games is much faster.
In the experience store, Su Jinyu is perfecting the line draft of the protagonist.
In "The Legend of Martial Arts", the protagonist is called Dongfang Weiming, and in "The Legend of Heroes", players are allowed to choose their own names and define their avatars, which can be regarded as improving some degrees of freedom.
Wen Lingwei is also helping to color the line drawing.
"Goldfish, why does this protagonist have so many avatars? It's just that the expression is different, and the appearance is not different at all. Wen Lingwei asked.
Su Jinyu nodded: "Yes, it's just that the expression is different, this is for players to choose." ”
Wen Lingwei was a little puzzled: "What's the use of that?" ”
Su Jinyu thought for a while and said: "It's probably based on the different preferences of players to choose the avatar, and it also fits the character's personality." Because in this game, the character of the protagonist is not fixed, and the player can train him to be a good person or a bad person. ”
"Oh." Wen Lingwei nodded, "That sounds quite rich, a bit like a word game." ”
Su Jinyu said: "Yes, this refers to the gameplay of some text games, but the difference is quite big, and the content is much richer than that of ordinary word games." ”
Wen Lingwei said with some concern: "This time it seems to be a game that I can play. However, is it really okay for the store manager to squeeze all the messy gameplay together? It always feels like it's going to be a nondescript game. ”
Su Jinyu said: "It's hard to say, who knows before the game is made." But I think it's better to trust the store manager, he must know what to expect. ”