Chapter 437 - Competitive Game Development Prospect Exchange Meeting (1st Update)

"Meeting?" Li Feng Yile, "Dog group master, do you want to fight with the emperor and the people of Zen?" ”

Zhang Xiaokong said: "What kind of tearing, how can academic exchanges be called tearing." It's called designers sharing design ideas. ”

Qiu Hengyang nodded: "Okay, then let's go and see the exchange meeting, these lectures this morning are really not interesting." ”

The group walked to the venue on the other side of the exchange meeting.

In fact, the so-called exchange meeting is similar to a lecture, and the specifications are large and small, but the topics are all freely discussed for a certain game type or a certain direction of game development.

The biggest difference between the exchange meeting and the lecture is that the lecture is generally of a popular science nature, only one person speaks, and it has a certain authority; The exchange meeting is of a communicative nature, and most people can speak freely, and it doesn't matter if they make a mistake, because the questions at the exchange meeting are often inconclusive, and no one knows the correct answer.

Of course, such exchanges are also inevitably debated and torn apart, but this is normal, after all, it is inevitable to refute each other in other academic exchange activities.

Originally, Chen Mo didn't want to go to this kind of exchange meeting very much, because he didn't bother to tear up with other designers, and if he tore too much, he might accidentally reveal his ideas and cause trouble for himself.

However, this morning's lecture is really not interesting, and everyone wants to go to the exchange meeting, so let's go and see it.

Like the lectures, the exchange meeting is divided into many sub-venues, some large and some small. Smaller exchange meetings are just one or two long conference tables, accommodating a dozen or dozens of people; The larger exchange meeting is a conference hall that can accommodate hundreds of people.

Of course, it is impossible for everyone to speak at a large-scale exchange meeting, and the organizers will estimate the number of people in advance when organizing such a large-scale exchange meeting, and arrange several well-known designers to speak in advance, and reserve many audience seats.

Under normal circumstances, the audience is not allowed to speak freely and must apply. After all, time is limited, and all the small fish and shrimp come up to discuss, so there will definitely be nothing to exchange in this exchange meeting.

Zhang Xiaokong and others came to the venue and found that there were quite a lot of topics for the exchange meeting, but the difference in the number of people was very large. Some unpopular topics are not cared about, just a dozen people; Some of the hot topics were so popular that the venue was full.

"Huh? This is good, let's take a look, shall we? Chen Mo pointed to a sign in the venue next to him.

When everyone looked at it, the sign read: "Competitive Game Development Prospect Exchange Meeting".

Everyone: "......"

Zhang Xiaokong said: "Okay, let's take a look, a few of us are quite interested in competitive games, but Chen Mo, you ...... Are you sure listening to this exchange will work for you? ”

Chen Mo Yile: "Why is it useless, learn from each other, maybe other people have better ideas?" ”

Zhang Xiaokong nodded: "Okay, then participate in this." ”

A few people entered the venue and sat down in a corner of the room.

Obviously, not long after this exchange session began, the first designer was still explaining some basic knowledge and development status of competitive games.

Although these things seem very pediatric to many designers who understand competitive games, after all, there are hundreds of designers in the venue, and there are many designers of mobile games and VR who do not understand competitive games, so this kind of popular science is still very necessary.

Each scheduled speaker has a PPT, and now the designer who is speaking is an A-level designer of Imperial Dynasty Mutual Entertainment and the organizer of this lecture.

"The so-called competitive games have actually existed for a long time, such as the RTS games "Legion Conquest", "Warcraft" in the past few years, and later COG, "League of Legends" and so on. So after a long period of development, competitive games have also undergone a lot of changes. ”

"In the past, competitive games have always been niche games, because the previous competitive games basically referred to RTS games, although some FPS games are also competitive, but the number of viewers and popularity of competitive games is far from comparable to the number of players in the game itself."

"So, competitive games have always received relatively little attention. But this year, with the holding of the "League of Legends" World Championship, competitive games seem to have been pushed to the forefront all of a sudden, and the popularity has risen instantly. ”

So, what is the future of competitive gaming? Is the success of League of Legends a success that can be replicated and learned? On this point, there will be several designers for professional analysis, I hope you can get some gains from this exchange activity, thank you! ”

"Now for the first speaker."

The organizer stepped down after a brief introduction to the concept and development status of competitive games, in fact, this is mainly to make a qualitative understanding of the exchange meeting, to prevent this meeting from going off the rails while chatting.

Regarding competitive games, although League of Legends has also achieved a lot of success in this world, the attention in the gaming circle has not become so high.

Because under the promotion of Chen Mo, "League of Legends" has shown a trend of leapfrog development in this world, and the development is so fast that many people have not yet reacted.

Launched a few years ago, it was not favored.

At the beginning of the year, it began to make efforts, beating all similar competing games in China, and gradually expanding to other game fields.

In the middle of the year, it continued to be hot and spread overseas.

The World Finals were held from October to November, and they instantly attracted a lot of attention.

This series of actions, all completed within a year this year, although "League of Legends" has swept the entire PC side, the popularity is very high, but for many designers limited to their own field, they can just feel that "League of Legends" is very popular, but how popular it is, they really don't realize it.

Therefore, what Chen Mo is tired of playing with is still new to many designers.

Coupled with the fact that the world is more focused on VR than PC, the popularity of PC games is already an afterthought, so it's no surprise that this is the case.

Many designers who don't know or care about League of Legends are still indifferent to this: can a PC game from God's point of view, with not particularly beautiful graphics, no plot, and very simple gameplay, be better than a VR game?

Of course, there are also many players who are aware of the new path that League of Legends has pointed out to competitive games, which is why this exchange meeting was born.

This group of designers can be said to be the group of people who are most concerned about competitive games at present, and they will more or less influence the development trend of domestic competitive games in the future.