Chapter 436: The Suspense of the Game of the Year (Three Changes)
Imperial Dynasty Mutual Entertainment also has a few games of good quality this year, but on the whole, they are not eligible to be selected as Game of the Year.
Originally, people in the industry were generally optimistic about "Sheng Tang", after all, "Three Realms" is an MMORPG, and some gameplay must be sacrificed for the sake of profit, player retention and other data, and it naturally comes with its own score reduction attribute when it is selected.
And "Tang Dynasty" is a stand-alone game, with a very strong Chinese color, and all other aspects are relatively average, except for the relatively poor game content, there are no obvious shortcomings.
However, after Overwatch came out, the "Game of the Year" award immediately became confusing.
Many designers realize that Overwatch is more than worthy of this award!
Although it's a competitive game with the main fun coming from the player's confrontation, it also has very obvious features that are very likely to impress the judges.
The first is the construction of the worldview and the rich characters of each hero. Heroes of various countries with a future background, the coexistence of humans and machines, and various superpowers...... The whole setting is very artistic, and it is sure to be very pleasing.
The second is the innovation of gameplay. Although there have been "FPS with skills" before, they have not formed a complete system, and the designers are more afraid that this mode will affect the core fun of FPS games and the balance of the game, so they are all cautious in doing it, unlike "Overwatch".
Judging from the feedback from players so far, Overwatch has a good balance between the traditional FPS gameplay and the fun of MOBA gameplay, which is very important.
Ideas are not valuable, they are only valuable when they are truly turned into works.
There are a lot of details in the process of turning an idea into a work, and any one of these details can make the final product go against the previous expectations.
Therefore, Overwatch can do a good job of the concept of "FPS with skills", which is already a very remarkable thing in itself.
In addition, the main problem that Overwatch faces in terms of awards is that it is not rich enough. To put it simply, there is no plot in the game, there are not many scenes, and there is no open-world game content.
However, these three points are not fatal, as there are corresponding other elements in Overwatch that make up for it.
There is no plot but there is a backstory, and there are many easter eggs in the map, and the backstories of all the heroes are integrated into a whole, in terms of storytelling, "Overwatch" just does not tell players in a traditional way, in fact, the story is not weak.
There are not many scenes, but each has its own characteristics. Scenes such as Kings Road, Flower Village, Li River Tower, Hollywood, etc., each map in Overwatch has a completely different architectural style, and all of them have made innovations, which not only show the cultural characteristics of each country, but also combine the sense of technology, and this scene design is also a plus in itself.
There is no open world game content, and the game content is not rich enough, which cannot be solved. However, as a free-to-play VR game, Overwatch has innovated the mainstream FPS gameplay, and the response from players has been very good. Wouldn't that be a plus? No one can say badly.
Although many designers still feel that "Tang Dynasty" is the most suitable game to win awards, they also have to admit that "Overwatch" is very competitive.
All this can only be finally revealed at the final awards ceremony!
……
In the chat group of bigwig designers, many designers are chatting.
"I've arrived at the venue, have you all arrived?"
"Hit the street and stay at home, envy the big guy who can go to the annual awards ceremony......"
"Envy ......"
"Lao Qiu, have you arrived? And where are the dog owners? ”
"Let's meet in the hall!"
"Hey, I saw Big Guy Chen Mo!"
This chat group is full of independent game designers, and several of them are regular guests at the Game of the Year Awards Ceremony, such as Li Feng who produced "Star Spirit Wings", Zhou Haibin who made "Dream Journey", Zhu Fanglin who "Earth Evil Walk", and so on.
These people usually chat and fart in the group, and it is difficult to get together in the world, but when it comes to such a critical occasion, of course, they must get together and contact their feelings.
After all, the small circle of these independent game designers is relatively closed, and they don't have much to do with the designers of Imperial Dynasty Mutual Entertainment and Zen Mutual Entertainment, and there is basically no competition, so the relationship is very good.
Of course, there are still a lot of designers in the group who are not qualified to come to this award ceremony, so they can only be silently envious.
As soon as Chen Mo walked into the hall, he heard someone calling him.
"Big guy Chen Mo! Over here! ”
When I turned my head, it was Li Feng, who had been very active in the group before, that is, the designer of "Star Spirit Wings".
There were already four or five people gathered around Li Feng, and they all greeted Chen Mo when they saw him coming.
Chen Mo knew everyone present, after all, he had often chatted in the group before, and they were all more famous figures among independent designers, and Chen Mo had also deliberately seen photos and information.
Soon, Qiu Hengyang and Qun Xiaokong also came.
These are all old acquaintances in the group, but in reality, they haven't seen each other for a long time, so they are still quite excited.
Zhang Xiaokong said: "Okay, let's stop standing in the way here, let's go inside." In other words, are we going to a lecture or an exchange meeting? ”
Li Feng asked, "It's okay, it's up to you." By the way, does Big Guy Chen Mo have a lecture this year? ”
Chen Mo was a little helpless: "Don't always be a big guy, it's too embarrassing." ”
Li Feng smiled: "Hey, isn't this called getting used to." ”
Chen Mo said: "There is no lecture, probably because the few games I made this year are a little controversial, and the game committee is afraid that something will happen." ”
Qiu Hengyang expressed his understanding: "Indeed, if you look at the "Digging for Ascension" and "Escape" you made, the two abusive games, especially "Escape", it is estimated that there is a lot of controversy within the game committee, Minister Qiao Hua did not criticize you?" ”
Chen Mo smiled: "What are you criticizing me for?" If it weren't for the nods of Minister Qiao and Chairman Zhang, would I have been able to pass the trial of this horror game? ”
Qiu Hengyang smiled: "That's the same." ”
Zhang Xiaokong said: "Hey? Right? Why don't you say Chen Mo's two blockbuster works this year? ”
Qiu Hengyang said: "You said "League of Legends" and "Overwatch"? "Overwatch" has only been out for a few days, and it is too late to arrange; As for "League of Legends", it is very successful, but after all, it is on the PC side, which is not welcomed, and the attitude of the game committee is more ambiguous, but it should be controversial after all, and it is impossible to support it very much. ”
Li Feng nodded: "Yes, e-sports has always been a gray industry before, and clubs and studios are ambiguous, and the game committee does not encourage it, but it is not explicitly prohibited." It should still be in a wait-and-see state. ”
Chen Mo smiled: "It's a good thing that you don't have to talk about it yourself, I'm too lazy to talk about it." ”
Zhang Xiaokong looked at the morning lecture: "It seems that there is no special lecture I want to hear." By the way, would you like to go to an exchange party or something? ”