Chapter 569: Chen Mo is fooling you! (1st Update)
The current mobile game market is basically in a state of a hundred flowers, and no one game type dominates.
In the parallel world, there are several key stages in the development of mobile games. The first stage was after the appearance of "My Name is MT", which set off a wave of card mobile games in mobile games.
The designers found that this kind of card mobile game is highly profitable, simple to make, and very full use of IP, so there has been a wave of card mobile game craze in the market.
The second stage is the heavy gaming boom brought about by "The Shore of the Land". Although "Onmyoji" is also an epoch-making work in mobile games, after all, it is the culmination of card mobile games rather than the pioneer, which has played a perfect harvesting role in the market, but has not stimulated new changes in the mobile game market.
Although "The Shore of the Land" is a relatively unpopular strategy game, its heavy attributes have made many designers realize that in fact, the current mobile game can be more complex.
Some mobile game designers have also been inspired to try to port PC games to mobile game platforms. These games are also becoming more and more heavy, and some games often take four or five hours a day to play.
Basically, at this stage, the mobile game market in the parallel world is very close to Chen Mo's previous life. Although the design concept of mobile games in the parallel world is very backward, after all, the technology has already been reached, so the development speed is much faster than in the previous life.
But there is one thing that is different from reality, that is, MOBA games appeared relatively late, and it has only been more than a year since they appeared to be popular.
In the past year or so, League of Legends has gone from being unpopular at the beginning to growing and growing, which is actually a very fast process, so that many designers don't realize the potential of this game mode at first.
And after the fire of "League of Legends", these people are also trying to develop MOBA mobile games, but because of time problems, they have not yet found a good way to port.
……
Zhang Bei was very sore at this time.
On the computer screen in front of him, there were several revised design drafts of the "Ancient Havoc" mobile game, but none of them were finalized.
Chen Mo's previous words made Zhang Bei feel as sad as a dog in the sun. The main reason is that Chen Mo's tone at that time was too determined, as if this was an undoubted thing......
The traditional MOBA mobile game operation method is definitely not good, and it needs to be changed!
But how? Obviously, Chen Mo will not reveal it......
Zhang Bei instinctively didn't want to change it, but after all, he was the main person in charge of the "Ancient Havoc" mobile game project, and he always felt unreliable in this kind of key design, so he had privately published several revised design drafts.
But no matter how he changed it, he himself was not satisfied.
The mobile phone screen is so big, Zhang Bei really can't think of how to change the operation mode.
The easier way to think of is to change the whole operation method to touch, that is, tap the screen to replenish troops, attack heroes, etc.
But the problem is that this design has been done in mobile games for a long time, and the effect is not good.
This design is very comfortable on a tablet, but it feels like a sloppy feeling on a phone. Most of the domestic mobile game players are still playing mobile games with mobile phones, and there are very few people playing tablets.
So this design scheme simply doesn't work.
Zhang Bei felt that his head was too big, and he really wanted to grab Chen Mo and ask, how to change it!
There's nothing you can do about it!
Zhang Bei posted a message in the internal chat group of the designers of Imperial Interactive Entertainment: "Let's take a look at my design plans, are they reliable?" ”
There are many designers of Imperial Mutual Entertainment in this group, both mobile games and PC games, and they all know each other well and are more trustworthy.
Usually, when you encounter some design problems, you will also discuss with others in this group to stimulate brainstorming and the like.
Someone looked at Zhang Beifa's design plan and asked: "Didn't you say before that the operation design of the mobile game "Ancient Havoc" has been finalized? Why do you need to change it? ”
Zhang Bei typed and said, "Alas, don't mention it. I met Chen Mo today, but Chen Mo didn't know whether he mentioned it consciously or unintentionally, saying that the operation mode of MOBA mobile games must be changed, and he said it was very affirmative......"
Someone asked: "If he asks you to change it, you will change it, why are you so obedient?" ”
Zhang Bei was a little speechless: "No way, after all, in the field of mobile game design and MOBA games, Chen Mo is a well-deserved god, he suddenly said this, I can't help but worry......"
Everyone was chatting, and Jin Jieguang suddenly appeared.
"Damn, don't listen to Chen Mo fooling you! He must have been suspicious and deceived you! That's how I was cheated by him at that time! He likes to play this set the most, pretending to say something inadvertently, and it happens to be heard by you, then there must be a routine in it, you must not take the bait, just stick to your own design! ”
Other designers have chimed in.
"That's it. Zhang Bei, don't change it.,There have been several games in the mobile game MOBA.,The operation mode is basically done in a more traditional way.,After all, the left hand points to the virtual joystick to control the movement of the character.,And the right hand has to press four skills.,There are no other buttons on the screen at all.。 The screen space is so big, even if Chen Mo can still play flowers? I think he's fooling you! ”
Everyone said that Chen Da's words must not be believed, most of them are lies!
After believing Chen Mo's words, it is estimated that he has to be wrong every year......
Under everyone's persuasion, Zhang Bei's heart also settled down a little. In the end, it was decided to do it according to the previous design!
……
On Chen Mo's side, the two games "Dark Souls" prequel and "Glory of Kings" are basically developed synchronously and do not affect each other.
As a mobile game, although the settings of "Honor of Kings" are relatively complex, after all, Chen Mo has long had experience in the production of "League of Legends", and it can be said that making a mobile game is familiar and easy to catch.
Even during the production process, Chen Mo didn't ask too much, and basically handed it over to Qian Kun to deal with it all.
Of course, Qian Kun will definitely ask some questions that he is not sure about.
When he first took over "Honor of Kings", Qian Kun was actually a little reluctant, but after reading some detailed settings, Qian Kun suddenly fell in love with this game!
The reason is simple, because this is a kryptonite game!
Qian Kun has always had an extraordinary passion for kryptonite games, but later Chen Mo did less kryptonite games, so Qian Kun didn't have much chance to show it.
After seeing some of the settings of "Honor of Kings", Qian Kun was simply excited, and felt that this game and his ideas really hit it off!
For example, diamond draw inscriptions, bonds to buy heroes, and a special treasure hunting system, this is completely a lottery!
There are also all kinds of treasure chests in the game, which are simply tricking Krypton, all of which makes Qian Kun excited!