Chapter 570: Ancient Havoc is back! (2nd Update)
It can be said that "Glory of Kings" is the culmination of many krypton games in terms of krypton, and some of the more popular designs are all concentrated in "Glory of Kings", and the profitability is undoubted.
Moreover, many of the designs in the design concept draft also made Qian Kun feel very surprised, Qian Kun also wondered before, "League of Legends" as a PC game, many operations are not suitable for mobile games, so what should a mobile game MOBA do?
Obviously, Chen Mo already had a very clear idea, including the double roulette system, the special operation mode, and some changes in the game, all of which interpret that this game is a game that is very suitable for mobile phone operation.
However, there are also some designs that make Qian Kun feel very shocked.
Qian Kun asked Chen Mo: "Store manager, I see that your design concept draft says that you want to use the derivative functions of the Pangu system to make some very simple AI for this game?" Pretending to be a player? ”
Chen Mo nodded: "Yes, what's wrong?" ”
Qian Kun couldn't help but support his forehead: "Store manager, isn't it a bit too big for you to use the Pangu system to make simple AI, isn't this a knife for killing chickens?" And it's useless, right? As long as our fish pond is deep enough and there are enough players, we don't need these robots to support the scene! ”
Chen Mo shook his head: "How can it be overkill?" Anyway, the permissions of the Pangu system are given, so there is no need to use them in vain, and these are relatively simple AI, and they will not take up too much performance of the Pangu system. Anyway, the Pangu system doesn't have to be in vain, isn't it? ”
Qian Kun: "Huh? ”
Chen Mo continued: "Moreover, if the fish pond is deep enough, robots are also needed. It's not the same as League of Legends, because the player base is different. There are many elementary school students and girls in "Honor of Kings" who have never been exposed to similar games before, and their real strength may be weaker than a simple computer, so how can they also feel the fun of this game and enjoy the thrill of killing? Obviously, with AI. ”
"Honor of Kings wants to capture more players, no matter how deep the fish pond is, we want to make the bottom part of the fish pond as much as possible to feel the fun of this game."
Qian Kun thoughtfully: "I understand, store manager." But I still feel that if the Pangu system can speak, it must be talking about MMP......"
"Huh." Chen Mo smiled, "Then you let him bite me." ”
……
Regarding AI, it is also a design of Chen Mo's whim.
In fact, there was also some AI in the original game of "Honor of Kings", but it was done more hiddenly, and the performance was relatively silly.
These AIs only appear in some low-end segments, guaranteeing a gaming experience for the lowest-end players.
However, for Chen Mo, he has a more convenient AI, which is the Pangu system.
In addition to the Pangu system, which can fully simulate the real physics engine, it also has some other functions, for example, in the new features of "Dark Souls", Chen Mo plans to make a more powerful monster AI through the Pangu system, so that players can experience the death mode.
As for "Honor of Kings", Chen Mo intends to let AI play the players in the game, so that those real players can get a better game experience.
Of course, as soon as the AI appears, five people will appear together, and it will not be on the same side as the real player, and there will be a situation of pit players.
These AIs tightly control how they behave, determining the level of these AIs based on the level of the enemy player. Overall, it's definitely a little lower than the player.
In this way, players will have a higher probability of winning, and at the same time, players will be suspicious at most, and will not really recognize these as AI, because these AIs have a certain internal behavior logic, and are not the kind of very stupid simple human-machine.
These AIs are mainly concentrated in the lower segments, from the Bronze to Gold segments. There are a lot of pitfalls in this segment, and some players don't know how to play at all, and even the operation is not as good as a simple computer, so they don't have to worry about being discovered.
Of course, it doesn't matter if it is discovered, because the players have no evidence and can only rely on guesswork.
Moreover, this system is nothing more than a benefit to players, and it does not harm the interests of other players.
Of course, the only thing that is more slotty is to take something as tall as the Pangu system to make a sandbag specifically for rookie players, which seems to be a bit of a waste......
However, Chen Mo is very open to this, isn't this kind of thing used for artificial intelligence? Is it still possible to save the New Year?
……
The development speed of the mobile game version of "Ancient Havoc" and "Honor of Kings" is very fast, after all, many design concepts have been relatively mature, and both sides are racing against time to catch up.
Relatively speaking, the R&D progress of "Ancient Havoc" is much faster than that of "Glory of Kings", because this project was established earlier than "Glory of Kings", and the designers on the side of Imperial Mutual Entertainment are also working overtime.
As the progress of the mobile game version of "Ancient Catastrophe" continues to accelerate, the propaganda offensive of Imperial Mutual Entertainment is also unfolding.
Although "Ancient Havoc" is not a very successful PC project, after all, there are still a group of core players, and all the quality is good, and it can barely be regarded as an IP.
In major game media, manuscripts about the mobile game version of "Ancient Havoc" have also appeared.
"Epoch-making MOBA mobile game work, the ancient havoc mobile game version is about to be launched! 》
"Continue the classic gameplay of PC mode and redefine mobile game MOBA! 》
"Passionate Summer File, Come to the Ancient Catastrophe Mobile Game Edition and open the black with me!" 》
"After playing this game, I haven't touched League of Legends in a few days! 》
Various manuscripts.
Some are serious, some are not serious, and many are playing side balls, rubbing the popularity of "League of Legends".
After all, the popularity of "League of Legends" on PC is undoubted, and these mobile games are basically trying to get involved with "League of Legends" and import "League of Legends" players as much as possible.
As long as you can attract some League of Legends players to play in their spare time, the game should also make a lot of money.
Of course, such a way of publicity will definitely cause disgust among many core players of League of Legends.
On the forum, many loyal players of League of Legends are complaining.
"Nima, wasn't "Ancient Havoc", which was turned into slag by "League of Legends" at that time, already cold? Why are you embarrassed to take the game version? ”
"Continuing the classic gameplay of the PC version of "Ancient Havoc", how come I don't know what classic gameplay it has?"
"Redefining MOBA mobile games? This cowhide is blowing to the sky! ”
"Wow, the imperial dynasty is still the same style, and it's really shameless to publicize! But I really want to complain that the current MOBA mobile game is really not doing well, and it can't be compared with "League of Legends" at all. ”