Chapter 839: Prologue After Playing for 2 Hours (Second Update)

Camus eventually didn't have the courage to jump, and at this time, Bayek encountered a group of soldiers, these Elder Order's men were so strong that Bayek couldn't defeat them at all, and had to be captured.

In the pyramid, the Order of the Ancients captured Camus and forced Bayek to reveal the secret of the Golden Apple of the Piece of Eden, and Bayek resisted, but was unable to do so, resulting in the tragic death of his son Camu.

Later, the Order of the Ancients and Bayek each showed the correct use of the Golden Apple of the Piece of Eden, which was to shoot the head......

This plot can be regarded as a clear explanation of the ins and outs of Bayek's revenge, after which Bayek returns to Hopzafa's residence and leaves the Siwa Oasis, and the prologue of the game is officially over.

In the distance, a vista of Alexandria, a sprawling city-state nestled on the Nile, is a stunning sight of turquoise seas, lush vegetation, and stretches of yellow sand, as well as the Assassin's Creed: Origins logo in the sky.

At this time, an achievement pops up in the system: [Complete the prologue: Don't worry, I'm just getting started!] 】

Lin Mu was taken aback, he subconsciously looked at the system time, and nearly 2 hours had passed unconsciously since he entered the game cabin.

"A 2-hour prologue?? So how long is the total playtime of this game? ”

Lin Mu was also shocked, he had known that Assassin's Creed: Origins would recreate a huge ancient Egypt, and he knew that the game would be long, but he didn't expect to play for two hours with just one prologue!

If you think about it carefully, the main plot of the prologue is actually not complicated, it is nothing more than returning to the Siwa Oasis and assassinating two Ancient Orderers. But the reason why I played for two hours during the game was because the whole map was so big!

Although there are mounts, they can run around, do side quests, hunt a few wild animals, open a few waypoints, and clear a few barracks or camps...... Time passed inexplicably.

Moreover, "Assassin's Creed: Origins" developed by Chen Mo did not add a modern plot for the time being, so before Bayek rushed to Alexandria, there was no modern plot interspersed, and the player's game experience would not be so fragmented.

As for why the modern plot has not been added yet......

Many people feel that the modern narrative makes the story of Assassin's Creed seem fragmented and unnecessary. In fact, this is a wrong idea, the most important significance of the modern plot is to string together the modern line of the entire "Assassin's Creed" story, especially the modern plot related to Desmond, it can be said that the ins and outs of the whole story are very clear, so that the series of stories of Assassin's Creed has become a long epic that lasts for thousands of years, so that there is a connection between different ancient protagonists, and it also enhances the player's sense of substitution.

It can be said that if you consider the entire Assassin's Creed series of stories from the perspective, a modern plot is absolutely essential,

It's just that in the work of "Assassin's Creed: Origins", the sense of existence of the modern plot is relatively weak, and temporarily removing it will not affect the player's understanding of the entire story, but will make the story more coherent.

In terms of game setting, the current "Assassin's Creed: Origins" is experienced by players in Animus, and the story versions in Animus are all collected memory samples that can be experienced by everyone. Therefore, it is reasonable from the setting.

Of course, when the rest of Assassin's Creed's stories are developed, it will inevitably involve modern plots. Desmond's story will definitely be added to the story then, but that will be left to the future.

Lin Mu recalled this long prologue, and if you want to say which place impressed him the most, it should be the customs of Egypt!

Obviously, Chen Mo knew very well from the beginning where the core selling point of this game was, and he did it very well. A small Siwa oasis, whether it is the villagers, soldiers, or even wild animals, seems to have its own ecology. For example, soldiers patrol during the day and sleep at night; The villagers went out to work; Hyenas hunt antelope......

Coupled with the highly detailed graphics and large map, players can really feel that this is a very real village when walking in the Siwa Oasis, as if each villager has their own story.

Lin Mu felt very proud, he knew that what Chen Mo said was right. If he is allowed to make an independent game by himself, he should not be able to make such a huge open world in his life, after all, every detail of this game requires many professionals to complete it, and it also requires a very large amount of capital investment.

Lin Mu felt honored to be able to participate in the research and development of this kind of game, and also be responsible for the research of Egyptian culture and humanistic customs in the game.

Instead of continuing to play, he opted out of the game pod.

The 2 hours of gameplay also made him a little tired, and the open world game was not as tight as the linear game.

If it's a game like Uncharted and Apocalypse, players always feel like they're pushing themselves forward, and they can't stop level by level. However, Assassin's Creed: Origins is an open world, and players have many choices at the same time, so there is no need to rush through the level, just complete the mission slowly and experience the Egyptian style.

As soon as Lin Mu came out of the game cabin, he heard someone shouting outside: "Hey, someone is out, someone is out!" ”

Lin Mu was startled, there were several people lined up outside the game cabin now, and after seeing him come out, the buddy at the front of the queue couldn't wait, and drilled into the game cabin one by one, as if he was afraid that he would regret it......

Not only this game cabin, but also other game cabins lined up in front of them, and everyone looked at the player who drilled into Lin Mu's game cabin, and they were all envious.

Lin Mu: "......"

This noodle is a bit too hot, isn't it?!

Lin Mu had never come to Chen Mo's experience store when he was trying out a new game before, and this time when he saw the scene of players queuing, he finally understood why Chen Mo was in a hurry to repair the new headquarters.

It's in short supply!

Many players waiting in line outside are waiting very hard, and whether or not they can play a new game is completely casual. What if the player in a certain game pod is a liver emperor and plays for six or seven hours in one go? The players queuing outside are just a day out......

But there is no way, players all want to play Chen Mo's new game, so every time a new game is tested, the long queue has become a kind of superb view of the experience store......

Lin Mu left the VR game experience area and couldn't help but sigh: "It's scary! ”