Chapter 758: A Surprising Opening (One Update)

This perspective made Zhao Lei feel very surprised.

It stands to reason that Chen Mo has made many first-person VR games, including the previously popular "Uncharted".

The first-person perspective is the best choice for most mainstream VR games because of its ability to enhance the player's sense of immersion.

However, "The End of America" chooses a traditional over-the-shoulder perspective, is there any deep meaning in this?

At this time, Zhao Lei felt like a ghost that didn't exist, floating behind the little girl, able to control the little girl's every move, but after all, he could only be regarded as a bystander.

It seems that there is a director in the dark who is manipulating his own field of vision (camera lens) to experience the story from multiple angles.

However, after knowing that he is now controlling a little girl, Zhao Lei has a new guess, that is, there is a high probability of multi-role conversion in this game.

Generally, games with a first-person perspective have a fixed protagonist, such as "Escape" and "PlayerUnknown's Battlegrounds", and the player will not experience other characters from beginning to end.

However, if a game requires "soul penetration" between multiple characters, the first-person perspective can be a bit problematic.

One moment it's a little girl, another it's an adult male, and another it's a pretty girl...... From a first-person perspective, it's easy to make players wonder who they are now.

Therefore, there should be two considerations for using this over-the-shoulder perspective, on the one hand, to allow players to experience the story from a purely bystander perspective, and on the other hand, to reduce the confusion caused by the role reversal to the player.

Thinking of this, Zhao Lei felt that the choice of an over-the-shoulder perspective for "The End of America" should be Chen Mo's practice after careful consideration. But he still wants to say that this technique is really retro.

After all, in the current popularity of VR games, designers are generally digging deep into the "sense of substitution" of the game, and even the script, gameplay, and narrative means of the entire game are serving the "first-person perspective" and "sense of substitution".

As the little girl got up from the bed, Zhao Lei also officially gained control of the little girl.

There are relatively simple hints in the field of vision, suggesting that Zhao Lei can control the little girl to walk, open the door, and so on.

While walking, the little girl would occasionally talk to herself, or rub her eyes, shiver, yawn, and so on.

After really playing Zhao Lei, I found that in fact, this over-the-shoulder perspective is still quite good in VR games, not as stiff as I imagined. What's more, being able to see the little girl's movements throughout the whole process, although there is a little less sense of substitution, it makes the storytelling of the scene and plot more smooth.

On the table, Zhao Lei found the little girl's birthday card to her father.

"Dad: You're often away from home, you hate my favorite music, and you look down on my favorite movies, but it's strange that you still be the best dad every year, how do you do that? Happy birthday, yay! ”

The inscription is: Love your Sarah.

Seeing this, Zhao Lei couldn't help but smile.

He is also a father now, and when he sees this kind of bridge, he can't help but feel a kind of warmth in his heart.

The little girl's room is rich in detail, with jerseys, sneakers, computers, music, posters, etc., and it looks like a very ordinary American civilian family. However, this kind of decoration makes Zhao Lei feel a little older, and it feels like it was a few years ago, after all, the technology products here look quite outdated.

Chen Mo didn't say the specific age when this story took place, but it was obviously hinted at in the game.

The newspaper in the room had the latest news: a surge in hospital admissions, a 300 percent increase in bizarre infections, the Food Health Department finding more contaminated crops, a woman going berserk killing her husband and three others, and so on.

Joel was not in the bedroom, and the news about the infected patient was still playing on the TV.

On TV, the reporter was reporting, but suddenly there was a gas explosion, and the TV signal was instantly cut off. At the same time, an explosion was heard outside the window at the same time, and a puff of fire lit up in the dark night sky.

The rustle of the TV and the alarm of the car outside the room suddenly made the whole atmosphere of the game weird.

"So, it's the eve of the virus outbreak?"

Zhao Lei manipulated the little girl to find various elements in the room, while speculating on the current plot. Obviously, "The End of America" is about the story of the aftermath of the zombie virus outbreak, and now it's clearly during the outbreak.

Downstairs, rows of police cars whizzed by.

The dog is barking.

The clock shows that the time is 2:15.

Just then, the cell phone on the table rings, and it's Uncle Tommy calling, looking for Joel. Zhao Lei continued to manipulate the little girl to look for clues in the room, and suddenly, the dog outside the door suddenly let out a wail, and then there was no sound.

Continuing on, Joel suddenly ran back, panting and chatting with the little girl while rummaging through the cupboard and reloading the pistol.

An infected, irrational man slammed through the glass door, covered in blood, and looked like he had been deeply infected and completely out of his mind. Joel stood in front of the little girl, and after the warning, shot the neighbor who broke in without hesitation.

After that, the plot is logical, Uncle Tommy drives to pick up the father and daughter, and then the three of them drive together to escape.

The little girl sat in the back seat, looking through the window glass in great horror at everything outside.

On the way to the car, Tommy and Joel are discussing the outbreak of the epidemic, and a family on the road wants to take a ride, Tommy wants to stop, but Joel stops him.

Traffic jams, zombies everywhere, car accidents, being attacked, picking up little girls and continuing to run......

The next plot is a standard zombie movie escape plot, but the atmosphere of the story is great, with panicked pedestrians, bursts of screams, vehicles crashing into gas stations and exploding, fathers who constantly comfort their daughters, and zombies that suddenly run out...... All of this is extremely detailed, and the scenes and graphics are completely at the same level of detail as "Uncharted", so it gives a very strong sense of realism.

Finally came to the highway, and the soldiers in front of them fired a burst of strafing and eliminated the zombies that had caught up.

The soldier was asking his superiors: "Sir, there is a little girl here...... But...... Yes, sir. ”

Joel seemed to understand something, and tried to convince the soldier: "Listen, man, we just escaped from death......"

The soldier, however, raised his gun.

He shot!

Joel subconsciously turned his back to the muzzle of the gun, hoping to block the bullet for his daughter, while rolling forward.

But the soldier with the gun came up to Joel anyway, and the muzzle of the gun was aimed at his head.

Just when Joel thought he was dead, a gunshot rang out, and Tommy arrived just in time to shoot the soldier in the head.

But just when Zhao Lei thought that the father and daughter had finally escaped, he found that his daughter was sobbing on the side, and she was shot in the abdomen.

The blood spread instantly, and the little girl's voice gradually became lower......

Joel comforted her daughter in vain, covering her wounds, but could only watch the little girl die in constant sobbing.

The mournful sound of the guitar sounded, and in the silence of the night, Joel cried as she hugged her dead daughter.

At this point, the camera zooms up, the starry sky becomes pitch black, and in the night sky, the name of the game appears: "The Last of Us".