Chapter 759: The Peculiarities of Ordinary Themes (Second Update)
In the mournful sound of the guitar, Zhao Lei's vision became pitch black, and the black and white ink style pictures unfolded one after another, introducing the list of the game's developers and cast and crew.
The sound of news reports is also telling players what the world will be like after the outbreak of the epidemic.
Epidemics broke out, thousands of corpses piled up on the streets, vaccinations failed, cities were classified as martial law, residents rioted, food rations were insufficient, and fireflies staged riots......
20 years later, in the summer.
Joel wakes up from a nightmare.
The story has only just begun.
Zhao Lei has not yet recovered from the previous opening.
"What do you mean? Opening kill? The good little girl hung up as soon as she came up?? ”
Zhao Lei originally thought that this little girl would be the key character in the game, and she should have been protecting her from escaping, why was the plot directly cut off here?
When Joel hugged his daughter and cried bitterly, Zhao Lei really felt that his heart was also pinched hard, he would think of the watch that the little girl gave to his father before, as well as the birthday card, such a cute little girl, she died at the muzzle of the soldier like this, you can imagine how painful Joel should be.
How did he spend the past 20 years?
Zhao Lei felt that he couldn't imagine how Joel survived in the pain of losing his daughter, in these 20 years of pain, in such a terrifying last days?
After a cutscene, the game begins.
The American flag still hangs upstairs, but it's also a bit dilapidated, with soldiers patrolling the rooftop and mountains of garbage downstairs.
It can be seen that in the past twenty years, the development of civilization has completely stagnated, and even seriously regressed. Next to the mountain of garbage, two people are discussing "being selected to go out to work".
When they came out on the streets, the radio reminded citizens that they must carry their up-to-date ID cards with them.
The ration line is not open, and the food stock should be running out again. But there were still people lining up in front of the ration lines, probably already hungry.
Inside the blockade ahead, several homeless people are kneeling on the ground, and soldiers are testing them for infection. The fourth homeless was tested infected and was injected to death, and the fifth tried to run but was shot and killed.
Zhao Lei approached with a little curiosity, but was rudely pushed away by the soldiers. Curious, he leaned in again, only to be shot in the head this time by the soldier who pushed him directly to the ground.
Zhao Lei: "...... Is this game so real? ”
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Not only Zhao Lei, but in Chen Mo's experience store, there are a large number of players and anchors who are playing "The End of America".
And professional game reviewers from well-known media at home and abroad are also experiencing "The End of America".
This opening surprised everyone again, and after seeing the words "20 years later", they were even more surprised.
Obviously, the main content of the story takes place 20 years later, and in the 20 years since the outbreak of the epidemic, the rules of the whole world have changed dramatically. The zombie virus has not been controlled, but is still spreading, and the big cities are under high martial law, and people are trying to survive. Joel, on the other hand, becomes a smuggler, shuttling in and out of the city, earning a hard-currency "ration card" in the apocalyptic world by trading in the gray area to make ends meet.
Obviously, Chen Mo wants to create a highly realistic apocalyptic world, which is an era when civilization has collapsed, not a stage when the epidemic has just broken out and the transition from civilized society to the end of the world.
The positioning of this story background is completely different from the general zombie theme.
Many people can imagine how chaotic everything will be when the zombie virus first broke out, but it's hard to imagine what the world will be like 20 years after the outbreak of the epidemic. Obviously, Chen Mo wanted to make a completely different story background.
But back to the previous question, what does this opening mean?
It's more than just an educational level about movement and control, and it's not just about introducing the game's story. Obviously, Chen Mo spent a lot of ink on Joel's daughter, including her hobbies, her gifts and birthday cards, her empathy, the deep affection between Joel and her, and the death of the little girl.
Obviously, there is a deep meaning to all this.
There is no exaggerated big scene in the opening, nor is there any blockbuster-like thrill, but it is unexpectedly realistic. This sense of realism permeates every detail of the environment, infiltrates every small object, and every sentence of character dialogue, so that everyone can feel Chen Mo's sincerity when telling this story.
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As the game continued to advance, Zhao Lei began to get in touch with more content of the game.
The first is the game's material system.
The first impression is that the game is really unexpectedly slammed......
In the secret stronghold, Joel gets his equipment, backpack, gas mask, and pistol. Moreover, the pistol's 9mm bullet turned out to be only four.
Obviously, whether it's PlayerUnknown's Battlegrounds or Uncharted, players have never encountered such a picky game, and in terms of most people's marksmanship, what can four bullets do......
And in the process of leaving the city, players begin to be exposed to more gameplay in the game, such as finding a way out.
It's a kind of puzzle, and in the midst of a crumbling ruin, you may have to find a ladder in the grass, or a plank, to move on. Joel isn't a Drake, and he doesn't climb walls, so many of the heights can only be reached by looking for special props in the scene.
Of course, this is where the role of the partner comes in, and Joel can climb high places with Tess to cross some obstacles that cannot be passed by a single person.
In the scenario, players can also collect some supplies, which is a bit like the feeling of collecting batteries in Escape, but with more elements. Some of the items can be used to craft pill kits, bombs, etc., and the parts can be used to strengthen guns at the crafting table.
In addition, as the game progresses, a lot of previously unclear content is revealed in some details.
For example, the zombie virus in "The End of America" is actually a plant virus, a spores. The spores can be airborne and can be carried by infected people.
This Cordyceps fungus is equivalent to parasitic on humans, they are different from the traditional zombie virus, the traditional zombie virus will become less and less active with the passage of time, but the infected people of this Cordyceps virus will become stronger and stronger, and even evolve into a completely lost vision but particularly fast followers, which has a more deadly threat to humans.