Chapter 352: Motion Capture Studio (Four Changes)
There are too many slots in this kind of plot, and Chen Mo doesn't know where to start it, in short, halfway through the plot, Chen Mo roughly guessed the urine nature of this story, and deduced this ending.
According to the consistent urine summary, the routine of this horror game is similar to that of domestic horror movies, which can be summed up in one sentence: "The mentally ill have a wide range of thinking, and the mentally handicapped have a lot of fun."
Chen Mo couldn't help but feel a burst of disappointment, how could this level of horror game bring real pleasure to players? How can you let the players' spirits be baptized?
For players who don't like horror games, they won't play this game at all, but for players who like horror games, Crazy House is simply QJ their IQ.
It's time for horror gamers to experience what a real horror game is!
……
Regarding VR games, Chen Mo already had some experience when he made "Minecraft" before, and according to the general process, it is to make the PC version first, and then improve the quality and resources of the game, and transplant it to the VR platform.
However, the production of a horror game like "Escape" and a game like "Minecraft" that builds blocks are definitely completely different in terms of resources, and Chen Mo is now facing two more serious problems.
The first is how to ensure the physical and mental health of players through in-game settings, so that they will not be scared out of illness in the game.
The second is how to better express the expressions and actions of the characters in the game to make the game more realistic.
The immersion of the original "Escape" is so well done that many players are afraid to play on their own on PC, and are often scared to scream loudly, and each level has to slow down for a long time. If it is ported to VR, this immersion will only increase exponentially, and players will find it more exciting and more frightening.
If you don't take safety measures, you may be scared out of the game even if you are not sick.
However, fortunately, some horror games abroad have corresponding settings, such as real-time monitoring of the player's vital signs and health status through the VR game cabin, automatic disconnection after the fear level is higher than a certain value, or at the beginning, you can only use the sober experience, and you can only unlock the full immersive experience and higher difficulty after clearing the level, etc.
These settings are not too technically difficult, but they are a little more cumbersome in the settings.
In terms of character expressions and movements, in fact, Chen Mo's current ability in this area is already very high, after all, he has eaten so many action skill books. Ordinary character movements, such as climbing, jumping, attacking, etc., can make very realistic effects.
However, for the character's expression, it is difficult to achieve perfection through hand adjustment, and even if it can, it is a bit thankless, because when the character is speaking, the expression, mouth shape and words need to be completely aligned, and all the expressions are adjusted by hand, which is too inefficient and can exhaust Chen Mo to death.
If it's a domestic game company that's generally lazy, it won't do the character's expression and mouth shape at all, or just do a general "talking" action and be done.
However, in VR games, the expression and mouth shape of the character must be done, otherwise it will feel particularly fake when viewed up close.
When making this kind of first-person masterpiece, the general method chosen by major manufacturers is motion capture. This is also the most common way used by some European and American manufacturers in Chen Mo's previous life when making 3A masterpieces.
The so-called motion capture is to ask some real actors to perform the language and actions of the characters in the play. Trackers are set up on key parts of the actors' bodies and faces to record their movements very precisely and convert them into movement data for the in-game character models.
This technology first appeared in some movies, such as "Avatar", "Pirates of the Caribbean", "Rise of the Planet of the Apes" and so on in Chen Mo's previous life, and later it was soon applied to the field of games.
In the parallel world, this technology has also begun to be widely used in the field of games, and at present, some major domestic manufacturers, such as Imperial Mutual Entertainment and Zen Interactive Entertainment, have also had their own motion capture studios.
Chen Mo also plans to set up a motion capture studio by himself, because "Escape" will not be his only game that uses motion capture technology, and he will make more first-person perspective games with different themes in the future, and this studio will still have a lot of uses.
Moreover, there is another advantage of doing "Escape", that is, there are fewer actors needed.
Because this is a horror game, in addition to the patient with a tumor on his face, there are heavily armed soldiers, basically all of them don't show their faces, don't speak, and have no expressions, just scream and then rush towards the male protagonist in a very weird posture.
There are expressions that are priests, scissorhands and other individual characters, these people's facial expressions are very hideous, and they don't need to be so perfect for actors, anyway, how terrifying it is, it's okay, if it doesn't work, you can also adjust the action in the later stage, which won't affect the quality of the game.
If you really want to make a game like GTA5, just looking for actors can make Chen Mo half tired.
Regarding the matter of the motion capture studio, Chen Mo briefly mentioned it to Zhou Hanyu and asked him to go to investigate, and by the way, he met Guo Feng of Xuandong Aurora Studio to see if there were any foreign actors in China who were reliable.
In fact, there are a number of foreign actors in China at present, and it is a bit difficult to find them, but they can also be found.
The main reason is that there are occasionally some companies in China that make games with foreign themes, and these actors also have a certain market demand in China, and their schedules are quite full, making cameos in film and television dramas, dubbing overseas versions of domestic games, etc., and making a lot of money.
Fortunately, the whole part of "Escape" that needs dubbing is not very much, and 1~2 foreign actors who are fluent in English can basically control it, of course, some special voices also need to be processed with the help of post-processing.
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The place needed for the motion capture studio is quite large, but it doesn't need to be with the experience store, so Chen Mo rented an extra floor in the office building where the Xuandong Aurora Studio is located to use it as a motion capture studio, so that it will be more convenient when making game CG.
Zhou Hanyu posted some recruitment information on the Internet and recruited a few people with relevant work experience, and this studio was initially established.
The price of a complete set of motion capture equipment is still relatively high, about 10 million, including a complete set of systems and professional motion capture cameras, Chen Mo bought it without thinking about it, anyway, this thing will be bought sooner or later.
Once all this is arranged, it's almost time to announce the next game to the members of the project team.