Chapter 353: Parkour, Oh No, Horror Game (Five Watches)

In the conference room, all the members of the "League of Legends" branch were all there, waiting for Chen Mo to announce the new game.

Of course, Qian Kun was present. Although he is fully responsible for the version update of League of Legends, after all, he is also responsible for some of the stats and level structure of the new project, so the new game still needs to be involved in the whole process.

After such a long period of training, Qian Kun also made Chen Mo feel that he was becoming more and more reliable, except for the soul of the second middle school that had never been extinguished, he was already a very qualified designer in other aspects.

"Manager, hurry up and announce the new game this time!" Su Jinyu also said a little impatiently.

Zhou Hanyu asked: "Yes, store manager, you only said that you want to set up a motion capture studio, is it to make an RPG game, or to do a first-person adventure?" ”

Zheng Hongxi is also looking forward to it: "Well, I think it must be an RPG game, after all, a role-playing game is a game that can really prove a company's hard power!" ”

Qian Kun obviously disagrees with this statement: "NONONO, what is a role-playing game to prove the hard power of a company?" Obviously, it has to be proved by the kryptonite game! ”

Lin Xiao looked at Qian Kun, with a black line on his face, obviously the person in charge of the current "League of Legends" project has an extreme obsession with krypton, which makes her very worried about playing "League of Legends" very much.

Chen Mo smiled, obviously no one could guess what the next game would be, which made him very satisfied.

It's so easy for you to guess, where is my boss's face going?

Chen Mo tapped lightly on the keyboard of his laptop, and a document appeared on the projector screen.

Concept design of "Escape".

"Escape?" Su Jinyu was a little confused, "Is it similar to the "Famine" I did before?" The VR version of the high-profile "Don't Starve"? ”

Zheng Hongxi stroked his chin: "Judging from the name, it seems to be a survival game, but it shouldn't be the same type as "Don't Starve". Strictly speaking, the game content of "Don't Starve" should be 'survival', but the term 'escape' feels ......"

Qian Kun: "It seems to be a ......"

Zhou Hanyu also said a little incredulously: "Horror, horror games? ”

Chen Mo made a "you guessed right" gesture: "It's so smart, that's right, this is a horror game." ”

Everyone: "......"

Obviously, this game genre was completely unexpected by them, because basically no big game company in China was willing to touch the horror game genre, even Imperial Mutual Entertainment and Zen Mutual Entertainment were not willing to touch.

The domestic companies that actually make horror games are all small companies or independent game designers, and they feel that with their own company's design level, it is completely uncompetitive to make other types of games, so they will make horror games.

And the horror games produced by these companies are often works that sell dog meat on the head of a sheep, just like "Crazy House", and run away when you get a wave.

The reasons are more complex, but in the final analysis, it is still the audit and the heritage.

Needless to say, this kind of relatively side-kicking thing is not willing to be taken by game companies.

As for the background, it means that domestic game companies have never had the experience and accumulation of making horror games, and the designers do not have such a good control over the psychology of players.

Hearing that Chen Mo was planning to make a horror game, everyone was still quite surprised. But this also makes everyone very curious, after all, Chen Mo's games are unexpected every time, and they are very successful every time, so everyone is looking forward to it, what kind of horror game will Chen Mo develop this time?

Chen Mo looked at everyone: "For now, horror games are a very niche game genre in China. But it's a very topical game, and it's a typical game. ”

"Just like the Dig for the Ground that I did before, the game itself is not friendly to most players, but it is very explosive to watch and topical."

"The same is true for horror games, maybe most people don't have the courage to play, but as long as horror games are done well, they will quickly dominate various live broadcast platforms and video websites, and the speed of dissemination is very fast, and the popularity will be very high."

"Next, I'm going to talk a little bit about the concept of the game. It is divided into four parts, namely the operation mode, the script story, related resources, and the player's psychological control. ”

Chen Mo began to tell everyone about the core gameplay and main fun of "Escape".

In fact, although the 3A masterpiece looks very lofty, its process is relatively fixed, just like a product produced by an assembly line, as long as the risk control is done well, and you are willing to spend money, you can almost certainly make a work above the level.

For example, a 3A masterpiece is like a heavy industry, with cumbersome steps, complicated processes, a relatively fixed process, high investment, and high risk. Competitive online games such as "League of Legends" and "Chicken" are like the IT industry, and there is no particularly high technical threshold in itself, the key lies in creativity, ideas, promotion, etc.

Like many large foreign factories, the reason why they can maintain a stable output of this kind of 3A masterpiece at the rate of one a year is because this is a relatively assembly line production model.

For example, for Naughty Dog, who made "Apocalypse America" and "Uncharted", these two games seem to be two very different games in terms of plot and genre, but their gameplay is similar, as long as you change the script, scenes, characters, etc., you can make it relatively familiarly.

Therefore, when Chen Mo was telling, he focused on explaining the shining points of the game "Escape".

For example, it's a parkour game where the protagonist has a completely zero combat power and can only keep running away, oh no, horror games.

For another example, the protagonist's DV night vision mode and the gameplay of collecting batteries are very important settings.

These are obviously different from the characteristics of those domestic horror games on the market, all of which were taken out by Chen Mo separately and explained in detail.

The entire game process was broken down into many segments by Chen Mo, under each big scene, players will trigger different events when they complete each small side task, and the whole game process is slow and slow, in this kind of relaxation, the player's sense of tension will be fully mobilized.

After the concept draft, everyone was very excited.

Zheng Hongxi: "Wow, store manager, this horror game is awesome!" It feels more exciting than the games we've done before! ”

Su Jinyu: "Super blockbuster sense of déjà vu! This must be done on the VR side, and the players must not be scared of peeing? ”

Zhou Hanyu: "I feel that this game is not necessarily popular, but our company must be popular...... The only company in the country that can do a good job in horror games? It's a feeling when you think about this title. ”

Qian Kun: "How about making one of our company's rooms into a mental hospital to commemorate the occasion?" ”

Everyone: "Get out! ”

Fu Guangnan frowned slightly: "Store manager, this game is good, but this can pass the review??? ”