Chapter 760: Joel and Ellie (Three Watches)
The combat system in Apocalypse America is also very unique.
Although Chen Mo did not advertise some special zombies or special weapons like "Survival in the Last Days" before, players found that the combat system of this game is very different from the traditional zombie game, and it is completely different from all the previous games of Chen Mo.
To put it simply, the combat system of "Apocalypse America" is more realistic, and it can better show the real state of fighting humans and zombies in a post-apocalyptic environment.
In Apocalypse America, fighting humans or fighting zombies are two different ways to fight.
When fighting zombies, the best sense of the zombie is hearing, and the vision is very poor, so you have to walk quietly.
"Listening" and "assassination" are the most common forms of combat. "Listening" is a special ability of the protagonist, in the "listening" state, the protagonist's movement will become very slow, barely making any sound, and at the same time, it can be used to locate the location of zombies and humans behind the walls through hearing.
The zombies in the game are divided into ordinary zombies and special zombies, ordinary zombies can be directly disposed of by stealth-strangulation, but some special zombies, such as the sound follower, cannot be killed by strangulation, and must use a switchblade.
Moreover, the zombie's sense of hearing is very keen, as long as the gun is fired, the zombies around it will inevitably swarm, and if the protagonist is bitten, the game will end directly. Therefore, in battle, stealth assassination or simply stealth to avoid battle is the most cost-effective way to play, and it is unrealistic to want to shoot all the way through.
This is different from other zombie games, which always try to give the protagonist a bunch of killing weapons, such as chainsaws, gatlings, etc., so that players can experience the thrill of slaughtering zombies like crazy. But if you think about it, if it's really the end of the world in twenty years, it would be nice to be able to find a few bullets, and things like chainsaws and gatlings are basically hard to get.
As for fighting humans, it's a different way of fighting.
Human vision is good and can be spotted as soon as they show their heads. However, the hearing is slightly worse, so the difficulty of stealth assassination will be slightly reduced.
Humans are often loaded with guns, so this kind of battle is a bit similar to "Uncharted", which is a routine of stealth assassination + cover gunfight. However, due to the extremely limited number of bullets in the player's hand, it is impossible to imagine the whole process of sudden and sudden like the simple mode of "Uncharted", and the gun can only be used as a tactical weapon, and in most cases the protagonist's weapons are wine bottles, bricks, or even simple fist hand-to-hand combat.
Especially the fighting style of shooting bricks, which is very down-to-earth.
Therefore, although the combat system and material system of "Apocalypse America" seem a bit picky at first glance, if you think about it carefully, it is actually closer to the real apocalyptic ecology.
If there is an unlimited supply of combat materials 20 years after the outbreak of the virus, it may only be bricks.
Moreover, this combat system still seems to be stealth, assassination, and cover shooting on the surface, but in the special post-apocalyptic zombie background, coupled with the "listening" ability and complex weapon system, it has become completely new, and it has a very clear distinction from other games, and it has also made its own characteristics in terms of combat experience.
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Zhao Lei is already completely immersed in the plot of "The End of America".
Joel and Tess find Robert to track down their shipments, meet Marlene, the leader of the fireflies, and take on a special deal: take a 13-year-old Lori named Ellie out of the city and get a large batch of weapons.
But on the way out of the city, he met the soldiers and found that Ellie was actually infected, but she was an infected person who had produced antibodies, and it was very likely that there was a key to creating a zombie virus vaccine in this little girl.
However, when he arrived at the Capitol after a lot of hardship, the plot reversed again.
The Fireflies in the Capitol have all been evacuated, but Tess insists on continuing to search for Fireflies because she is infected and her days are numbered. In this apocalyptic context, people like Joel survive not because he is strong, but only because he is lucky, and luck will run out.
Tess hopes that Joel will be able to send Ellie to the Firefly Organization to work out a vaccine, and she chooses to cut them off and drag the soldiers who come to search.
Joel and Ellie manage to evade the soldiers, and the plot takes a very critical turn at this point.
What's next?
Zhao Lei empathizes with Joel's situation.
In his 20 years of outlaw life, Joel has experienced too much, accustomed to the cruelty of the deceit and the end times. It can be seen from the fact that he can calmly and without hesitation kill the soldiers and enemies who threaten him.
And Joel's attitude towards Ellie is also very cold, and the reason for escorting Ellie is by no means out of compassion, but just to get that batch of weapons, which is just a transaction.
It has to be said that Joel's mentality is very much in line with the rules of behavior after the end times, and if Joel is not such a person, it is impossible to survive in the end times for twenty years.
At this time, it is clear that Joel is not willing to risk his life for the sake of an illusory goal.
But in any case, it is impossible for Joel to throw Ellie down, so the plot continues, and Joel still runs to the next destination.
In the process of the game, Zhao Lei found some very interesting points.
The first is Joel's attitude towards Ellie, which is more repulsive. Compared to the warm father of 20 years ago, Joel is like a ruthless egoist now, who rarely responds to Ellie's jokes, and sometimes scolds them harshly.
Of course, this is more due to a self-preservation mentality, and it is clear that Joel has seen many examples in the past 20 years, as he said, "The only use of what you care about is to kill you", Joel hopes that he can live and does not want to risk an illusory goal.
This kind of character portrayal makes Zhao Lei feel very real and very appropriate. In the last days, Joel is no longer a good person, but he has not become a bad person, he has just put on a protective color and become a gray person who is easier to survive in the last days.
Secondly, Joel and Ellie are partners, and the relationship between the two is completely different from that of Joel and Tess, and this difference can be reflected in the gameplay.
Tess is a standard woman, so when she encounters some high places, Joel can lift Tess up, and Tess can pull Joel up. But Ellie is just a little Lori, and she can't pull Joel, so she can only look for the key to open the door or find some special tools after Joel has brought her over.
Moreover, Tess is basically in a state of being fully armed, but Ellie is unarmed. When she got the bow and arrows, Ellie offered to use them herself, but Joel refused, and did not want to give her any weapons despite her requests.
Even so, Ellie will find something from the scene that resembles wine bottles, bricks, and the like, which can often help Joel.
Joel and Ellie's combination is also dramatic, full of contradictions and conflicts, which makes Zhao Lei also feel very curious, how will the plot develop?