Chapter 340: "Ancient Havoc" Warm-up (Fifth Watch)
Back at the studio, Chen Mo received an internal material from Bai Shunhua.
This is a research report written by Bai Shunhua after he went abroad last year, which is only for the reference of the insiders of MG E-sports Club, which analyzes the current development status of the game industry in various countries in detail.
Bai Shunhua repeatedly told Chen Mo that he could just take a look at this thing for himself, and don't spread it.
Chen Mo's identity is relatively special, and he is not an e-sports insider, but as the designer of "League of Legends", he is of great help to the MG E-sports Club, so Bai Shunhua can be regarded as some kind of overture.
However, in Chen Mo's opinion, this internal material is not so precious, after all, foreign e-sports clubs will not run with long legs, and domestic clubs can write this kind of internal material as long as they are willing to spend money to investigate.
Chen Mo took a general look.
The foreign e-sports industry is basically the same as in the previous life, the development of the United States, Europe, and South Korea is good, the background is very good, and there are several old clubs.
Of course, just like in previous lives, South Korea in the parallel world is also at the forefront of the world in terms of e-sports systems.
This "leading-edge" concept is not about achievements, after all, no matter how powerful the esports industry is, it is impossible to dominate all game genres.
In terms of e-sports results, Legion Conquest has completely become a game project dominated by South Korea, and in some FPS games, Europe and the United States have slightly suppressed South Korea.
There is a special case of "Warcraft", the national server players are the strongest, followed by the Hanbok, and then the European server. This is related to the fact that "Warcraft" was first launched on the national server, with many players, perfect ladder, and an early start.
In terms of results, Korean esports in the parallel world is far less dominant than in its previous life, and it has many projects that it can't support, but its degree of professionalism is almost the same as in its previous life, which means that it still has great potential.
While e-sports clubs in China, Europe and the United States are still fighting on their own, South Korea already has an e-sports association and a complete event operation system, as well as standardized management of players.
The combination of national cultural tendencies, upper-level support, social recognition, professional management, and standardized events has always made Korean e-sports maintain its vigorous vitality.
The president of the Korea Esports Association is a member of the National Assembly, and his responsibility is to fight for the status of esports in the National Assembly, such as TV broadcasting channels and national popularization. The vice presidents of the association are all high-level representatives of the enterprise and do not participate in the management, but they also have a very significant influence.
The establishment of a professional club is a market investment behavior of the enterprise, not a personal behavior of the boss, and the managers of the club are all employees of the enterprise, not just an employee of an e-sports club.
This model is intended to provide a guarantee for all players and employees, if a company abandons an esports club, these esports players are still employees of the company, and the company must protect their work interests, even if they lay off employees, they must go through the relevant procedures in accordance with labor laws.
Therefore, some of South Korea's second-tier teams still exist and persist even if they can't make a result.
In fact, Korean esports has completely departed from the category of playing games, and the only purpose of its existence is to win the championship, which is a very stressful job.
Professionalism is profit-seeking, and if they don't win the championship, they will even abandon a game project and invest all their resources in a project that is easier to dominate.
In this material, Baek also highlighted the development model of esports in South Korea and summarized many parts that can be used for reference.
……
Chen Mo finished reading this internal material.
This material only helped him understand the current status of esports development in various countries around the world, but he is not needed for the time being.
The promotion of "League of Legends" is certainly not overnight, in Chen Mo's previous life, it took three years for "League of Legends" to become popular all over the world from its appearance, and it has condensed the efforts of countless people, and the situation in the parallel world is even more complicated, and it is definitely unrealistic to make "League of Legends" popular all over the world within one or two years.
However, Chen Mo is different from Riot, Riot only needs to constantly update the game "League of Legends", but Chen Mo can't, he has to continue to develop new games.
After that, the promotion of "League of Legends" will definitely rely on various events, and the update content of the game itself is not much, as long as a few new heroes are released every once in a while and the game content is optimized.
This will be a relatively long process, Chen Mo plans to divide the current staff into two groups, the original working group divided about one-third of the personnel to be responsible for the daily operation and maintenance of "League of Legends", and then recruit another part of the new people to be responsible for future promotion, event arrangements and other work.
As for the others, they started the research and development of new games at the same time, after all, for Chen Mo, time is precious, and there are many equally fun and wonderful games to make.
……
In June, Imperial Entertainment's new game "Ancient Havoc" began to be promoted, and more and more information began to flow out.
They used the concept of "MOBA game" very smoothly, and the slogan was "Chinese-style MOBA, the Chinese people's own MOBA".
This game is based on ancient mythology, based on Chinese mythology, supplemented by the myths of other civilizations, and the first version plans to launch 30 hero characters.
I have to say that after all, there are many senior game designers under Imperial Dynasty Interactive Entertainment, and under the reference of a very successful competing game, the research and development progress of "Ancient Havoc" is very fast, and the main content has been completed in just over three months.
From a technical point of view, this "Ancient Havoc" produced by Imperial Dynasty Mutual Entertainment is not lost to "League of Legends", the difference lies in the background setting and gameplay.
In terms of gameplay, Elder Havoc has completely simplified League of Legends, mainly to further reduce the difficulty of MOBA games, so that more handicappers can experience the core fun of MOBA games.
"Ancient Havoc" canceled the equipment system and economic system, so that players can be relieved from the boring behavior of replenishing troops, so that they can focus on online battles and consumption, making the early online battle period more tense and exciting.
At the same time, "Ancient Havoc" has added a lot of new map mechanics, after killing monsters, you can collect special currency, which can be used to activate the map mechanics to weaken enemy heroes and defenses, so that the entire game is more diverse, and is no longer limited to dragons and red and blue buffs.
Moreover, this game also takes care of the feelings of new players to the maximum, the death data of new players will be hidden, and after the death of an enemy hero, each hero involved in the kill is equivalent to completing a kill, because this is a team game and the act of grabbing heads is not encouraged.
Moreover, without the economic system, there is no point in grabbing heads, wouldn't it be beautiful to record a head for all players participating in the war and make all players happy?
Of course, whether it's fun or not will not be known until the game starts testing, but judging from the information released by the current Imperial Entertainment, this game can be said to be menacing.