Chapter 341: Paradise for Newbies (1st Update)
The publicity of "Ancient Havoc" is overwhelming, and even ordinary players can clearly feel the importance that Imperial Entertainment attaches to this game.
There is a lot of discussion in the player community, especially League of Legends, about this completely simplified MOBA game.
"Havoc of the Ancients has started to be tested, is anyone going to play it?"
"The Cottage Emperor Dynasty has started copycating "League of Legends" again, what's so fun?"
"Yes, I've been imitating, never surpassing."
"But, after all, standing on the shoulders of giants, "Ancient Havoc" will definitely not be too bad, right? With "League of Legends" as a reference, and some improvements, plus the promotion of the God Dynasty, "Ancient Havoc" will most likely be popular. ”
"I also think, it is said that "Ancient Havoc" simplifies the operation, is more friendly to novices, and even does not need to replenish troops and buy equipment, and the map mechanism is very rich, unlike "League of Legends", it is useless to grab a wild monster, and grabbing wild monsters in "Ancient Havoc" will trigger the game mechanism."
"Play it, I'm a remnant of "League of Legends", perennial bronze, I hope "Ancient Havoc" can let me play......"
"You don't have to be so tense, "League of Legends" is still the same, to play "Ancient Havoc" is to be fresh, and it doesn't mean that "League of Legends" will be abandoned."
"Yes, is there anyone who goes to "Ancient Havoc" to open up the wasteland together, take me one, add friends!"
……
The beta of Havoc Ancients still attracted a lot of players, including some core League of Legends players.
This is also normal, just like many MMORPG players will not only play one RPG, and fantasy readers will not only read one fantasy, these players do not have such a high viscosity in the first place, especially when a new game has just been tested, it is normal for many players to play freshly.
Whether or not to retain players is the key to the survival of MOBA games.
The first batch of players' demo videos and experience experience came out quickly, which is very good, especially for some novice players, "Ancient Havoc" is easier to play and more friendly than "League of Legends".
And the praise of players is mainly concentrated in three aspects.
The first one is easy to get started.
After the abolition of the replenishment and equipment system, the difficulty of getting started in "Ancient Havoc" has indeed been greatly reduced, and players no longer have to be beaten because the economy has been crushed and the equipment has been crushed.
After a novice player enters the game, he only needs to familiarize himself with the hero's skills, compete fiercely with the enemy hero, and grab the map mechanic in a timely manner, and basically complete the task.
Like in "League of Legends", it is difficult to have a single kill in the lane, and the heads are basically broken out in small-scale team battles.
So, novice players who have switched from League of Legends feel that the game is too easy to pick up, and they play it silly in five minutes.
The second is to be goal-oriented.
In League of Legends, the matchmaking period is fine, but after the tie-up period is over, most fishpond players will feel very lost, what should I do? Brush the wild? Push the tower? Playing in a group? Strip line?
Oh, so many options!
Therefore, some fishpond players are brainless after the end of the laning period, pushing if they win, and throwing if they can't win.
But in Havoc Ancient, the player's goal is clear, as the map mechanics are frequently refreshed. The map of Havoc Ancients is also square, with a similar layout to League of Legends, but the mobs have all been replaced with special creatures with certain abilities.
For example, some of the monsters have been replaced with the Four Holy Beasts, and after defeating the monsters, these monsters will march under the enemy tower to help you kill people and push the tower. Defeating monsters will also reward you with coins, which can be used to offer blessings at the Wild Altar to gain buffs or inflict negative effects on enemies.
Moreover, the mechanism on the map is randomly enhanced, which causes a lot of randomness and uncertainty to the battle situation, and players also have a very clear goal...... Just grab the next one.
Newbies will never be lost at the end of the alignment period again.
The third is that the data is good-looking.
In Havoc Ancient, there will never be a situation like League of Legends where you play a game with a 0-10-0 finish, because in Havoc Ancient, all assists are counted as heads, which can be seen as heads achieved by teamwork, and it doesn't matter who hits the final blow.
Therefore, there is no malicious head-snatching in "Ancient Havoc", and players will be more rational in their choices in team battles.
Havoc Ancients hides player death stats, and frequent team fights cause everyone to die so much that they don't remember how many times they died.
Of course, you can see damage and healing data here, but because the hero positioning of "Ancient Havoc" is not as clear as LOL, it is only divided into tanks, assassins, mages, shooters and other types, and the damage data alone cannot assert whether a person can play well or not, so this does not cause damage to novice players.
In fact, everyone's damage is not too much different, because there is no equipment, the snowball effect is greatly weakened, at most, you can't win in a group, anyway, Xia Jiba's throwing skills, you can also brush a lot of damage, and it won't be like LOL, a shooter was given seconds by an assassin before he raised his gun.
The game experience of some new players has been unprecedentedly improved, they only need to be familiar with the hero skills to play happily in "Ancient Havoc", pay attention to the map mechanics and the group at any time, it doesn't matter if you die, you will have a head if you rub it, and if you lose the game, you will open a game, and if you win the game, everyone's data is very good.
Moreover, during the initial testing period, players were generally still in the learning stage, and their understanding of heroes and map mechanics was not so mature, and they were all typing and communicating, so the game atmosphere was relatively harmonious.
All these factors made the first players of "Elder Havoc" feel that this game is fun and very different from "League of Legends".
Many people are surprised, could it be that Imperial Mutual Entertainment has really completed the improvement of MOBA games?
Soon, the player rating of "Ancient Havoc" came out, 9.2 points!
I have to say that the game quality of "Ancient Havoc" is very good, because MOBA games are not originally based on game quality, and they are not so technically difficult to do.
Moreover, the level of painters of Imperial Mutual Entertainment is very high, and the game screen is very exquisite, at least at first glance, it can give people a bright feeling, which is very eye-catching.
With all the improvements to the game mechanics and the newbie experience, many veteran League of Legends players can happily pretend to be B as soon as they enter the game, and novice players can also have a lot of fun.