Chapter 137: Martial Arts Games and Xianxia Games
Chen Mo thought for a while: "It's okay, didn't they just start doing it a month or two in advance, and they wouldn't necessarily win the first prize." ”
Lin Mao nodded: "That's right, after all, the tastes of the judges of the game committee are still quite tricky, if it weren't for that kind of particularly innovative game, it would be difficult to win the first prize." ”
Chen Mo was thoughtful.
Lin Mao asked, "I plan to make a mobile game with a fairy tale theme, what about you?" ”
Chen Mo thought for a while: "I plan to do martial arts themes. ”
Lin Mao was stunned: "Martial arts theme? The martial arts theme is not easy to do! ”
Chen Mo nodded: "I know, that's why I plan to do it." ”
Lin Mao said: "Indeed, if you can do a good job in the martial arts theme, it is indeed unique, and it is very promising to compete for this first prize, but after all, it is too difficult, because it is difficult to make characteristics of this theme, and even Zen Mutual Entertainment has been engaged for so long, and it has not become famous." ”
Chen Mo said: "I know, so I'm still thinking about it." ”
Lin Mao nodded: "Okay, come on!" I believe you! After all, you have even made an RTS game like "Warcraft", which is recognized as difficult to do in China, as long as you have an idea and can do a good job in the martial arts theme, the first prize this time is estimated to be nine out of ten. ”
Chen Mo nodded: "Well, you also come on, let's strive to get a good ranking!" ”
……
After eating, returning to the experience store, Chen Mo began to think about the new game.
The game genre that contains traditional Chinese culture is actually relatively narrow, and the only popular ones are Xianxia and martial arts.
In the parallel world, when it comes to Chinese-style games, the first reaction of designers and players is Xianxia games. Like Zhenghu's VR game "Legend of Edgeworth", it is a fairy tale game.
The reason why Xianxia game is popular is because it can use the popular RPG game combat system on the Xianxia coat, so its gameplay is relatively mature and very controllable, and there will be no serious deviation.
Like in Western Fantasy RPG games, there are warriors, mages, archers, melee combat, long-range attacks with skills, and flight on griffins, which can be perfectly replaced with Xianxia packaging.
In the Xianxia game, players can fly with swords, attack enemies with spells, and explore secret places such as fairy mountains and caves, which are very consistent with the gameplay of Western Fantasy RPG.
Especially in terms of the combat system, Xianxia's spells can be well applied to the spell system of Western Fantasy RPG, and players will not have any sense of disobedience.
Therefore, the popular Xianxia games on the market, they are essentially Western fantasy RPGs with a different skin. It is precisely because the Xianxia theme can be made with the core of the Western fantasy game, so it is very controllable, and the game system is also very mature, and there will be no risk.
So, why can't martial arts?
The biggest problem is the combat system.
Xianxia is a high-magic world, while martial arts is a low-magic world.
In Xianxia, you can fly with a sword, you can kill demons, and you can wave a thousand swords to greet you, which is very rich in expression, and it is in line with the combat method of "putting skills".
The way I fight in Xianxia is that I sacrifice a magic weapon to attack you, dealing damage and attaching additional effects. These can be represented by abilities and debuffs.
But martial arts is different, traditional martial arts pay attention to see the moves, the martial arts here are often a set, like the eighteen palms of the dragon, if it is made into eighteen skills, it is too much, but it can be made into a skill that is too little, if it is only made into a damage skill, it is difficult to reflect its characteristics and cultural connotation.
In addition, there won't be so many demons and monsters in the martial arts world, so the expressiveness will be much worse, there won't be that kind of super-large boss, and all the enemies are humanoid creatures.
From Xianxia to martial arts, a lot of game content needs to be cut, and the cultural connotation of martial arts itself is difficult to express through the form of games.
Therefore, for the designers of this world, it is better to be a martial artist than a fairy.
There were also a lot of martial arts games in Chen Mo's previous life, but the problem is that these martial arts games are just dressed in martial arts skin, and the core is still the set of gameplay of Xianxia games and Western Fantasy RPG.
A large part of the game works derived from Jin Yong and Gu Long's masterpieces are rubbing IP, and the game itself has no revolutionary gameplay innovation.
For example, make the Six-Vein Divine Sword a ranged attack skill, make the Eighteen Palms of Dragon Descending a melee attack, make the Northern Pluto Divine Skill a blue absorption, and make Ling Bo Microstep a chance to increase the chance of dodging......
Like this, it's actually still forcibly applying the Western fantasy RPG combat system, if you put aside the emotional factors of the original work, in fact, this kind of performance is more far-fetched, and if it is not done well, players will not necessarily buy it.
There is no Jin Yong Gulong in this world, of course, there are martial arts novels similar to Jin Yong's novels, as well as martial arts systems with internal forces and moves, and the packaging of martial arts is also similar, such as Yijin Jing, Tai Chi, Baguazhang These non-original martial arts are also very famous.
It is impossible to expect to get these IPs, or to have Chen Mo copy a Jin Yong novel and create his own IP, after all, he only has three months.
The martial arts IP in this world is expensive, and it is not as hot as Jin Yong's novels at all, let's not talk about whether it is a loss to buy this thing, the main thing is that it does not have such a big effect if you buy it, otherwise Zen Mutual Entertainment and Imperial Mutual Entertainment would have been bought a long time ago.
Like Zen Mutual Entertainment, they have always insisted on making high-quality games and Chinese-style games, it's not that they don't want to tap the potential of martial arts games, but after making a few games, the response is mediocre, so they still moved to the theme of Xianxia.
It's just a martial arts game, and if you don't innovate its core gameplay, it's no fun.
The judges are not stupid, and they can see at a glance that this is a work of selling dog meat on the head of a sheep. If martial arts games can't make martial arts connotations, it's better not to do it.
The martial arts game that Chen Mo wants to make is a game that can reflect the connotation of martial arts, a game that is completely innovative in terms of gameplay, not the kind of martial arts game that is just a skin.
Since entering the industry, Chen Mo has a lot of game works, including "Plants vs. Zombies", "Warcraft" and other high-quality games that have gained fame and fortune, "My name is MT" such as money games, and word games such as "Lifeline".
However, on the whole, it is still dominated by foreign classic games from the previous life, and there is no real Chinese-style game.
Of course, this can't be blamed on Chen Mo's admiration for foreign flattery, in the previous life, the development status of the game industry was like this, there were few high-quality games in China, and a large part of them were kryptonite games, and there were not many who could really do it.
This is not Chen Mo's original intention, he also hopes that Chinese games can go to the world, and he hopes that domestic players can play domestic high-quality games that conform to the connotation of traditional culture.
Therefore, just taking this opportunity, Chen Mo plans to make a stand-alone martial arts game, so that domestic players can also experience the original Chinese style.