Chapter 195: 17 Difficulties (Five Changes)
"I don't believe it either, if Diablo sells more than 500,000 in the first month, ah no, 800,000, I'll eat the monitor!"
"I ate the USB stick!"
"I ate the coffee cup!"
"Why don't you decide 100 million upstairs? Then none of you need to eat it, and the sales volume in the first month is 800,000, so if you don't want to eat it, just say okay. ”
"Anyway, I'll take a small notebook and write down all the few upstairs, okay, and I'll dig graves one by one after "Diablo" sells well."
"Onlookers upstairs, Chen Mo's brainless fans."
"I'm just a brainless fan, what's the matter? Think about it with your own feet, how many games has Chen Mo made so far, and are there any games that don't sell well? ”
"Wow, I really lost my mind, you keep blowing, I'll go first."
"Calm down, brother, Chen Mo is not a god, he did RTS before, casual puzzle games, all of them are creative explosions to get this result, the main RPG game is a mainstream game, and what he does is this outdated third-person perspective, no matter how many ideas there are, it can't be saved!"
"Did you watch the video, just discuss it here? It's fun in the video, okay. ”
"I really don't think I'm an RPG that discriminates against third person!"
"Come on, let's see, let's wait for the sales of the game to be released after the sale, and I'll dig the grave one by one if it's over 800,000, who will admit who is the grandson!"
……
Some industry insiders are also discussing.
"Chen Mo's new game is about to be released, does anyone pay attention?"
"Diablo? Hasn't it been discussed before, the third-person perspective is half cool, the cult style is too niche and half cool, and the visual sales in the first month are 300,000, what else is there to say. ”
"Recently, there have been demo videos and CG animations. It is said to be of high quality. ”
"There are more high-quality RPG games, and if you want to say that casual games have the possibility of turning the tables, I believe it, but RPG games have long been rotten, and there are not many good gameplay left, and no matter how innovative you are, you can still innovate and bloom?"
"Let me remind you, those who despised Chen Mo before have died very ugly, is anyone's game going to be launched recently?"
"There are a lot of games to be launched after the year, but most of them are online games, and there is little conflict with single-player games. Besides, what if you bump into a piece, this is an RPG, Chen Mo can still turn the sky with a stunned head? ”
"That is, it can be seen from his idea of making "Diablo", and what kind of third-person perspective, this design idea is obviously still stuck in a few years ago."
"I think he probably didn't even do market research, otherwise how could he be so wrong?"
"Actually, I don't understand it too.,You said that it's the first time he's doing an RPG.,It's normal to make a simple game to test the water first.,But he spent so much money burning CG and game quality.,Isn't it stupid?"
"I think he may have been inspired by the RPG maps in Warcraft, because these maps are played by a lot of people, so he thinks that third-person RPGs can be saved."
"Thinking too much, how many people play the RPG map of "Warcraft", just the "Sacred Realm" that has been very popular recently, and at the same time, there are at most a few thousand people playing, do you make a game and sell thousands of sales? Isn't that funny, just a few player samples can explain a piece of. ”
"Hey, forget it, anyway, let's sit back and wait for "Diablo" to go on sale, and we melon-eating people just have to watch it carefully."
……
Amid a wave of skepticism, Diablo is about to be released.
There were several other games released at the same time, as well as MMORPGs, but none of these had much impact on Diablo. Because a single-player game like this is relatively less affected by competitors in the same period, the only players who can determine Diablo sales are now.
In the experience store, basically all the players who occupy the computer are playing Diablo, and there are two or three people queuing behind each computer to watch.
"Hey, I'm shining again!"
"Awesome, look at the attributes!"
"It's okay, it's better than the one on my body now, I'll quickly replace it."
"Ah,, it's time to get on the plane for four hours, I haven't played enough!!"
"Dude, hurry up, it's my turn."
Two weeks have passed, and these players have basically become hardcore Diablo players, indulging in brushes every day.
In fact, although the entire plot flow of "Diablo" is quite rich, the game duration is not that long.
In Diablo, there is a "Run Your Legs" achievement, which requires players to complete the entire story of Chapters 1 through 5 within an hour at the highest level.
Of course, this is the most extreme case, but generally speaking, it will take a few hours at most for a novice player to get through the entire story of the simple mode.
Chen Mo increased the difficulty of the plot mode, which would cause some difficulties for novice players, but at most extended this time to about ten hours, because the plot mode was originally designed to allow everyone to clear the level, and there was no need to card players.
However, players soon discovered that the game still has a difficult difficulty, as well as Expert difficulty, Master difficulty, and Torment difficulty!
The scariest thing is that the torture difficulty starts counting directly after it, from torture 1 to torture 13!
In other words, there are a total of 17 difficulties in this game!
Many players who successfully cleared the normal difficulty chose the master difficulty to play with great interest, only to be beaten all over the ground by mobs when they entered.
Many people are shocked, the master difficulty is already quite difficult to play, what should torture 13 be like, doesn't the combat power of the little monster have to break through the sky and blow up the galaxy with one punch?
And the most important thing is that the attributes provided by this game upgrade are not high, and the significance of brushing the level is actually not that great, so how can the combat power increase exponentially?
Playing and playing, many people will understand, relying on equipment!
The more you delve in, the more you find that this game is complicated, and after some good equipment is played, the character's combat power will roll up, and it is even possible to increase it by three or four times.
Moreover, the higher the difficulty, the higher the chance of dropping good equipment, at the beginning, everyone was very excited to brush the light (orange and above equipment), and they also took screenshots, and then they calmed down a lot, but the addiction also came up.
A day without light, a day of discomfort.
In addition, there are more and more people who match equipment according to the skills and characteristics of the character, study some specific builds and genres, and communicate and share experiences with each other.
"How to deal higher damage", "output techniques", "equipment advantages and disadvantages", "brushing skills", etc., have replaced "plot", "gameplay", and "game quality", which have become the most talked about topics among these players.
Until now, many employees who were skeptical about the success of "Diablo" have also roughly understood Chen Mo's design ideas.
The reaction of the players made everyone confident, and they were all waiting for the launch of Diablo to give players a big surprise.