Chapter 196: Sales Explosion (Six Changes)

In the studio, many employees are also playing Diablo.

Several design assistants discuss while playing.

"It's strange, when I read the concept draft before, I really didn't think this game was so fun, but after how I did it, the more I played, the more addictive it became? One day without brushing, one day uncomfortable! ”

"Don't say it, this cult-style painting style didn't dissuade me, but made me feel happy."

"Yes, and this game doesn't have so many rich ways to play, and there are no holiday activities, and every day it's online to brush and brush, brush the next level after brushing this level, and brush the team after brushing alone, but I just feel like I can't stop!"

Zhou Hanyu was also surprised.

After the game was made, he also experienced it, and he did feel a little depressed at first, but when he really played the whole plot flow, this depressed feeling disappeared weirdly.

Zhou Hanyu analyzed it himself, it was the constant switching of factors such as color matching, field of vision, and music between different scenes, which continued to regulate the player's emotions, so the imaginary sense of depression did not appear.

Moreover, this art style greatly enhances the player's refreshment when fighting monsters, especially when defeating the boss in an extremely terrifying scene, with the drop of a large amount of equipment, the player's emotions are released in an instant, and the unparalleled pleasure is obtained.

The more he delved into it, the more amazed Zhou Hanyu felt, he really didn't expect that this extremely niche art style would be perfectly controlled, and it was almost perfect in mobilizing the emotions of the players.

This made Zhou Hanyu sigh that Chen Mo was able to develop so many high-quality games not by luck, but really had this strength!

Fu Guangnan said to Zhou Hanyu: "It's time to go online today, whether it can be done depends on whether the players accept it." ”

Zhou Hanyu nodded: "Well, but I have confidence in this work." ”

Fu Guangnan asked: "Guess how much sales will be in the first month?" ”

Zhou Hanyu shook his head: "I don't know." But according to the investment, the CG and the game itself cost at least 140 million, according to the store manager's pricing, the free version of 128, at least nearly 1.8 million copies must be sold to pay off. ”

Fu Guangnan was a little worried: "The pricing is a bit expensive, and this sales target is too high!" ”

Zhou Hanyu nodded: "Yes, but the cost is here, it can only be said that the cost is really too high, and the store manager is too willing to burn money." What other game company in China is willing to take more than 100 million to make a third-person stand-alone game? Even if you have money, you don't dare to spend it like this! ”

Fu Guangnan said: "I can only say that the store manager is indeed courageous, I hope this game can sell well." Otherwise, as soon as the team was expanded, the first game would be cold, which would affect morale too much. ”

Zhou Hanyu nodded: "Well, I hope." ”

……

On July 3rd, "Diablo" was officially launched!

This game has been flowing out of information one after another since the end of the year, first with some original drawings and settings, then CG clips, and then game trial videos......

There are still many people who are paying attention to this game, especially the players of "Warcraft" and Chen Mo's fans, no matter how optimistic the outside world is about the game "Diablo", they always believe that Chen Mo will surprise everyone.

On the day of Diablo's launch, these players basically didn't think much about it and paid for it.

"Diablo" has adopted a buyout model, 128 yuan to play. This price is already expensive in a stand-alone game, you must know that the price of "Warcraft" developed by Chen Mo is 88 yuan, and the price of "The Legend of Martial Arts" is only 50 yuan.

Of course, players also know that Diablo is very well made, especially CG is very expensive, so there is not much criticism of this price.

It's just that in addition to those die-hard fans, most players are waiting and watching, and some are sneering, expecting that Diablo will not be able to recover its cost due to its dismal sales.

Soon, the first players to buy the game experience started posting feedback on the forums.

"Friends who are going to test the drug "Diablo", how about it, is the game fun?"

"I just got off the game and came to post a post, and the movies from Thunder Film Studios are getting better and better......"

“…… What about the others? ”

"The quality of the game is surprisingly good, and it's completely different from those old third-person RPGs. It's hard to say how different it is, but it feels like the details are much worse. ”

"It's weird.,Although this art style,I thought it would definitely dissuade me.,But after entering the game, I didn't feel particularly repulsed.,Instead, I think the atmosphere is very ...... Well, it's hard to explain this feeling. ”

"It was very harmonious. It's this art style that fits the story and gameplay very well. ”

"What's the fit?"

"How can this be explained in a sentence or two, you can play the next game yourself...... To be honest, with this big production, 128 really didn't lose money when I bought it. ”

"How does it compare to Warcraft?"

"It's not easy to compare, after all, the types of games are different. If you have to compare, it feels similar to the RPG map "Sacred Realm", of course, except that it has to be much heavier. ”

"That picture is okay, I've played it, and if Diablo can really make that feeling, then I'll definitely buy it."

"You can't help but look down on Chen Mo too much, right? Let's put it this way, there is no comparison at all, if you compare "Sacred Realm" with "Diablo", it is simply equivalent to a kindergarten child playing basketball with the NBA. ”

"Damn, such an exaggeration? Okay, I'll play it too! ”

"Come on, come on, it's said that you can form a team here, I'll take you fly!"

……

Sales are rising, and player ratings are maintained at a very high level, with almost never dropping a 9.

The gaming press is also coming out.

"Chen Mo's Another Boutique Western Fantasy Game! 》

"Unique Painting Style, Desperate World View, Chen Mo's First RPG Game Review"

"Fierce Battles and Unexpected Surprises"

"Third-person RPG outperforms industry expectations"

"Chen Mo is burning money to do CG again! Thunder Film Studio is full of sincerity! 》

"Expert Analysis: The Theme is Niche, and it is likely to be popular or not"

"Industry insiders think that it is difficult to break 500,000 sales in the first month, Chen Mo is going to lose money? 》

There are praises, there are doubts, and everyone is watching Diablo sales. After all, this is a single-player game, and only sales speak for themselves.

Soon, Diablo's first-week sales came out.

280,000 sets!

This sales came as a surprise to all the industry insiders and players who were not optimistic about Diablo before, because this sales volume was almost the same as their previous expected sales in the first month!

But even more shocks are yet to come.

After the sales of Diablo exploded in the first week, not only did it not fall, but it still maintained a strong growth trend, and the sales reached 430,000 units in the second week!

Obviously, in the second week, more players who were waiting on the sidelines also made up their minds to buy, and the word of mouth from players made Diablo sales even more efficient.

In the end, Diablo's first-month sales were fixed at 1.87 million units!

This means that the first month turnover of "Diablo" reached 240 million, and Chen Mo's net income also reached 167 million!

The huge amount of R&D funds invested was completely earned back in the first month.

This number once again stunned industry insiders, they could never have imagined that the third-person perspective RPG that they had always looked down on, the game genre they called "old antique", could burst out with such terrifying power?