Chapter 643 - Artificial Intelligence Anti-Plug-in System (1st Update)

Plug-ins in FPS games have always been one of the biggest headaches for designers, even when it comes to VR platforms.

Mainly because of the type of game, in order to ensure the smoothness of the game, FPS games use a lot of solutions that rely on local computing, which is equivalent to giving the plug-in space to modify data on the client.

Although the technology has been innovated in VR, it is still very difficult to completely eradicate the impact of cheating on the platform, especially in the field of shooters.

However, the idea of most game companies to solve the plug-in is to start from the technology itself, such as making the game itself less buggy, more difficult to be hacked, and easier to find those plug-in programs disguised as normal programs, and detect and stop them.

But after all, the road is one foot high, the magic is one foot high, and the maker of the plug-in, as the attacker, has a more advantage. Like in many games, it's much easier to find a bug than to fix it.

Moreover, the benefits of shooting game development are too great, so under the temptation of profits, there are countless plug-in makers who are rushing to it for profit.

In other games, even if the other party is open, it will still be subject to the attributes of the character itself, but FPS games are completely different, life and death can be determined in a few milliseconds, and the maximum benefit can be obtained by cheating.

As for the famous VAC system in Chen Mo's previous life, although it is very famous, it cannot be eradicated, and can only be used as an auxiliary means.

In fact, when VAC detects an abnormality in the user's memory or other hardware, it will disable the user at intervals, making it difficult for the plug-in maker to determine which piece of code induces the VAC.

Although the accuracy of this system is relatively high, the biggest problem is that the timeliness is very poor, which can be said to be a post-autumn accounting. Obviously, for many professional players, this level of banning is not painful at all.

After all, the vast majority of professionals have a lot of accounts in their hands, and it is enough to seal one and change one.

As for using program detection to identify plug-ins, it was also a difficult thing to achieve in Chen Mo's previous life.

Many anti-cheat systems do start with player data, but due to the low level of artificial intelligence and insufficient data, it is impossible to accurately determine whether this person is cheated or a master himself.

After all, the data between the master and the rookie are inherently different.

Therefore, some people jokingly refer to Battlefield 1's fair duel system as the official anti-master program, because this system is too unfriendly to masters and often misjudged.

And so far, in fact, the most effective way is to officially launch the detection system, which is what Chen Mo did in "Overwatch" before.

This detection system has a very high level of privilege, it starts before entering the game, collects various data while monitoring the device's processes, hides the game memory, and takes action if it detects that a program is trying to interfere with the game data, and even closes the game if it detects something that cannot be solved.

Of course, in principle, this kind of ultra-high privilege is not fundamentally different from the so-called rogue plugins, and the price of this is that the user's every move will be fully visible.

On the one hand, it may constitute an invasion of the user's privacy, and on the other hand, it will also cause the smoothness of the game to be reduced to a certain extent.

But in any case, this is the most effective way to do it at the moment.

Chen Mo knew this very well, so when "Overwatch" was flooded with plug-ins, he also adopted this detection procedure very decisively, prohibiting those relatively low-end plug-ins.

In troubled times, sometimes it is too forward-looking, which is a harm to players.

What's more, the VR game pod is different from the PC, and its main function is still to play games.

However, this system is not a panacea, just like the PC games of the previous life had such a thing as mouse macros.

In parallel world VR games, there are similar auxiliary input devices, which can fool the detection program and correct the player's consciousness signal, so that players who are already poor in marksmanship can greatly improve accuracy.

In this regard, Chen Mo's thinking has returned to the beginning, can it be judged by artificial intelligence to determine whether a player is a master or a coercion?

The reason why the previous games couldn't do it was because the level of artificial intelligence was too low, and there was often a big error in judging the real level of the player through various data.

However, the artificial intelligence of the Pangu system is developed enough that through the screening and detection of real data from a large number of players, it is completely possible to better determine which operations are close to humans, so as to distinguish between hangers and masters.

In a sense, the Pangu system and Origin itself are the world's top plug-ins, and they can even fully simulate human operations to the extent that they are real.

Then, they must be clearer about the judgment of "whether a certain operation is made by a human" than most humans know.

Therefore, Chen Mo's plan is to first provide corresponding review standards for the Pangu system through a large amount of data, so that artificial intelligence can grasp the habitual performance of humans in the game, as well as the corresponding probability data.

Second, the player will trigger detection at certain points in the game, such as killing more than eight people or eating chicken. At this point, the system will detect whether there is any anomaly in the data transmitted by the player throughout the game, and if it finds an anomaly, it will be included in the suspicion target.

Of course, some players who are frequently reported will also be censored.

In addition, when there is a special situation in the data in the game, it will also trigger an alarm from artificial intelligence, such as a player's aiming is always locked on the enemy's neck or waist, and its data is significantly higher than the normal value, which will also induce detection.

For players who confirm cheating, the way of sanctioning is different depending on the cheating.

For special plug-ins such as locking blood, perspective, exploding planes, and sucking people, they will be directly and permanently banned, and this kind of plug-in has no acting skills at all and is not confusing, too low-end, and there is no need to keep it.

In addition, for players who turn on micro self-aiming or auxiliary aiming, Chen Mo has malicious jokes waiting for them.

First of all, these players will be directly sanctioned within the game. In the game, an AI enforcer will spawn directly in a hidden location, killing the player on the spot.

After that, the player will have a hidden cheater tag in the system. After being matched again, you can only match with other hangers, that is, special plug-in servers.

The server looks exactly like a normal server, but it's full of players using the plugin and a lot of artificial intelligence mixed in.

Since these plug-in players are all acting players who open similar micro-self-aiming plug-ins, they will not soon find that they have entered the plug-in server.