Chapter 642: Artificial Intelligence Enforcer? (4th Watch)

The relaxed pace of the game is the most crucial element of PUBG that stands out from all other FPS games.

The biggest problem faced by traditional FPS battle games and Overwatch is tiredness.

There is a sudden attack at any time, and enemies can be spotted at any time, so the player's spirit is always high, and only when he dies can he rest for a few seconds before continuing to fight.

In "Overwatch", although players may not necessarily be seconds, they must always maintain a high level of mental concentration, and No. 76 is on the way to Tutu in addition to Tututu.

PlayerUnknown's Battlegrounds is different, where searching for supplies, running drug circles, and gunfights are intersecting. In the stage of searching for supplies and running the drug circle, the player's spirit is very relaxed, and such a relaxation makes the player less likely to get tired.

It is for this reason that PUBG is one of the best live games. The anchor has more time to chat with the audience when he is searching for things and running away, unlike some other FPS games, where the anchor doesn't bother to talk about anything as soon as he fights.

Teamwork with moderate intensity refers to the role played by individuals in combat.

That is to say, there should be a good balance between the individual and the team, the team should provide convenience for the individual, and the individual can not be dragged down by the team, but can rely on strong personal ability to lead the team to victory, which is a good relationship.

And the reason why Overwatch is not friendly to individuals is because the role of the team completely crushes the individual.

In traditional FPS games, you can play five with good marksmanship.

In League of Legends, you can hit five after a snowball of skill.

Only in Overwatch, you can't play five in one case unless it's five retarded on the opposite side.

The more important the role of the team, the lower the player's tolerance for teammates, just like in "Overwatch", once you are beaten by Double Fly, everyone's first reaction is to immediately spray 76 in the team.

In traditional FPS, although teammates are also more important, they are not too few people to be completely unable to play.

In PUBG, the requirements for teammates have dropped dramatically, and bringing people has never been easier. In "League of Legends", it is possible to send too many heads to send the other side up, but in "PlayerUnknown's Battlegrounds", as long as this rookie follows your ass honestly and avoids crowded areas, it is not a problem to survive for a while.

In a nutshell, Overwatch is a game that you can't play if you have more fools, and Chicken is a game that is more fun for fools.

Therefore, the game atmosphere of "PlayerUnknown's Battlegrounds" is relatively good, there is not so much anger in the game, and there is basically no situation of complaining about teammates. Because even if your teammates land in a box, you can eat chicken alone.

As for the rich excitement points and cool points, it means that compared with other games, PUBG has more things that make players happy.

Pick up good items, live for a long time, find the right vehicle, kill someone, successfully enter the circle, pick up an airdrop, help teammates, and eat chicken......

It's all cool.

Cool points are always with the game, and the process of picking up a full SCAR is enough for players to be cool four or five times.

As for eating chicken once, it can make most novice players cool for three or four days.

On top of that, it's important to note that PUBG has a good balance between hardcore and marginal players.

Hardcore gamers love steel guns and like to win by improving their marksmanship.

And the marginal players are afraid of the steel gun and want to win in other ways, such as Gou.

Therefore, traditional FPS games are a paradise for hardcore players, and it is difficult for the player base to spread, because marginal players do not want to practice their marksmanship day after day, and it is difficult to experience the fun of FPS games.

One of the problems with Overwatch is that hardcore players don't always have a great gaming experience, as sometimes lineup restraint can render marksmanship useless.

PlayerUnknown's Battlegrounds (PUBG) was designed from the outset to allow most players to win in the way they are good at.

You can use a steel gun, you can also LYB, you can arrogantly persuade you to fight around, or you can stay in the house and not come out.

Different players can adopt different strategies in the game, players with good marksmanship naturally have a great advantage, and players with bad marksmanship also have a great chance of winning the event.

It is precisely because of this and the team relationship mentioned earlier that PUBG quickly spread, with the player base expanding and the fish pond getting deeper and deeper, so that the vast majority of players can enjoy the game.

As for the chicken mobile game, robots are added to the game, which is actually just a means to expand the fish pond.

In addition, PUBG is a game with very weak negative feedback.

In other FPS games, if you are very good, you may die very often, and in Blast mode, once you die, you can only OB the whole time.

In "Overwatch", being killed by blocking the door is even more prone to mental explosion.

PlayerUnknown's Battlegrounds is different, novices generally jump to places with few people to avoid battles and search for things, and even if they are killed, the survival time of searching things before is also very interesting.

Of course, there are also many rookies who will land in a box, but the more they die, their scores will continue to drop, so as to match weaker opponents.

After death, you can immediately reopen the game, and most players will quickly forget about the previous unhappiness and feel that this one will definitely play better.

……

After finalizing the R&D plan for "PlayerUnknown's Battlegrounds", Chen Mo still has some details to continue to improve.

The Pangu system is a very powerful physics engine, and at the same time, it is also a very powerful game AI.

Being a robot in the game and determining the actual level of the robot according to the segmentation is obviously also a way to expand the depth of the fish pond, but it is too low-end for Chen Mo to be interesting.

Chen Mo was thinking about something else.

All FPS games are plagued by cheats, and the same is true in parallel worlds.

There was a large-scale plug-in incident in "Overwatch" before, although it subsided temporarily, but it is clear that the plug-in thing has been banned repeatedly.

In fact,Plug-in is equivalent to a battle of wits between the program gods,Now there are many big anchors who are more or less suspected of hanging,It's just that they use high-end custom versions,The prices are sky-high,Updates are very frequent,So it's hard to find out。

Although Chen Mo banned all low-end plug-ins in a very rough way, there are always some high-end plug-ins that can fool the detection program of the VR game cabin.

If "PlayerUnknown's Battlegrounds" is as popular as in the previous life, will the problem of cheats reappear?

If there are a large number of cheats and it is unrealistic to count on manual verification, can artificial intelligence replace GM and become the enforcer in the game?