Chapter 723: The Degree of Authenticity Rises One Notch (Three Changes)
In the game industry, there are also many designers who are discussing how the so-called "CG general game reality" is achieved.
In particular, some S-level designers are very familiar with the performance of the current VR game cabin, so they also know very well what the concept of taking the graphics of the current game to the next level is.
There are already some highly realistic masterpieces on the market, especially the works of major European and American manufacturers, which have basically tapped the performance of the VR game cabin, and in the case of no explosion of technology, why did Chen Mo raise the picture level of the existing games to a higher level?
"It feels like it's a lot of gimmicks, right? Or did Chen Mo cut corners elsewhere? ”
"What's complicated about this, it's actually very simple, concentrate on performance. Divide the game flow into many miniature levels, and call up the full performance of the game pod every time to show only one level, then the art quality will definitely go up. ”
"That means ...... Load every small level? What is it called 'Uncharted', it's called 'Reading Strip Sea'......"
"Look, this is what you don't understand, this is a gimmick, this is differentiation! If you do it in a serious way, can you achieve this effect? ”
Many designers have also roughly guessed Chen Mo's approach, which is nothing more than to concentrate on performance and make a small level!
Obviously, in the current limited state of technology, this is the only way to improve the level of the picture.
In the parallel world, the game moves from the TV screen to the game cabin, and the details that need to be displayed are also increased geometrically. So, although the technology has advanced, it is still a lot of effort to build a large enough world in the VR world.
Moreover, the current European and American manufacturers are more popular in open-world games, and many players feel that the bigger the world and the richer the content, the more fun the game will be.
The traditional "one way to the black" (one way) style of game has become less and less popular due to the relatively simple game experience.
Players prefer to explore freely without restrictions, or at least make them feel like they're exploring freely.
The larger the game world, the more VR game capsule performance will be consumed to operate, so even the open games of European and American manufacturers have the ultimate picture performance.
Many designers speculated that Chen Mo must have completely deviated from the design concept of the open world, and improved the picture quality to the extreme level in a way that cut off the player's game experience.
Many designers still disagree with this, after all, the progress bar is disgusting to the player, and for the designer, it is something that is avoided by all means.
Chen Mo did this, it can be regarded as a reversal, can he really get the favor of players?
……
……
Chen Mo ...... at this time Looking in the mirror.
But not in the mirror in reality, but in the game.
At this time, he was Nathan Drake, looking at the mirror in the bathroom, and according to the system settings, he automatically posed various poses.
Nathan Drake's family scene has been completed, and there will be a more important plot between him and Elena here.
In the mirror is Nathan Drake's face, and the degree of fidelity is very high, Chen Mo has an illusion, as if he can even see the pores on his face clearly.
Of course, those aren't really pores, just a bit of a trick up the sleeve to make the characters look more like real people.
He wanted to scratch his hair, because it really looked like real hair.
Including the sweater that Nathan was wearing, it even made people feel the urge to knead it.
In fact, in terms of art level, it is not too difficult to make this level of game graphics, but the performance consumed to actually do it in the game is extremely terrifying.
Of course, no matter how real it all looks, it's still clear that this is a game, after all, players can't do whatever they want, they can only operate within the limits of the game's mechanics.
Chen Mo came to the side of the sofa and half lay on it.
The surface of the sofa was pressed down slightly, and after the performance of the Pangu engine, this depression was very real, which made Chen Mo very satisfied.
Coming to the refrigerator, Chen Mo opened the refrigerator and took out a can of drinks from it.
Wandering around the room with a drink.
As he passed by the trash can, Nathan Drake threw his drink into the trash.
This action is triggered automatically by the system, and there are many more details like this in the game.
Including the habitual movements of the characters, walking, sitting and lying postures, all of them are exactly the same as Nathan Drake.
In the game, the player is "playing" Nathan, so all habits and actions are based on Nathan.
Chen Mo hopes that these very detailed actions can allow players to better bring into Nathan Drake's life, observe everything around him from his perspective and habits, and subtly produce a sense of substitution.
Sitting down in front of the TV, Chen Mo controlled Nathan Drake to pick up the handle in front of him.
In the original work, Nathan picked up the PS1 controller and played a few games of "Crash Bandicoot" on it, but in the version developed by Chen Mo, it was replaced by Stich.
Although this feeling is a bit incompatible with Chen Mo, the merger of Sony and Nintendo may not happen until the end of the world.
But for the players in this world, it is a smile, after all, this is all Thunder Entertainment.
It's like an ad for Stich.
Chen Mo got up from the sofa and came to the attic of his residence.
Here are some collectibles from the first three installments of the Uncharted series, all collected by Nathan Drake during his adventures.
If you've played the previous Uncharted game, these collectibles are a sentimental element that will make veteran players smile.
But players in the parallel world haven't played the previous works, but it doesn't matter, just leave a suspense, and when the first three DLCs come out in the future, this will be one of the motivations for players to continue to buy, buy, buy, buy.
Chen Mo casually took a skull and played with it in his hand.
In the game, the player can use Nathan's hand to observe many things in detail, including memorabilia and some notes, etc., and can reverse it at will to see any location of the souvenir.
There was a very slight touch in the hand, as if it was really pinching something.
This kind of touch is also carefully adjusted by Chen Mo's special person, according to the different objects held, there are also subtle differences in the parts of the hand that come from the touch, giving the player a more realistic feeling.
Chen Mo walked around the room two more times, checked all the details, and then exited the game cabin.
"How's it going, manager?" Qian Kun asked with some excitement.
Obviously, the level of the game he is making now is also very impressive.
Chen Mo nodded: "Yes, let's continue to shop, there are still many scenes that are not completed enough, hurry up." ”