Chapter 724: Harsh Pictures and Details (1st Update)
Uncharted is progressing well, but it still takes some time to put the finishing touches on.
Before the VR version of "Uncharted" is actually completed, even Chen Mo himself does not know how far the final product of this game can be.
If it is only to reach the level of the previous life, it is not difficult, after all, the technical level of the parallel world is higher, and in the previous life, it was claimed to reach the picture level of "PS4's strongest picture quality", and it will be faster and easier to do in this world.
But Chen Mo wants to achieve the "strongest image quality" in the VR game cabin, which is more challenging.
But for now, it's going well.
……
While the promotional battles for Lost Treasure and Uncharted are in full swing, players are also learning more details about these two games through more and more information.
And some players are very keenly aware that although Chen Mo has also released a lot of original paintings and videos, all the promotional materials seem to be promoting the same theme.
Picture.
Picture.
Or the picture.
All the collateral and slogans are reinforcing the fact that Uncharted is likely to be the best-looking VR game yet.
Many players are a little skeptical, does Chen Mo plan to use the picture as the main selling point?
Whether it's a movie or a game, the graphics are important, of course, but obviously the graphics aren't everything.
Others, such as storytelling, character portrayal, gameplay, operational feedback, etc., are all key factors that determine the quality of a game.
Just like some movies with empty graphics but empty connotations, a game that has great graphics and nothing else is mediocre is hard to make a classic.
Many players are a little worried, why does Chen Mo keep emphasizing the picture and not mentioning the other parts?
Is it because this game is out of the picture, and there is nothing else to brag about?
Or is Chen Mo so confident that he thinks that he can beat everything just by relying on the picture?
……
Motion capture studio.
Chen Mo is explaining the plot to the foreign actor who plays Nathan Drake.
"Elena is talking to you at this time, but your mind is all elsewhere, so it's a little absent-minded. But the absent-mindedness you showed just now was a little too deliberate, as if you were deliberately ignoring Elena's words. ”
"Yes, to be more natural, you can look at the bowl and fork in your hand, nod your head, and then slowly wander away......
There were several translators on site during the motion capture to ensure that the domestic action crew and the foreign actors could communicate very smoothly.
Because "Uncharted" itself is a foreign theme, and the characters are all spoken in English, it will be more original to make it in English.
Of course, there will also be a Chinese version, but the Chinese version is directly dubbed, and there is no longer a process of motion capture.
After all, a guy who looks like a foreigner speaks a mouth full of Mandarin in Chinese, which looks too inconsistent.
These foreign actors are not big stars, but they are all veteran actors who specialize in game role-playing, and several of them are young people who graduated from foreign universities with acting majors, and they have no problem acting at all.
However, after all, the role-playing in the game is completely different from the movie, so sometimes Chen Mo will still put forward some suggestions of his own.
The game itself is made in chapters, and it doesn't strictly follow the flow of the game, just like making a movie, shoot scene by scene first, and then edit it at the end.
In addition, it is worth mentioning that this time, Chen Mo also specially found some professionals in rock climbing, diving, and wild survival to do special motion capture.
Indoor climbing equipment is available on site in the motion capture studio, where these professionals put on full motion capture gear and jump up and down on the climbing equipment like monkeys.
These moves will all become Nathan Drake's in-game moves, showing his professionalism as an adventurer.
In addition, a more complex action system has been created in terms of running, mobile shooting, finding cover, blind shooting, etc. Depending on Nathan's location, cover, and enemy situation, the character will choose the most suitable shooting move.
Even if the player is dumbfounded, Nathan will try to show the professionalism of the demolition team, uh no, adventurers, as much as possible, rather than standing still and doing nothing.
In the process of developing "Uncharted", Chen Mo has been emphasizing details and details.
The entire project team was also infected, racking their brains to add all the details to the game that would make the game more realistic.
Chen Mo hopes that the effect is that players can't see any sense of disobedience in a scene, as if they should be like that.
……
In the attention of players around the world, "Lost Treasure" and "Uncharted" have announced the trial and release dates successively.
Lost Treasure is tentatively scheduled to be played on July 23 and released on August 1.
Uncharted is scheduled to be played on July 14 and released on July 22.
As soon as this time came out, GA was confused, what do you mean? Why can Thunder Mutual Entertainment be so much earlier than us?
It's unreasonable!
The two games should have similar capacities, and Uncharted could be even bigger.
"Lost Treasure" has a ready-made script with plot support from the original author, while "Uncharted" has a completely original plot.
Judging from the information released, the picture of "Lost Treasure" is a little worse than that of "Uncharted".
Moreover, it was first the news of the development of "Lost Treasure" that "Uncharted" was announced. In other words, Lost Treasure took significantly longer to develop.
GA felt that in order to catch up with the schedule, he had repeatedly compressed the R&D time, how could Chen Mo do it faster than them, even a week faster?!
You know, in order to finalize the final game script, GA held many meetings, and the designer and the original author had in-depth and intense exchanges before the final draft was finalized.
Doesn't the script of "Uncharted" need to be changed?
This time makes GA very painful, although it is only a week away, but after all, there is a preemptive effect.
After this period of warm-up, players' expectations for the two games have reached their peak, and it turned out that Uncharted came out first, and it was a full week before Lost Treasure......
The result is predictable.
GA is speechless, but there is no way, after all, the development progress is not something that can be mentioned if you want to, let alone 7 days at a time.
I can only pray that "Uncharted" has hit the streets because the development progress is too fast and the quality of the game is insufficient.