Chapter 553: High Rating of "Dark Souls" (1st Update)

After the launch of "Honor of Knights", more and more players compared this game to "Dark Souls".

At the beginning, the data of "Knights of Glory" was very good, both in terms of sales and player feedback.

Many people are sighing that if "Dark Souls" can lower the difficulty, it should be completely able to compete with "Knight's Glory", but now because of the difficulty, many people are afraid of "Dark Souls".

On the Internet, although the popularity of "Dark Souls" is also very high, everyone always feels that it seems to be worse than "Knight's Glory".

Many people are regretting, why did Chen Mo have to be so difficult? obviously has the strength to be just positive, but he wants to play himself to death.

But within a week of the launch of Knight's Glory, the wind gradually reversed.

The first is that the rating of "Knight's Glory" began to decline slowly, from about 8 points at the beginning, to 7.5 points.

More and more game reviews have been released, and many players are gradually becoming rational in their judgments about the game "Honor of Knights". As players continue to play in this game for longer and longer periods of time, players are starting to notice some problems with this game.

The biggest problem is that the content of the game itself is very boring, whether it is the combat system or the background of the entire world view, although it is also done very carefully, but it always feels a little less mysterious.

It feels a bit like you're watching a documentary rather than going on a thrilling adventure.

But the biggest problem isn't here, it's the fun of the game itself.

For a lot of players, they've experienced both Honor of Knights and Dark Souls. When I first started playing "Knight's Glory", I felt that it was very cool to chop melons and vegetables in this game, and there was no resistance to the advancement of the plot, but after playing for a long time, I quickly encountered a very critical problem, that is, there was no strong challenge in this game.

Due to the problem of the game's combat mechanism, the player is wearing heavy armor and holding a big sword, when meeting the boss who is also a knight, in fact, the player can choose a very limited combat strategy, which is nothing more than to improve his attributes and boss sword, dodge the boss attack by moving, and then attack the boss's flaws.

In "Knight's Glory", in order to increase the difficulty of the boss in the middle and late stages, Frank adopted a numerical difficulty design, many bosses are holding large shields, and the desire to attack is very low, coupled with the super high blood volume, so that the player's boss battle time is helplessly extended to nearly 20 minutes.

If some players are encouraged to play, this time may even be extended again......

Of course, this is also a helpless move, because the combat mechanics of Honor of Knights itself are like this, in order to bring some challenges to the player and prolong the player's game time, it can only create difficulty for the player by increasing the amount of health.

At the same time, because the player controls the character cannot roll, the combat method is very simple. Many players who are used to playing Dark Souls find mowing the grass cool at first after getting their hands on Honor of Knights, but it will soon feel boring and boring.

Therefore, the rating of "Honor of Knights" soon began to fall slowly, which means that players' expectations for it are gradually becoming more rational, while "Dark Souls", on the other hand, the rating has been maintained at a high score of nearly 9!

Even if some players give a low rating because of abuse, it still can't affect the game's status in the minds of the vast majority of players.

For players, the best criterion for evaluating a game is time.

Some games may seem very fun at first, but over time, the lack of gameplay and superficial gameplay will affect how players rate the game.

In other games, although there are various thresholds for persuasion at the beginning, players can always find the novelty of this game in the continuous exploration, so the victory or defeat of these two games is self-evident.

Although Chen Mo's speedrun video is only 20 seconds, it has caused an uproar among the player community, causing a group of players to explore the inherent diversity of the game "Dark Souls".

Players quickly discovered that there was more to this game than anyone else understood!

First of all, in terms of the combat system, players have found that the ceiling of the combat system in this game is very high, and most of the weapons in the game have their place, and choosing specific weapons for some specific bosses will get twice the result with half the effort.

Moreover, the powerful combat system is also manifested in the aspect of man-to-man battles. For real masters, it is not a big deal to abuse monsters, as long as it takes time and hard work, most players can abuse monsters. And the real master has to fight other players in the arena to show the strength of his skills.

Dark Souls is networked, and players can join many different factions for PvP (or PPPPPvP). To put it simply, players can use items to invade other players, or they can act as police officers to help those who are invaded.

Of course, Dark Souls is a single-player game in its own right, as its main pleasure lies in the exploration of the world, as well as the challenges of levels and mobs.

If players team up to take on bosses and mobs, the core fun of the game will be wrecked.

Just like Chen Mo's previous life, Meng Xin had to rely on his own strength to clear the level for a week, and those veterans would send their souls and equipment, just so that Meng Xin could taste this game in adversity, and would not shrink the experience because of the help of others.

Therefore, Chen Mo did not make too many magic changes to the networking function, but simply made the corresponding functions as in his previous life, and did not have the idea of transforming "Dark Souls" into a massively multiplayer online game.

The real fun of PVP in this game is the single-player vs. single-player battles, and many arena freaks find that fighting other players is far more fun than fighting monsters in Dark Souls' combat system!

At the same time, Chen Mo also changed some matching mechanisms slightly. When players engage in PvP battles, the total attribute points of both sides, weapon enhancement levels and other basic attributes will be automatically leveled to the same level by the system, ensuring the fairness of the game.

In Chen Mo's previous life, there was an existence called "High Wall Salary King" in "Dark Souls". That is, some veteran players use special means to improve their combat power, and then go to the walls of Lothric to invade novice players who have just played the game for a short time, and take pleasure in abusing and killing novices.

Because the attributes of these veteran players are comparable to bosses, they are nicknamed "high-wall salary kings" by players.

Although this was allowed to be played by the game mechanics in the previous life, in Chen Mo's opinion, this was obviously contrary to the original intention of the designer.

Chen Mo hopes to provide a level playing field for all players who love Black Souls, so he made this change, and everyone relies on technology to speak.