Chapter 552: It turns out that Chen Mo didn't lie (four watches)

After so many complex damage increase effects were superimposed, Chen Mo's attack power had been increased to a very high level, coupled with the high panel damage of the exile's broadsword itself to hit the decapitation effect, many masters felt that it was not impossible to play such an effect after calculating.

But it's still the same sentence, it's handsome to watch, but you can't learn it!

Because such a quick kill requires a very delicate operation, as long as one mistake can be directly killed!

And what is even more puzzling is how Chen Mo managed to be able to slash four times in front of the boss, but he was not touched by the boss?

Finally, after watching the video many times, one player personally tested it with the Exile Broadsword countless times, and finally came to a conclusion.

"Chen Mo didn't lock blood, the reason why he was standing in front and wasn't hit by the spear of the Nameless King was because Chen Mo just lowered his position when he slashed, so the spear slashed over his body and didn't stab him."

After hearing this conclusion, all the people who eat melons were stunned, is this okay?

And that's not all, the player who figured out the secret said there were more ways to hide it.

After seeing this video, he also concocted the same method, using the exile's broadsword to challenge the nameless boss of the week, just to reproduce this, but he kept failing, and every time he was hit by the boss!

Later, he downloaded the video, looked at it frame by frame, and finally found out the two main points of this style of play.

When wielding a heavy weapon in Dark Souls, the player will lower his position, and the original attack direction of a taller boss like Nameless is the player's upper body and partial head, so the player can dodge the boss's attack by lowering his position when the boss attacks.

However, the reason why this classmate can't reproduce it perfectly is because although the exile broadsword can lower its position when performing a charged attack, the charged attack time of the exile broadsword cannot be perfectly synchronized with the boss's attack frequency.

In other words, if the boss is fully charged, the boss's spear will still hit the player.

And the reason why Chen Mo can do such an operation is because he uses an incomplete charging method, which is perfectly synchronized with the attack frequency of the boss spear!

Rolling, full second stage charge, incomplete first stage charge, full second stage charge, full first stage charge.

After such four swords, the player's movements are perfectly synchronized with the boss's attack moves, and he successfully dodges the boss's four attacks, and then finishes the boss with his own four swords of high damage.

Moreover, due to the lack of energy value of the player, Chen Mo should have used some special means, such as wearing energy-boosting equipment.

But in any case, under the trial and error of this enthusiastic player, it was proved that the operation made by Chen Mo was indeed reproducible, and it was also a method that was completely allowed by the game mechanics!

There were many people who questioned that Dark Souls didn't show the power of the Pangu system very well, but after seeing this video, these voices all disappeared.

It's really not that "Dark Souls" didn't show it, but because these players are too good to fight like this!

In VR games, even though artificial intelligence is used to create a physics engine that is very close to reality, players still can't move as they want in the game.

In the final analysis, it is because of technical reasons, the current technology only supports players to carry out some relatively basic actions with consciousness, and issue some relatively simple direction instructions, which cannot fully meet some of the needs of players, such as bowing their heads and bending down and attacking the boss at the same time, such operations are basically impossible to do.

The same goes for Knight's Glory. Although this game simulates real knight battles, players can only perform some of the actions allowed in the game, such as swinging their swords left or right, moving quickly sideways, etc.

What Chen Mo shows is another application of physical systems.

On the one hand, through special weapon skills, you can make the character perform specific actions, and when you make these actions, you can even dodge the boss's normal attacks!

On the other hand, there is the physics created when hitting very large targets.

In the video, Chen Mo directly stopped the dragon car through a huge two-handed sword, and under the effect of the Pangu engine, players could clearly see that the dragon collided head-on with Chen Mo's big sword after charging, and this attack even made Chen Mo's character involuntarily retreat a distance.

But at the same time, the huge power attached to the big sword also caused strong damage to the flying dragon, and the back half of the flying dragon's body still maintained a state of flying forward, but because its head hit Chen Mo's big sword, its body could only curl up in pain, and then fell down and rolled aside, falling into a temporary coma.

And Chen Mo followed up with a sword and slashed at the head of the flying dragon, and everyone could even see the feeling of the big sword slashing into the dragon's skull from the screen!

It can be said that the characteristics of the physics engine of the Pangu system are vividly reflected in this boss battle. And this kind of expressiveness is incomparable to a game like "Knight's Glory", which is close to reality!

Although "Knight's Glory" is very realistic, it shows a battle between knights and knights, and the difference in strength between humans and humans is not very large, and there will be no situation where the power is completely crushed.

But the battle shown by Chen Mo is a battle between humans and dragons, and a battle between humans and gods, so the whole picture is even more impactful!

And this video also serves the purpose of showing everyone the infinite possibilities in Dark Souls.

Many people think that "Dark Souls" is a game of monster abuse, where players can only carefully dodge every attack of the boss, and then slowly grind the boss to death.

But after watching Chen Mo's quick kill video, many people understand that the upper limit of the player's combat power in "Dark Souls" is very high. If you can kill the nameless king in seconds with only six swords, then wouldn't the other bosses be faster?

After knowing this, many players suddenly burst into enthusiasm like never before, especially those who are die-hard players of Dark Souls, and this video is nothing less than a shot in the arm for them.

Obviously, players still have too little to explore for Dark Souls, and there are countless connotations for players to explore, and just in terms of the combat system, there are endless possibilities.

This game can indeed be played as a lawn mowing game, Chen Mo didn't lie......