Chapter 248: Guild Division of Labor (Four Changes)
The hard-earned buildings in "Minecraft" are easy to destroy, so Chen Mo has also made restrictions in the relevant rules.
A guild can choose one or more three-dimensional areas as a territory and have absolute control over the blocks in that territory. The guild leader is free to grant or revoke permissions for members, and only those who have permission can build or dismantle blocks in the guild's territory.
A "guild territory" is an area that is assigned to players, which will make them feel more like they belong to their own home. No one will be idle and have nothing to do to demolish their own home.
As the guild expands (determined by multiple factors such as the number of people, time, and the scope of construction), the entire guild territory will become larger and larger. The territories of the two guilds cannot coincide, and if they do, they can only merge the guilds or declare war.
Of course, players can maliciously demolish hostile guild buildings, but special tools must be used, and they will be demolished very slowly.
At the same time, the guild leader has a special skill that can save the state of the guild's territory at a certain moment and activate skill restoration. (with cooldown)
This gameplay was not available in Chen Mo's previous life, so there is still a certain risk in making an online version. After all, the buildings in Minecraft are too fragile, and various blocks can be easily hollowed out by players.
However, Chen Mo estimates that after these rules and restrictions are made, similar phenomena should be effectively reduced.
Moreover, the key to the online version of the game is the degree of freedom, that is, the state of the whole world depends on the will of the players in this world, if the vast majority of players in this world are playing with the mentality of wanton destruction, then let them tear the world into a mess.
If the vast majority of people in this world want to build a lot of particularly awesome cities, then they will naturally come together to exclude those who like to wreak havoc.
And Chen Mo only needs to make some balance in the rules.
……
So far, the players are progressing well.
In the online version, the major guilds are already in full swing of construction, and people with more architectural talents, especially those professional architects, are very popular.
After all, for these guilds, the house built by the guild is their face, and this face project is too important, and it is related to the recruitment of new members, which can be said to be the core competitiveness.
There are even many guilds that have changed from those professional building teams in previous lives, and dozens of people form a professional team to try to build all kinds of powerful buildings, and then lock them up with guild territory for everyone to observe.
In [Chen Mo's World], there are many local tyrants who have been spending a lot of money to buy architectural drawings, especially buildings like Stormwind City, Yellow Crane Tower, and Forbidden City, which are very popular and very beautiful.
Of course, these buildings are also very expensive, a single building like the Oriental Pearl sells for 180, and if it is a whole complex like Stormwind City, the price will go to the thousands.
However, there are still many local tyrants who have bought it.
But after buying it, you can't make it yet, because there are not enough materials. These local tyrants simply went to win over other guilds, relying on the appeal of RMB warriors and drawings, more and more people were pulled, and everyone worked together to accumulate materials and wanted to build these buildings as soon as possible.
After all, for many local tyrants, this is also a very novel consumer experience, and the most important thing is that it can be built in the network mode after buying, and the special location of the building will also display its name, attracting hundreds or even thousands of people to observe, this sense of achievement is very explosive.
At the same time, there are also dedicated players who are delving into the tech tree in Minecraft.
The most basic operations, such as crafting a crafting table from four planks, crafting a stone axe from sticks and stones, and roasting meat in a furnace, were quickly mastered and became more proficient as they played.
And those enthusiastic players, especially the big guilds with a lot of resources, soon discovered more technology.
After taming the horses, carriages can be made out of wood.
You can use many complex materials and potions to craft control cores (for biological use), and then dig a special crystal from the ground to create a crystal dragon.
It is even possible to manufacture automobiles, but there are many more materials that need to be prepared for manufacturing, such as control units (for machinery), fuel, reinforcement materials, switch modules, wheels, and so on.
Many of these things consume rare ores, which are scattered in underground veins, and may spawn all kinds of terrifying monsters.
If players want to climb the tech tree, they must first develop step by step in the order of wood-stone-metal, and after using metal on a large scale, arm everyone with metal weapons and armor, and then mine, fight monsters, and further obtain more resources.
In this way, the player's equipment is getting better and better, the combat power is getting higher and higher, and the resources are increasing, so that they can support them to make more high-tech products, and even build an entire modern city.
It didn't take long for a dedicated division of labor to emerge in the guild.
There are managers who are responsible for coordinating various tasks and formulating development plans.
There are architects who specialize in building structures and are responsible for building houses.
There are scientists who are responsible for studying scientific and technological drawings and mastering scarce resources.
There are fighters who are responsible for fighting monsters and hostile players.
There are miners who are responsible for collecting various resources.
After the division of labor, the productivity of these teams has also improved dramatically. Moreover, there is no distinction between high and low status in the game for the time being, and all players are building better, so the atmosphere is still very harmonious.
The teams started posting lessons on the game forums, and soon their practices were learned by the other teams, and the guilds in Minecraft as a whole were moving in a more formal direction.
Many guilds also post on forums to record their progress in clearing the wasteland, or to post some buildings that have already been built.
Although there are not many players in Minecraft at present, as long as the players who stay, the enthusiasm is very high. These players are passionate about creating and sharing experiences, so the official Minecraft forums are very lively, even more so than those of some great titles.
Players were amazed by the abundance of content in this game and all came together to study the best gameplay of this game.
Of course, there will inevitably be some tearing.
In the same guild, someone who didn't listen to the command was kicked and scolded; Different guilds, border friction led to a guild war, and posted scolding. There are quite a few posts like this, and players are not less arguing.
Chen Mo didn't pay too much attention to it, as long as there were no flaws in the game design, he wouldn't care. After all, where there are people, there are rivers and lakes, and it is inevitable that this kind of tearing will happen.
It's healthier to tear up.