Chapter 249: First Day Sales (Five Changes)
Soon, the initial data of "A Thousand Prisons" and "Minecraft" came out.
In terms of initial promotion, the two games can be said to be evenly matched. "A Thousand Prisons" has been vigorously promoted by Imperial Mutual Entertainment, and it has also won the best recommendation on the homepage of the Imperial Dynasty game platform.
"Minecraft" has gained a lot of popularity with the two videos of the Forbidden City and the Old Summer Palace, and at the same time, the game committee has also arranged a special recommendation for "Minecraft" in the official application market.
24-hour sales of both games: 8,739 copies of "A Thousand Hells" and 17,400 copies of "Minecraft".
In terms of sales, "Minecraft" is more than double that of "A Thousand Hells", but in terms of profitability, it is far behind, because the price of "A Thousand Prisons" is 1288, which is ten times that of "Minecraft".
The first-day turnover of "A Thousand Prisons" is 11 million, and according to this momentum, it is basically a sure thing to break 200 million in the first month, and it is possible to break 300 million.
The first-day turnover of "Minecraft" was 3.47 million, of which more than 2 million came from the sales of the game itself, and the rest of the money came from the value-added services (architectural drawings) purchased by players.
There are many local tyrants who have spent many times in the game, and the cumulative cost has reached thousands, and those beautiful buildings have all been bought one by one.
According to this momentum, the turnover of "Minecraft" in the first month should be around 100 million, which is still a long way from the 300 million of "A Thousand Prisons".
After getting this data, Yan Zhenyuan also breathed a sigh of relief.
Recently, I don't know why, since Chen Mo finished the new game press conference, he had an ominous premonition, and he always felt his eyelids jumping wildly.
may have something to do with Chen Mo's crazy milk at the press conference?
Yan Zhenyuan didn't dare not take Chen Mo in his eyes, because he knew very well that the game industry was an industry that was very easy to give birth to miracles, and no one could say what would happen.
Some small-made games suddenly exploded and became popular all over the world, and this kind of case has not been uncommon.
What's more, Chen Mo seems to have created a lot of such miracles.
So, the more successful the designer, the more cautious he becomes.
However, judging from the current situation, "Minecraft" should not be enough to shake the status of "A Thousand Prisons".
A Thousand Hells should be able to make it to the top of the VR best-selling list, at least for a week or two, which would be nice.
Although these two games are not of the same genre, and there is no direct competition, after all, they are released at the same time, and they are both VR platform works, and the sales are low.
The Imperial Dynasty Mutual Entertainment is also jubilant, and this time it finally compares Chen Mo to it!
Although it's a bit of a chicken killing with a knife, the two works are not the same theme, but after all, it's a win!
Considering the grievances and entanglements between Chen Mo and Imperial Entertainment, it is normal for these designers of Imperial Entertainment to be happy as if they were celebrating the New Year.
……
Chen Mo was very calm here.
After this data came out, everyone's mood was quite stable.
Although it is also a big hit, and the sales are also good, after all, the pricing of the game itself is too cheap, ten times worse than "A Thousand Prisons", so it is helpless to be crushed by the monthly flow.
If the price is raised, this sales volume may not be sold. It can only be said that small-made games are indeed not so popular on the VR platform.
In the studio, assistant Lin Xiao and Su Jinyu discussed.
"Sister Goldfish, let me ask you something. You said, "Minecraft" sold on the first day, and you still don't arrange a celebration banquet? I don't know if the store manager is satisfied with the sales of this game, if it follows the process, it should be arranged. Lin Xiao asked.
Su Jinyu thought for a moment: "You can ask the store manager directly about this, I don't know what he thinks." ”
Lin Xiao was a little entangled: "It's because I don't know what he thinks, so it's not easy to ask." ”
Su Jinyu said: "It's okay, the store manager's mentality is very good, you don't have to worry so much, just ask." ”
"Hmm." Lin Xiao nodded, but decided to ask Chen Mo about the celebration banquet.
Lin Xue came to the second floor of the experience store and found that Chen Mo was still immersed in studying the data of "Minecraft" while hand-rubbing the building.
Lin Xiao knocked lightly on the door: "Store manager? ”
Chen Mo looked up at her: "Come in, is there something wrong?" ”
Lin Xiao took two steps and asked a little hesitantly: "Store manager, the sales data of "Minecraft" on the first day has come out, shall we still hold a celebration banquet?" ”
"Celebration feast?" Chen Mo thought for a moment, "Do it!" ”
Lin Xiao nodded: "Well, okay, then the store manager will arrange it now." ”
Chen Mo hurriedly waved his hand: "No, no, no, wait a minute, this matter is not in a hurry." Wouldn't it be better to wait for "Minecraft" to earn more than "A Thousand Prisons"? ”
"Huh?" Lin Xiao was a little confused, did he do it again than "A Thousand Prisons"?
Judging from the current first-day flow, the income difference between "Minecraft" and "A Thousand Prisons" is nearly three times, how can this be exceeded?
Of course, Lin Xiao didn't dare to ask more, anyway, she had already reminded the boss, as for when the boss wanted to hold a celebration banquet, or if he couldn't open it at all, she couldn't care about it.
"Okay, then store manager, tell me when you plan to hold a celebration banquet, I'll arrange it in advance." Lin Xiao turned around and left.
Chen Mo continued to build very calmly.
For some games, the first-day sales data is very important, because after a long period of publicity and warm-up, basically the players who buy the game on the first day are the target players of the game, and the feedback of this group of people is crucial for the designer.
Generally speaking, for a game that is particularly well advertised, the first-day sales must be relatively high, if not the highest peak. Especially after adding the pre-order, you can roughly estimate the approximate range of the total sales of this game.
But that's not the case with sandbox games.
When the sandbox game was first launched, players were still in the exploration stage, and the fun of the game was greatly reduced. The true charm of Minecraft can only be truly realized after players are fully engaged and intelligent, and then there will be a second diffusion and continuous growth.
Although Chen Mo used a lot of ways to show the players the fun of building in "Minecraft" in advance, after all, there was a layer of separation.
Because Chen Mo's identity is a game developer, when they see the finished product he shows, most players will feel very oily and bright, and think that there is any special stunt added.
It's only when players create magnificent buildings with their own hands that they truly realize the charm of this game.
This is just the first day of the launch, and Chen Mo is not in a hurry at all.