Chapter 943: Oasis Project (2nd Update)

With the continuous expansion of the Thunder game platform, more and more independent game designers have joined Thunder Interactive Entertainment.

These independent game designers can maintain their creative independence, and Chen Mo will not impose any restrictions on them. As long as these independent game designers can make good games, they will inevitably stand out on the Thunder game platform and get a good income.

Among these long-term independent game designers, Chen Mo has selected a group of designers for more in-depth cooperation.

The so-called in-depth cooperation is not just as simple as "they can come to the headquarters of Thunder Interactive Entertainment to work".

At this time, all the independent game designers working at the headquarters of Thunder Interactive Entertainment, a total of 219, were looking at the display screen in front of them.

These indie game designers are all A-level, B-level, and C-level, but without exception, they are all designers with relatively comprehensive abilities and good potential.

The entire office area was silent, because Chen Mo was about to announce something very important.

On the screen, Chen Mo's face was filled with a faint smile, partly confident, and partly looking forward to the future.

"First of all, congratulations to all of you for being the first batch of independent designers of the [Oasis Project]."

"There is no doubt that everyone has had great representative works on the Thunder game platform, and they are all very well-rounded designers. To be honest, I didn't expect that so many talented designers could come together and work together towards the same goal. ”

"Next, I will tell you more about the content of the [Oasis Project]."

"By now, 'Oasis' has become a bridge between the main games of Thunder Interactive Entertainment, and has become a hub for the entire Thunder game world. It's called an 'oasis' because it's like an oasis in the desert, a stopover for all travelers to rest, or the main city, or node, of the entire vast game world. ”

"In the past few years, Thunder Interactive Entertainment has created many game worlds with different styles, and also has many world-class super IPs. For example: World of Azeroth, Dark World, League of Legends Universe, Overwatch, Dark Souls, Torture Original, Uncharted, American Apocalypse, Assassin's Creed, Silent Hill, The Legend of Zelda, Monster Hunter, etc. ”

"The [Oasis Project] is to continue to develop more IPs, and integrate all IPs together for joint development."

"Independent game designers, from now on, you will be free to use all the game IPs of Thunder Interactive Entertainment for secondary creation, and the results of secondary creation will still belong to Thunder Interactive Entertainment, but you can get up to 70% of the revenue share, and you will also get additional rewards for well-received works. You can understand it as the concept of a 'parallel universe', and you can use these IPs to create completely different stories. ”

"For example, you can create a different world of Dark Souls from the previous story, where the first flame is extinguished, the world is plunged into eternal night, and the Lord of Darkness rules the world, and the player must go back to the timeline to stop the Lord of Darkness from trying to extinguish the fire; Or take out the Lord of Darkness and take his place. ”

"In other words, you can feel free to use all the IP resources under Thunder Interactive Entertainment to create your own games and stories."

In addition, excellent indie games that have been reviewed can also be included in the [Oasis Project]. If you don't like the IP of Thunder Entertainment, you can also create your own world, as long as players like it. ”

"In the process of creation, I prepared three major tools for everyone."

"The first is the art resource library of Thunder Interactive Entertainment, where you can find almost all the necessary art resources and use them at will."

"The second is the physics system built by the Pangu engine, which has a large number of ready-made template parameters."

"The third is the latest artificial intelligence system, which even allows NPCs in the game world to set their own missions, so that the story will be different every time the player enters."

"It's not just about making games more efficient, it's about making every game a little bit more possible."

"In other words, the ultimate goal of [Oasis Project] is to create a large, complex, and closely connected parallel universe, which is made up of countless small game units."

"The most important thing is that the player is no longer just a spectator in Oasis, but a real player. The gains gained in each small game unit of Project Oasis will enhance the strength of the player's character in Oasis. ”

"For example, after clearing Dark Souls, players can bring out a weapon or item in the game according to certain rules, and even get help from an NPC in the future."

"The more units a player clears, the stronger the characters in Oasis. Oasis will be the hub of countless parallel universes, where all the 'children of the planes', i.e., the players, will compete with each other, cooperate with each other, and climb to even more precipitous heights under the same rules of the game. ”

"After there are enough small game units, [Oasis Project] will be officially launched. The time I'm giving you is one year, that is, in November of next year, and everyone will have to develop a separate game unit for [Oasis Project]. Players will be free to access more than 200 game units to experience different games. After the official launch, the [Oasis Project] will also remain uninterrupted, and it will become an incomparably large game system, all-encompassing. ”

"The above is the main content of the [Oasis Project], if you have any questions, you can ask me at any time. So, I wish you all the best in your work! ”

Chen Mo's words had already been spoken, but the entire office area was still silent, and all the designers were in an extremely shocked mood, recalling what Chen Mo had just said, and they didn't react for a while.

A moment later, the entire office area exploded in an instant!

All the indie game designers are talking about the significance of this Oasis Project.

Is it hard to develop an indie game?

Of course it's hard.

It's very difficult to create a game world from scratch and also make it enjoyable for most players.

Many indie game designers spend a lot of their time on world architecture and core gameplay design for their games.

But now, Chen Mo is equivalent to giving everyone a "world generator".

All the successful IPs of Thunder Interactive Entertainment can be used casually.

Art library, the most complete physics engine, the most cutting-edge artificial intelligence achievements, whatever you want!

This means that these independent game designers no longer need to rack their brains to create a world from scratch, with these things given by Chen Mo, even if they just adapt a ready-made IP, they can ensure that the level of this game is above many games!