Chapter 944: Martial Arts Game (Three Watches)
Also, these indie game designers have a lot of freedom.
This is equivalent to going to war, Chen Mo directly gave enough sophisticated weapons and equipment, so that those recruits who have just entered the battlefield, as long as they have a certain basic knowledge, can also play a very critical role.
Of course, if you're really good enough to carry it yourself, that's fine.
Is it difficult to develop a game a year?
If it was before, it would have been really hard for these indie game designers.
But now, with an art library, a physics engine, an artificial intelligence system, and a ready-made IP, you can create a ready-made game unit just by changing the original script and adding some of your own understanding. What's so hard about that?
It's more than enough to make one a year, and if you only consider the number of shops, it's no problem to make two.
It is foreseeable that some classic IPs may have multiple different parallel world scripts, such as "Dark Souls", "Assassin's Creed" and the world of Azeroth, etc., the world view itself is very rich, and you can find a lot of entry points, and you can take out an entry point to make a small script, even if it is to complete the task.
What's more, each game unit, or a small script, can be done in single-player mode, multiplayer mode, or even change mode.
In the change mode, you only need to assign a relatively high level of AI to some key NPCs and let them take different actions. In this way, multiple players are matched into a game unit, each with different goals, which can be fought and cooperated, while the NPCs have their own AI logic and will take different actions each time......
Even in the same script, an NPC who jumps and pretends to be loyal may completely reverse the direction of the whole game, bringing players a completely different game experience.
So, for these designers, everything is ready, and all that's missing is a little bit of imagination.
With such a large space to play, such good conditions and resources, if the task cannot be completed, it is better to just find a piece of tofu and kill it.
Although it is still a full year before the official launch of "Oasis Project", these independent game designers can't wait and start developing their own game units in high spirits.
Obviously, the development of the game "Oasis" will be a long way in the future, but the impact on the development of the entire game industry is absolutely subversive.
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For Chen Mo, what the [Oasis Project] needs him to do is very simple, which is to formulate a complete set of rules for the entire "Oasis".
For example, what are the rewards for beating a game unit? How to bring it out? Is there any restriction on the use of take-outs?
How do players level up? How do you balance the benefits for your players?
What is the monetization model of the game?
How do you balance the power gap between different players? How can I distinguish the difficulty factor of different game units?
Bringing together a myriad of complex game worlds into one umbrella while remaining fair to the vast majority of players required a complex set of constraints. And some big constraints may directly determine the success or failure of this game.
Whether such a "beautiful-looking" game mode is actually beautiful or not will have to wait until it is launched.
However, Chen Mo is not in a hurry, this year will allow independent game designers to make enough game scripts first, and then unify and integrate them.
During this period, more independent game designers will continue to be recruited to join the Oasis Project. The bi-annual Game Design Contest will provide a steady stream of talent, which can also be poached directly from other companies or selected from the Thunder Games platform.
In recent years, the game industry around the world has been making progress, and while the industry has become larger and larger, the number of talented people engaged in the game industry has also increased.
Every year, a group of great indie game designers emerge, so there's no need to worry about running out of staff in the future.
Monster Hunter is still on the rise, and now is the best time for players to get acquainted with Monster Hunter's entire combat system, just past the critical threshold of Horned Dragons and Male Dragons, and are in a state of bursting self-confidence.
There are also more difficult ancient dragon species such as Exterminator, Steel Dragon, and Yanwang Dragon waiting for them to challenge, whether it is technology or equipment, it is far from reaching the upper limit, and the life of the game is still very long.
However, for Chen Mo, the research and development of "Monster Hunter" has been largely completed, and as long as the DLC is constantly updated and new monsters are added in the future, the popularity of the game can be well maintained.
It's time to start thinking about planning your new game.
It's mid-October, and the year's R&D plan is coming to an end.
This year's Chen Mo is still prolific, Matrix Glasses, Assassin's Creed, Silent Hill, The Legend of Zelda, Escape, Labo, Monster Hunter...... Every single is worth bragging about.
Last year's finale was "The End of America", which swept the major game media with full scores.
And this year, Chen Mo already has almost the best "The Legend of Zelda" of the year, and he doesn't need to work so hard to be a perfect score god as a difficult judge.
So, what will be the last work of the year?
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In the conference room, everyone was waiting for Chen Mo to reveal the answer.
Although they had already guessed various possibilities before, everyone was stunned when they saw the title of the design concept draft.
"Jianghu"??"
"Huaxia style games? Martial arts games? ”
"This ...... I really didn't expect ......."
This was a rather unexpected thing for everyone present, because ...... How long has it been since Chen Mo has done a Chinese-style game?
Of course, there is no doubt that Chen Mo can control the Chinese style. A similar theme once made "The Legend of Martial Arts", as a PC game, it was quite popular at the time, and it also won an award from the game committee.
It's just that after entering the VR game stage, the games developed by Chen Mo are all going to all kinds of big scenes, and they are all based on Western fantasy style.
Maybe on the one hand, because he is better at it, and on the other hand, it is to better open up the international market.
After all, different cultures have different discourse rights in the whole world, and it is difficult for Chinese style games to be promoted to the world, not only because the development of the domestic game industry is relatively lagging behind, but also because Chinese culture is not popular in the world, and its influence is extremely limited.
If this topic really wants to be expanded, then the reasons are complicated, but in any case, even if a Chinese-style game is of good quality, it may not be able to eat in the world market, which is the current status quo of the industry.
So, can Chen Mo's new game change this state to some extent?
After all, with Chen Mo's current ability and Thunder Entertainment's current fame, developing a new game will never be satisfied just with domestic players.
Chen Mo's goal has always been the sea of stars.