Chapter 282: Heroes (Four Watches)

In the first version of "League of Legends", Chen Mo planned 25 heroes, five positions, and five heroes in each position, with the difficulty ranging from low to high.

At the beginning, "League of Legends" did not distinguish between the top lane, the middle lane, the jungler, the shooter, and the support, and at that time there was still the gameplay of the shooter walking in the middle laner, and the lineup and tactics of the passerby game were very chaotic.

However, during the S2 period, some of the top teams in Europe developed the "EU stream", that is, the splitting method of the top laner, mid laner, jungler, and bottom lane duo, which was accepted by Riot and became the official designated lineup configuration of "League of Legends".

There may be many people who want to scold the rigidity of this configuration, but its advantage is also very obvious, that is, it has found an official recommended lineup for League of Legends, and under the guidance of this recommended lineup, players can more easily get started, understand the lineup matching, and choose a relatively complete lineup.

It was very important for the promotion of League of Legends, and judging from the later developments, it was also the most suitable way to match the lineup of this game.

Just like RPGs have the "Iron Triangle of Tactics", although this routine is more rigid, it provides players with an easy-to-understand and very memorable ruler and framework.

For example, when a player asks Hero XX how to play, just tell him that this is a mid lane hero, and he can roughly guess what this hero does. But if you tell him that this hero can carry, support, and divide the belt, and he can play any way, then he will probably be confused.

Therefore, in the first version, Chen Mo popularized this kind of branch to players through the official setting, and used the branch as the main label to distinguish heroes, while traditional career positioning such as assassin and tank only existed as a note to help players understand the characteristics of the character.

In the initial version of "League of Legends", the 25 heroes that Chen Mo plans to develop are as follows.

On the road: Galen, Lava Behemoth, Teemo, Barbarian King, Weapon Master

Mid Lane: Annie, Cassadine, Dead Song, Card Master, Phoenix

Jungler: Nunu, Amumu, Juggernaut, Joker, Barrel

Shooters: Sister Good Luck, Ezreal, Ash, Mouse, Wayne

Supports: Soraka, Lulu, Bullhead, Piano Girl, Robot

There are many heroes in it that have undergone rework, and even the hero mechanics have been overhauled, such as the keg, which was originally a mid-laner hero, but was later changed to a jungler.

On the whole, Chen Mo doesn't plan to be the old hero, the reason is very simple, because the old heroes are more or less contrary to the LOL framework, either not fun, or too strong, which is not conducive to the balance and promotion of the game.

Overall, most of LOL's reworked heroes are more successful than the old version.

These 25 heroes were selected by Chen Mo after a certain amount of consideration, and the difficulty of getting started is from low to high, and the hero positioning is also different.

Some heroes, such as most of these five jungler heroes, are difficult to see in the professional arena due to the problem of hero mechanics, but they are all very easy to use, and novices need heroes like Nunu and Juggernaut to be familiar with jungler operations, so Chen Mo included them in the development plan of the first version.

Moreover, even if it is a hero in the same position, Chen Mo also tries to choose a different positioning, such as a jungler, there is a jungler like Amumu who completely relies on team battles, and there is also a jungler like Sword Saint who is more single-banded.

Of course, there are many more fun and showy heroes, but those are left for later development.

Chen Mo plans to release a new version every two months after the first version is launched, and each new version will put five heroes at a time, so that players have two months to digest it slowly.

……

Although the big framework of League of Legends has been finalized, there are still a lot of doubts about this concept draft.

The biggest question is, why use a brand new IP?

So far, whether it is the main creators of Chen Mo's team or the loyal players of Thunder Games, they all have a problem of saying that Warcraft is called, anyway, no matter what type of game they make, they all want to hook up with Warcraft.

Of course, their questions about League of Legends are also very reasonable: if there are ready-made heroes in Warcraft, why not? Why redo a new IP?

Although the slogan "Demacia" sounds quite emotional, it is not as strong as Azeroth's after all.

In this regard, Chen Mo explained it like this.

The game wants to capture the widest possible player base to the greatest extent, so the art style must inevitably be biased towards cartoon, Q version, and brightness, which is very conflicting with the realistic and relatively dark art style of Warcraft.

Moreover, "League of Legends" will become a new IP, which is also a very exciting world, just like "Dark", "Dark" does not follow the worldview of "Warcraft"?

Chen Mo's serious nonsense successfully dispelled most people's doubts.

After having produced "Warcraft" and "Diablo", Chen Mo's team had no problems in producing "League of Legends" in terms of technology and artistic level.

At that time, Chen Mo also had the intention of honing the team when he did "Diablo", and after the success of this third-person God perspective RPG, it became a logical thing to launch "League of Legends".

At present, the biggest difficulty lies in the numerical balance, but Chen Mo relied on the numerical ability that had already been in the second stage, and the memories obtained through the memory playback potion, and there was no problem in reproducing the entire numerical system.

After all, the numerical system of "League of Legends" is relatively clear, nothing more than attack, defense, magic damage, magic resistance, etc., and the numerical calculation formula is not too complicated.

In addition to Zhao Yunting and a small group of people responsible for the daily maintenance of the Thunder game platform, the entire team began to focus all their energy on the development of the new game "League of Legends".

……

The popularity of COG seems to be rising every day.

The map's creator, Raman Clive, has also played out his workaholic nature, making minor balance changes to the map every other week, as well as occasional major changes to the terrain and gameplay mechanics to make it a more complete map.

Although this change can't enter the country for the first time, there are also many enthusiastic players who are constantly carrying and sinicizing.

In China, many Warcraft players have become addicted to this map, and it has gradually become the most popular map on Warcraft, even surpassing the popularity of the ladder.

On the forum, there are more and more players discussing COG, and at the beginning everyone was disgusted, thinking that an RPG map should not occupy so many pages, but as COG became more and more popular, everyone became accustomed to it.

There are already many people who are leaving messages or sending private messages to Chen Mo, asking him to pay more attention to this picture, give some special recommendations to this picture, or open the ladder system of this picture.

Some people even hope that Chen Mo will cooperate with the original author of this picture and jointly build this picture into a new game content attached to "Warcraft".

For these suggestions, Chen Mo ignored them all.