Chapter 281: Detailed Settings (Three Changes)

Chen Mo is writing the "League of Legends Design Concept Draft", which is roughly divided into four parts.

The first part is the core fun and basic rules of the game.

The second part is map setting and game mechanics.

The third part, the hero setting.

The fourth part is about summoners and others.

In fact, the prototype of MOBA games is very simple, that is, playing around on a map, unlike RPGs and adventure games, which need to make a lot of levels.

But MOBA games are very complex in terms of game mechanics and balance, and from their appearance to their popularity, the game mechanics have been continuously improved, which eventually made MOBA games the most popular PC game genre in the world.

At present, the first draft of the design finalized by Chen Mo is roughly as follows.

In terms of game mechanics, there are four game modes: man-machine, matchmaking, ranking, and smash brawl.

Players must be taught as a beginner and upgraded to level 3 through man-machine training before they can play matchmaking mode.

Qualifying, on the other hand, requires players to have at least four heroes at Mastery level in order to participate.

There is a friend and mall system, where you can watch other players, and the mall system is to buy various skins and other value-added services.

In terms of summoner-related settings, players can check their own match records, ranks, and can view their own hero lists, talents, summoner skills and equipment and other game content.

The rank adopts the classic rank design, bronze to the king.

In terms of hero lists, each hero will have the concept of "proficiency", and only when the proficiency reaches a certain value can it be used to play ranked.

In the current plan, proficiency is divided into 6 levels, which are apprentice, beginner, proficient, expert, master, and grandmaster.

Players playing in different modes will increase the proficiency of the current hero as a limitation.

Only heroes who have reached the entry level of proficiency can be used to play matchmaking, and those who have reached mastery can be used to play ranked matches. As for the higher experts, masters, grandmasters...... It's used to pretend to be forced.

In terms of summoner skills, it is still more commonly used to sprint, heal, barrier, weakness, teleportation, flash, purification, ignition, and punishment. In Smash Bros., there will be markers (smashing snowballs) and clarity.

The equipment is relatively complicated, and it will be studied slowly during the research and development process, but some of the more classic equipment such as hats, ice staffs, hourglasses, etc. will be available, and the canceled Hellfire can also be considered for rearing.

In terms of maps, the classic summoner's rift is still used, but the map mechanics of S6 are still used, including various burst fruits, divination fruits, elemental dragon refreshes, and so on.

These new map mechanics will make the gameplay of the entire map more diverse, and add a lot of randomness to the fun, allowing players to speed up the pace of the game as they compete for map resources.

At the same time, Chen Mo considered slightly weakening the role of the eye position in the game, including increasing the price of the eye, reducing the duration of the eye, increasing the income obtained by the eye, and adding items similar to the "fog of trickery".

Due to the relatively solidified routines in League of Legends, and the role of vision is crucial, in high-end rounds and professional matches, vision suppression makes the game very boring, making the game lose its spirituality to some extent, and it is almost impossible for Ye Luzi to win again.

And Chen Mo wants more new routines and more dramatic game effects, rather than a team building a long-ruling dynasty with mechanized training.

There is also the most important hero aspect, Chen Mo will not make heroes in the original order of "League of Legends", but adjust the order of each hero according to his own needs.

In the first version of the game, Chen Mo plans to produce about 25 heroes, and the follow-up will be made with the progress of a new hero every 2 weeks, ensuring the freshness of players at the same time, and a step-by-step process, so that they will not contact too many heroes at once and be completely confused.

……

After writing the concept draft, Chen Mo called everyone to the meeting.

After a brief introduction to the general setting of "League of Legends", basically most people understand Chen Mo's design intention.

After all, there are two game prototypes of Chenghai 3C and COG, and everyone can roughly make up the final state of "League of Legends" after the production is completed, but there are some questions about the popularity and profitability of this game.

Qian Kun asked: "Uh, store manager, this game is completely free, it doesn't sell any combat power, and even the heroes are all given away for free, so can the profit be sustained only by skins?" ”

Everyone else has the same question.

Most of these people know the game types of Chenghai 3C and COG, but they are maps in "Warcraft" after all, and they have no profitability at all.

How to transform it into a complete game is not only a problem that GA is considering, but also a problem that the creators of Chen Mo's team are considering.

If you follow the production habits of traditional games, the best way is definitely to buy out + value-added services, first card when buying the game, at least recover the production cost by selling sales, just like the release of "Warcraft" at that time.

Charging entirely on skins is a very risky thing to do, but what if there aren't enough players and they don't buy skins?

Chen Mo explained: "Regarding this point, everyone must figure out the goal of the game "League of Legends". It's different from Warcraft, which is a game made for the RTS player base, which is already niche in the entire player base, so it can only support the game's revenue by selling sales. ”

"However, League of Legends is different. It's a whole new genre that targets the entire player base. ”

Everyone was blown away, the whole player base?

That's a bit of an exaggeration, isn't it?

It means that when the time comes, whether you play RPG or FPS, you will like the game "League of Legends"?

Everyone was a little unconvinced.

Of course, out of respect for the boss and attachment to the bonus, everyone put on a "yes, yes, yes, you are right" expression.

Chen Mo smiled and didn't care.

Indeed, when MOBA games first appeared, only a few people could see the potential behind them, and even some boutique game producers in large companies did not have a correct understanding of its prospects.

Otherwise, Ice Frog and Blizzard would not have parted ways.

Regarding the follow-up development plan of "League of Legends", Chen Mo didn't want to say too much. After all, the time is not yet ripe, and talking too much is like bragging and pouring chicken soup, which is completely unnecessary.

Pouring chicken soup is something that only poor B bosses do, and Chen Mo can now use money to buy the loyalty and enthusiasm of all employees.

Chen Mo looked at everyone: "If you don't have any doubts, then let's start working." The development period of the first version is three months, and we will make the initial version of League of Legends before the Chinese New Year, including all 25 heroes. ”