Chapter 280: Cancellation of Runes and Hero Fees (2nd Update)
It's been decided to do League of Legends, but how to do it still needs to be considered.
Strictly speaking, League of Legends is a very commercially successful game, but there are some flaws in terms of balance and competitiveness in order to improve commerciality.
It has been able to stay popular for several years, relying on constant updates to bring new feelings to players with such frequent changes, so as to dilute the imbalance of the game itself to the greatest extent.
Regardless of whether this method is an optimal solution or not, at least it solves the problem well.
Let players play with new strong heroes every time they update the version, so as to have different fun.
In Chen Mo's view, the reason why "League of Legends" in the previous life took this route is very complicated, but the most critical reasons are nothing more than two reasons, one is the positioning of the game itself, and the other is the corporate characteristics of the R&D company and the operating company.
From the perspective of positioning, "League of Legends" is a game with the ultimate purpose of mining, expanding, and unifying the market, and trying to reduce the difficulty of getting started (even at the expense of the balance of the game itself), which is for this purpose.
Therefore, the follow-up operation strategy and version update must continue this purpose, which has been set from the very beginning and is in the same vein.
In terms of company characteristics, Riot was not a big company with deep pockets at the beginning, and it also slowly developed with the game "League of Legends", opening up the market, developing games, and asking for money everywhere, so it also had to consider the game's ability in terms of revenue.
This is the same reason that Chen Mo had to do some krypton games at the beginning.
As for the operator, I won't explain it, whether it loves to make money or not, everyone on the earth knows it.
Of course, after the success of League of Legends and the fact that Riot was not short of money, it began to think more and more about transformation, such as canceling the level cap, canceling the rune system, and so on.
It is even considered to completely abolish the fees charged by players for the game "League of Legends", and completely use various events and peripherals as a profit point (just like traditional sports).
"League of Legends" has several major versions in Chen Mo's previous life, and each major change will make the whole game change a lot, and which version to make needs to be carefully considered.
……
In his studio, Chen Mo began to write the design concept draft of "League of Legends".
This concept draft is probably the longest he's ever written, and while he's familiar with most of the League of Legends game, he still has to think twice about the trade-offs he has to make.
The most important point is what the final form of this game should look like.
In terms of purpose, Chen Mo is now highly consistent with Riot in his previous life, what he wants now is a MOBA game with extremely low difficulty to learn, to become a phenomenal hit game, to dominate the PC game market for a long time, and to cut off the living space of any other MOBA games that may appear.
Therefore, the "League of Legends" that Chen Mo wants to do must also be a relatively simple game.
If it is complicated, it may become a simpler MOBA game to seize the market and fail to achieve the effect of total domination.
Second, how competitive and balanced should the game be?
In the previous life, League of Legends was criticized for its talent and rune system at the beginning of its birth. The rune system, in particular, makes the game somewhat unfair, as it allows players of different game durations to enter the same game with a disparity in power.
Of course, the rune system has its own meaning, such as:
1. Provide players with a sense of growth and long-term pursuit.
2. Match different runes for different heroes to create a variety of gameplay.
3. Make money.
Later, however, Riot also removed the rune design when it was revised.
Chen Mo's decision was that in the first version of "League of Legends", he would retain his talent and cut down the runes.
The player's level cap is still 30, but all talents will be unlocked within 10 levels. In other words, as long as the player works a little hard to reach level 10, he will not have any gap with other players in terms of attributes.
This is also matched by the change in revenue content: all heroes are free, and all revenue comes from skins and other value-added services that do not affect combat power.
Cutting the fees from runes and heroes will definitely have a certain impact on the revenue capacity of "League of Legends", but Chen Mo knows very well that this has more benefits.
Make League of Legends an absolutely fair competitive game, and that way, its professionalism will get on the right track sooner.
The reason why Chen Mo dared to do this was that he was in a different situation from Riot at that time, and if Riot started against the wind, then he started with a tailwind.
Riot had to think about the profitability of the game, but Chen Mo didn't.
Chen Mo now has very abundant R&D funds on hand, and even if the R&D funds are not enough, he can just make kryptonite games, and there is no need to use "League of Legends" to collect money from players.
In the first half a year or even a year, it doesn't matter if "League of Legends" doesn't make money at all, anyway, as long as you can pile up the number of players and create a prototype related to e-sports, then it will be difficult to make money in the future.
In other aspects, Chen Mo considered following the big framework of "League of Legends" in the S3 period and made some adjustments.
The S1 and S2 of "League of Legends" are equivalent to the initial creation and development period, and it is only in S3 that they truly form their own style and have a wide impact all over the world.
Especially since the third season, "League of Legends" has begun to appear a large number of heroes with LOL characteristics, such as: Jace, Zyra, Bright Moon, Rengar, Dark Führer, Kazik, Spider Queen, Robbery, Hammerstone, Zach and so on.
These heroes are all typical heroes who take into account the hero mechanics and operability, and it is precisely because of these heroes who can "show" that "League of Legends" has a strong vitality, so that it has a complete explosion in the S3 period, and finally establishes its dominance.
If heroes like Amumu, Stone Man, and Galen are the cornerstones of "League of Legends", then these "Sima" heroes who can show off are the face of "League of Legends".
It is these heroes who can show off that make this game cater to the vast majority of players and have a long-term vitality.
Of course, the "League of Legends" that Chen Mo wants to do is definitely different from any version in his previous life.
Chen Mo even considered comprehensively adjusting the entire numerical balance system of "League of Legends", so that the vast majority of heroes can be useful, so that the routines of the entire game become more diversified.