Chapter 153: Lecture on the Exchange of Internal Experience in Imperial Entertainment (3/17)
After roughly explaining the design ideas, Chen Mo began to assign work to the three people.
In fact, after doing it, everyone is already very familiar with the work they are responsible for, and basically they don't need Chen Mo to say too much, they all know what to do.
Chen Mo emphasized the background of the story.
In fact, there is IP.,Its original work is the same name written by the Japanese writer Dream Pillow Tapir.,It's just that the influence of this one in China is very general.,The biggest role is that the story in it constitutes the main plot structure of this game.。
Of course, the number of words in the original book is a lot, and Chen Mo doesn't need to bring this out, he just needs to write out the synopsis of the story and make it up to Zheng Hongxi.
In addition, the original work is actually born from the folklore of the Heian period, based on the fact that most of the monsters and characters in it are prototypes, so for Su Jinyu and the three of them, it is not difficult to understand.
After the work was assigned, the three of them went to work separately, especially Zheng Hongxi, this was his first time writing a Japanese-style plot, and there were a lot of materials to prepare.
As for Chen Mo, he still has the same control over the quality of the entire game as before.
Back in the studio, Chen Mo used the memory playback potion and began to produce the original line drawings of various onmyoji and Shikami.
Abe Haruaki, Kagura, Gen Boya, Eight Hundred Bhikshunis.
The Great Tengu, the Sake Swallowing Boy, the Lord of Arakawa, and the Ibaraki Boy......
In fact, in the subsequent version updates, new Shikigami have been added, and the final number of Shikigami is close to 100, which is the so-called "Hundred Ghost Night Walk".
But there is no need for the first version to release so many gods, about 70 is enough, enough to support the entire game content.
Chen Mo first gave the setting line draft, positioning and skills of each Shishen according to the memory of his previous life.
These are the core fun.,Its combat system is very rich.,And the setting of each Shigami fits perfectly with its skills.,The level in this regard basically surpasses other card mobile games in China.。
Like the snowmaiden's blizzard, the three-tailed fox's red face and angry hair, the trickle of the pepper picture, etc., the skills are perfectly matched with the setting and background story of the god itself, and after eating the same god, the skills can also be upgraded, with different royal souls, making the choices of the entire lineup more diverse.
One of the major features is that it is a content-based product with a very distinctive style and a very high degree of completion.
Strictly speaking, the core is not new, it is still a card game at heart, and the gameplay is very similar.
In fact, it is not a phenomenal mobile game in China, but its entire game architecture is very complete.
It didn't overhaul the stats and gameplay, but it was successful because it packed a lot of content around the theme of Onmyoji.
In terms of art, the UI, original art, and model are very delicate and highly unified, which makes the whole game feel very integrated.
In terms of music, the background music and voice acting are superb, making it easier for players to immerse themselves in the story.
In terms of plot, there is a wonderful story as a blueprint, each character/monster has its own story, and the real animated plot and text biography of Onmyoji have reached hundreds of thousands of words, and it is still expanding.
Therefore, the real success lies in the plot and content, when other card mobile games are still in the stage of "rubbing IP", "buying IP" and "forcibly setting IP", they have achieved a high degree of unity of content and theme, reaching the level of "I am IP", which is also the main reason why it can become a phenomenal card mobile game.
For Chen Mo, in order to make this game in a parallel world, he must also grasp this point.
This game can be a cheat, it can be very liver, it can play a single game, these shortcomings don't matter, but the advantages must be grasped, that is, let its content crush all other card mobile games.
……
While Chen Mo was busy making, the other designers were not idle.
Imperial Dynasty Mutual Entertainment Headquarters.
In the conference room, PPT is being shown on the projection screen, and the content is that the speaker is Qiu Bin.
There were a lot of people in the conference room, basically B- and C-level designers and assistants from Imperial Dynasty Mutual Entertainment, and these people were listening attentively, for fear of missing something.
Qiu Bin's spirit seems to be very good, and he is talking eloquently.
He led the research and development, the monthly turnover has reached 45 million, occupying the top of the best-selling list of mobile games, in the field of mobile games, his popularity has been greatly improved, and his status within Imperial Mutual Entertainment is also rising.
The previous bet with Chen Mo made him almost resign, but fortunately, Lin Zhaoxu gave him enough trust and asked him to take the lead in developing a similar game, which led to an explosion.
In fact, Qiu Bin himself is a relatively smart person, although he is not innovative enough, but he is more than calm, and after being defeated, he also devoted himself to studying the success.
In the process of development and operation, Qiu Bin has also understood the core of this game more and more thoroughly, and now Qiu Bin is confident that he should be the designer who understands the mode of this card game most thoroughly.
Except for Chen Mo, of course.
This time, Emperor Interactive Entertainment organized a lecture, and it was also hoped that Qiu Bin could popularize the experience of R&D and operation in the past year to other designers, and further consolidate the advantages of Emperor Dynasty Interactive Entertainment in the field of mobile games.
On the podium, Qiu Bin talked eloquently at the PPT.
"I've already analyzed the core fun of card games, which is actually to build up the player's recognition of the value of cards, and of course, this is basically something that all designers who have studied card games can understand. So, how do you fight your way through the many card games? ”
"For the successful experience of other similar card games, I have summarized three key words, which are fragmentation, low cost, and big IP."
"The so-called fragmentation means that we need to plan and limit the player's game time in terms of gameplay, try to reduce the player's daily game time, and at the same time break up a large chunk of time, so that players can make full use of the fragmented time."