Chapter 22 Experience Store Pricing

Early in the morning, Chen Mo received a message from Lin Mao.

"Chen Mo, my game is ready to be launched tomorrow, the name of the game is 'Storm Knight Adventure', I sent you a copy of the installation package, you can play it. Also, how's your own game development? ”

Chen Mo replied: "Okay, I'll play." My game is quite smooth, basically completed, and I am going to put it in the experience store in the past two days to collect player feedback. ”

Lin Mao: "What? Done? It's only been three months! You're on a rocket??? ”

Chen Mo: "Casual games, but not big. I'll send you an installation package in two days to play. ”

Lin Mao: "Okay, let's give each other opinions and make progress together." ”

Chen Mo received the game installation package from Lin Mao and installed it on his mobile phone.

"Storm Knight Adventure", the installation package is 94MB, and the icon is a small man with a sword.

This game, Lin Mao has been developing for nearly half a year before, and after listening to Chen Mo's suggestion, it has been revised for nearly three months, plus testing, fine-tuning and preliminary preparations for the application market, which has been delayed until now.

In comparison, Chen Mo's development of "Plants vs. Zombies" was much faster, and Chen Mo made the entire game in Lin Mao's fine-tuning time.

Enter the game.

Chen Mo has already played this game before, and this time, the installation package has some subtle optimizations in terms of scenes, characters and gameplay, but it is not obvious, and only people like Chen Mo who have a keen sense can feel it.

It seems that Lin Mao is still very willing to work hard in terms of game experience.

In addition, according to Chen Mo's suggestion, Lin Mao made some major changes to the gameplay of this game.

One is the rework of the combat system, which adds a lot of new content while retaining the essence of the original combat system. One of the highlights is the addition of the new combat ability "Storm".

The protagonist is a knight who can control the power of the storm, whether it is a strong wind that slows down enemies and reduces their vision, a torrential rain that slows them down and causes minor illnesses, or a terrible hurricane that blows away miniature enemies.

Several Small Storm Abilities are Residential, while Large Storm Abilities require energy to be used.

At the same time, the types and characteristics of monsters have changed for the new combat system. Different monsters are restrained by different storm abilities, and are also resistant to some storm abilities.

For example, a monster with heavy armor has little effect on it from the wind, and a hurricane can't blow it, but a torrential rain can make the ground muddy, greatly slowing its movement, and will also produce "disease" and "rust" effects, slowly reducing its combat power.

Chen Mo was more appreciative of the modification of the combat system, obviously Lin Mao did not stick to Chen Mo's suggestion, but made some innovations according to his own ideas.

Moreover, the core combat ability of "Storm" is directly reflected in the title of the game, which is also very smart in Chen Mo's opinion.

"Storm Knight Adventure", the name of the game makes it clear what the game is about at first glance, and at the same time there is a certain amount of suspense, which is very helpful to attract players in.

Another major change is a massive rework of the game's branching story, which has been changed from a single ending to a four-ending ending, and the player's choices during the game will determine which ending he plays.

Ending 1: The knight defeats the dragon and rescues the princess, becomes a hero, and lives a happy life with the princess.

Ending 2: The knight fails to save the princess, and finally dies with the dragon with grief and anger.

Ending 3: The knight defeats the dragon, but instead of killing it, he makes a pact with it, and the dragon becomes the guardian of the kingdom.

Ending 4: The knight defeats the dragon, but faced with the temptation of treasure, he becomes the new dragon.

Chen Mo had the GM tool sent by Lin Mao in his hand, and he could directly adjust the character attributes, so it only took three hours to experience it, and he watched all four endings.

If it's a normal game, it will take at least 6~8 hours to get through this game, and if you want to experience all four endings, this time will be doubled.

Of the three suggestions given by Chen Mo, Lin Mao adopted two, and Lin Mao did not adopt the ultra-difficult one. In Chen Mo's opinion, this choice is quite smart, because these three suggestions are not completely compatible, and Lin Mao's choice is correct.

In Chen Mo's opinion, this game needs luck to become a super hit game, but there is nothing wrong with a small fire.

Chen Mo sent a message to Lin Mao: "I've played all the games, it's very good, it's definitely going to be popular." ”

Lin Mao quickly replied: "Then borrow your auspicious words, I have to be busy with the game launch in the past two days, and in two days, I will go to your store and play your game." ”

Chen Mo replied: "Okay, then it's decided." ”

After lunch, Chen Mo took a nap for an hour, got up at 2 o'clock in the afternoon, and prepared for the official business.

Before the experience store officially opened, Chen Mo still had some preparations to do.

One is to check whether the various equipment in the experience store is normal and check whether the game is installed.

The other thing is to set the pricing for the experience store.

For the pricing of the experience store, the designer has 100% decision. Chen Mo can be set to be free, and anyone can experience it for free.

However, there is a problem with setting it to free, that is, what should I do if Chen Mo's game becomes popular in the future?

If Chen Mo develops some large-scale online games in the future, and many people play them all day and all night directly in the experience store, or even completely occupy a computer, it will be boring, and it will only make most people unable to experience the game.

Free first and then price increase? No, it doesn't.

It is best not to change the price of the experience store easily, and the price can be reduced, and if the price increases, it will definitely make the old players unhappy.

Originally, it was just an experience store, and there was no pressure on profitability, and Chen Mo didn't want to control the number of people in the experience store by raising prices in the future.

So, you have to charge from the start, and it can't be too cheap.

Even if there are too many people, limit the amount of time everyone can play.

In this world, the price of Internet cafes in the imperial capital is basically 3~10 yuan, and 3 yuan/hour Internet cafes are basically the lowest line, and there are very few of them.

Of course, there are more high-end ones, but they are all for local tyrants, and Chen Mo still has to consider the acceptance of most players.

In the end, Chen Mo decided to set the price of the experience store at 5 yuan/hour, because Chen Mo's experience store environment is better than that of ordinary Internet cafes, and it is much more spacious.

This price is definitely expensive at present, but Chen Mo will always stick to this price in the future, and when he makes more and more high-quality games, this price will be very conscientious.

The drinks in the experience store are basically sold at market prices, and they are not more expensive, and Chen Mo doesn't care about this little profit.

If the experience store is full, then each player will be limited to a maximum of 4 hours to play, and after 4 hours, go offline and queue up again.

The store is open from 10 a.m. to 8 p.m., and it is not possible to stay overnight or charter a flight.

Everything was set up, and at 2:30 p.m., Chen Mo's experience store officially opened.