Chapter 21 Art and Music
After the adventure mode was set, Chen Mo continued to devote his energy to other gameplay methods such as mini-games, puzzle-solving mode, and survival mode.
With the accumulation of adventure mode, these other modes are relatively easy, and they are completely physical work, and Chen Mo doesn't have to work as hard as before, playing while doing it, and it took less than a week to do all the other modes well.
Features such as the Zen Garden, Illustrated Books, Achievements, and Shops are even simpler, taking three days to complete.
Chen Mo finally spent another 3 days testing it, going through all the adventure modes, and then looking at the other modes to see if there were any unknown bugs, and modifying a few details.
So far, Chen Mo has basically done it day and night, and it took more than a month to finally make the main part of "Plants vs. Zombies".
In the previous life, the game "Plants vs. Zombies" was made by a designer, an artist, a musician, and a programmer for 3 years, but most of this time was constantly changing the design scheme and optimizing the user experience, and constantly polishing to make such a high-quality game.
For Chen Mo, he doesn't need to write code, nor does he need to do too much numerical tuning, let alone find inspiration, change the design, and completely copy it, and it took a month, which is enough to show that game development is not as simple as most people think.
That's not the end of it, though.
Now the game,The gameplay is basically complete.,But the art resources are all free alternative resources on the editor.,The style of painting is seriously inconsistent.,Many models and original paintings are not the right size.,It looks like a garbage mountain.,It's not an exaggeration to describe it as miserable.。
Moreover, the whole game does not have any music or sound effects, and there is no tension at all when playing, and the sense of impact during combat is almost zero.
Chen Mo's next time is to improve the quality of art and music to the level of his previous life.
Fortunately, Chen Mo has already written down the images of those plants and zombies, and there are sketches stored on the computer, and the next job is to complete it. However, this process is more painful, Chen Mo has to draw the whole process by hand, and he has to adjust his movements by himself.
There are more than forty kinds of plants, more than twenty kinds of zombies, and each plant and zombie has its own movements, which is not a small amount.
But fortunately, the original paintings of these plants and zombies are relatively simple, especially the appearance of many zombies can be reused, so it is not too much.
Chen Mo's current original painting level is not high, but after all, the painting style of this game is relatively cartoonish, and the lines and color matching are not too complicated, so Chen Mo can still handle it.
Of course, Chen Mo can also spend money to find someone to do it, but Chen Mo has to explain his needs in detail with other painters, not to mention that Chen Mo may not be satisfied with the things he makes, so he thought about it for a while, gritted his teeth, and did it himself.
On average, Chen Mo was able to complete a plant and a zombie in a day, plus the interface, loading maps and other resources, it took Chen Mo a total of nearly a month and a half to get all the art resources done.
After that, it's music, sound effects.
After Chen Mo ate the skill book, the music and sound skills are now 10 points, and it is definitely impossible to say that he made it out of thin air, but it is not difficult to restore the classic BGM.
The BGM of "Plants vs. Zombies" also belongs to the classic BGM, and many melodies are still remembered clearly by Chen Mo until now, although they can't be 100% restored, but at least they can be godlike.
However, Chen Mo can't remember some of the more unpopular gameplay and BGM of the system very clearly.
Beginner guide, preparation interface, classic scene, dark night scene, boss battle scene, Zen garden...... Chen Mo can basically recall these classic BGMs, and he simply synthesized a few BGMs according to the melody of his previous life, which can basically be godlike.
As for the less important BGM, Chen Mo had to find some free resources for casual games in the editor to make up for it. He was looking for some styles that were relatively close, so they weren't too inconsistent.
As for the sound effects, Chen Mo can only find them in the editor, but fortunately, there are a large number of sound effects in the editor, as long as you can endure the egg pain, you can always find the same.
It took Chen Mo another two weeks for music and sound effects, and he was basically satisfied.
Chen Mo tested it for more than a week, played it repeatedly, and fine-tuned some things that he felt were inappropriate, and finally, this game was officially developed, and it took more than three months in total.
Chen Mo packaged the game that had been tested, and the size of the final installation package was 127M, which was slightly larger than in the previous life, but it didn't matter, this amount of resources was already very small for the game industry in the parallel world.
Chen Mo has prepared installation packages for two platforms for this game, both the PC platform and the mobile phone can be downloaded and installed, the account data can also be interconnected, and there is also a simple ranking function.
The last step is the question of what account the player uses to log in.
Chen Mo basically didn't think much about it, and directly chose to use his company's official account, which is the "Thunder Game Pass".
In fact, Chen Mo has other options, he can let users link their social platform accounts, or use the accounts of the Imperial Dynasty game platform.
Imperial Dynasty Interactive Entertainment is the largest channel provider and developer in China, and most players have Imperial Dynasty game platform accounts.
Moreover, Imperial Dynasty Mutual Entertainment also allows other games to use their own platform accounts to link logins, and many designers are troublesome and directly use the accounts of the Imperial Dynasty game platform.
If you log in with this account, it is very convenient for players, and Chen Mo's game can get more users.
Many players are too lazy to re-register for passes, verify their phones and IDs, and even this step can cause player churn.
But Chen Mo still decided to use the "Thunder Game Pass", even if he sacrificed some users.
The reason is very simple, whether it is associated with a social platform account or using an Imperial Dynasty game platform account, Chen Mo is subject to others, even if the Imperial Dynasty game platform does not earn a penny, it is a loss for Chen Mo.
These player data is a very valuable asset, Chen Mo will have to develop a lot of games in the future, he will have to start a war with these monopoly channel providers sooner or later, rather than tearing his face halfway, it is better not to have too much to do with it at the beginning.
The game is finished, and it can't be hung up on the app store for the time being.
Because Chen Mo is not sure whether the tastes of players in the parallel world are still the same as in his previous life, if there is a difference, then this game still has to make some adjustments.
Chen Mo installed "Plants vs. Zombies" on the computers and mobile phones of the experience store, and planned to see the players' reactions first, and then decide on the subsequent promotion strategy of the game.