Chapter 201: VR Version Dark? (5th Watch)

After explaining the new version of Diablo and the design ideas of Don't Starve, everyone started to get busy with their work.

Chen Mo's main focus is still on "Diablo", and he has to check the new scenes, new professions, and new plots of the expansion, so he is still busy.

Zheng Hongxi and Qian Kun were in charge of the specific work of the expansion, while Su Jinyu took a small group of people to develop the game "Don't Starve".

In the previous life, the response to "Diablo 3" when it was first released was not good, and a large number of players lost in a short period of time, especially "Diablo 2" Zhuyu in front, many old players did not admit that "Diablo 3" was the orthodox sequel to "Diablo 2", and the evaluation collapsed.

The situation did not improve until the release of Scythe of the Soul.

Before the expansion's release, Diablo 3 had a non-negative Metacritic player rating of just 41%, but after the expansion's release, that number rose to 72%.

After the release of "Scythe of the Soul", the reputation of Diablo 3 players has increased tremendously, and it can be said that Diablo 3 before and after the release of the expansion pack are completely two different games.

And the way to save is to rely on the points analyzed by Chen Mo before.

Ladder leaderboards have been added, the pinnacle level cap has been removed, the auction house has been closed, new scene color schemes have been changed, new ways to play have been added, difficulty divisions have been redefined, and new season modes have been added......

These moves allowed players to rediscover the joy of Diablo 3 and brought Diablo 3 back from the brink of death.

In the parallel world, although Chen Mo has made a lot of changes to "Diablo 3", making it close to the level of "Diablo 2" in terms of artistic level, there is still a risk that this game will be weak in the future.

In fact, the most important reason is that players' tastes have changed. Diablo 2 is a classic design that has set countless precedents, which is true, but it is also important to consider that there were no strong competitors at the time, and there are many emotional elements in the nostalgia of veteran players.

If you really make a high-definition version of "Diablo 2" locally, it may not be successful, after all, the entire market environment is completely different.

In Chen Mo's previous life, the original team of "Diablo 2" also produced "Torchlight" after leaving Northern Blizzard, and on STEAM, there are also games such as "Dawn of Terror".

However, whether it is "Torchlight" produced by the original team or "Dawn of Terror" with a very "dark style", it is far less successful than "Diablo 3", which can be said to be far behind.

The reasons for this are complex, but the "changing times" is obviously a very important one. Times are changing, and it is obviously not possible to look at problems in the way of carving a boat and seeking a sword.

The Soul Snatcher version of "Diablo 3" was the most successful third-person RPG launched by Blizzard at the time after learning its lessons, so Chen Mo also had to absorb some of the essence of the version of "Soul Snatcher", so as to extend the life of "Diablo".

As for the game Don't Starve.

Just like when he was making "Lifeline", Chen Mo hoped that Su Jinyu and others could have some fun and get some inspiration in the process of making the game "Don't Starve".

Therefore, Chen Mo did not give too many specific settings, but first let them consider the various settings in this game by themselves and give full play to their imagination.

In Chen Mo's previous life, "Don't Starve" was an indie game, but it was definitely not a niche.

The online version of Don't Starve has sold 5 million copies on Steam, and after logging into the TGP platform, the sales exceeded the million mark in two weeks, and the sales exceeded 5 million in the first month.

As a boutique stand-alone game, there is no doubt about the charm of "Don't Starve", Chen Mo made this game to test the acceptance of players in this world for open world and sandbox games, and by the way, find something to do for his employees, so that they will not be idle.

……

While developing the new version of "Diablo" and "Don't Starve", Chen Mo is also busy with the overseas version of "Diablo".

With the previous cooperation of "Warcraft", the person in charge of Meteorite Technology did not try to bargain with Chen Mo this time, and the two sides quickly finalized the development of the overseas version of "Diablo".

The main reason is that there is a successful precedent of "Warcraft", and the results of "Diablo" in China are very eye-catching, so there is nothing to worry about on the side of Meteorite Technology.

The promotion strategy is still the same as before, and the global sales will be launched simultaneously.

With the previous "Warcraft" paving the way, all the work has been carried out smoothly, and Chen Mo is more relieved, only occasionally asking questions about the translation, trying to ensure that the English version can better reproduce the spiritual connotation of the game "Diablo".

Chen Mo doesn't pay too much attention to the performance of "Diablo" overseas, anyway, even if it can't become a hit, it will definitely not be bad, and the top priority at the moment is to do a good job in the new version of "Soul Snatcher" first.

……

On this day, Chen Mo was busy and received a phone call.

It turned out to be Xu Xiaojun, the person in charge of the game promotion channel of Imperial Dynasty Mutual Entertainment, called.

Chen Mo was stunned, what was he calling for?

The two of them had contact before, that is, at the time of the bet in "My Name is MT", Lin Zhaoxu asked Xu Xiaojun to negotiate with Chen Mo about the recommended position.

But after that, the two of them have not been in touch, after all, everyone knows very well that Chen Mo's ambition is not small, and he and the imperial dynasty are natural enemies.

Chen Mo picked up the phone: "Hey? ”

Xu Xiaojun said: "Hello, Mr. Chen Mo. That's right, I called this time to discuss cooperation with you. ”

Chen Mo: "Cooperation? ”

Xu Xiaojun said: "Yes. That's right, your Diablo is selling very well, I wonder if you have any ideas for changing it into a VR game? ”

Chen Mo said: "I don't have this plan for the time being, if there is nothing else......

Xu Xiaojun hurriedly said, "Wait a minute, listen to our thoughts first." In fact, the world view of "Diablo" is relatively dark and desperate, and the atmosphere of the whole game is very immersive. Considering that the player plays the role of a hero who saves the world in this game, the coolness of monster farming is very strong, so this game is more suitable for making a VR game. ”

"Imperial Mutual Entertainment hopes to cooperate with you to create a VR version of Diablo. Of course, considering that you are the creator of this game, we will fully respect your creative opinions. ”

"You don't have the ability to develop VR games on your own, and you're short on funds, so we're looking to arrange for an S-level designer to work with you to create a VR version of Diablo, what do you think?"

Chen Mo was silent for a moment and said, "I don't think it's good. I'll be working on a VR version of Diablo myself, so I won't have to worry about it. ”

"Don't be in a hurry to refuse, hey?"

Before Xu Xiaojun finished speaking, Chen Mo had already hung up the phone.