Chapter 200: New Version and New Game (Four Changes)

Chen Mo began to explain some basic information about the new version.

"The new version is called 'Scythe of the Souls', and this time in terms of game content, two new classes have been added, the Holy Army and the Necromancer. There is also a whole story chapter in the game's plot chapter, and at the end the protagonist will enter the chaos realm and fight the final boss. ”

"In addition, there are side plots, including the jeweler Shen Lao, the blacksmith and the three mercenaries, all of which will have their own side plots."

"Of course, the plot is mainly to enrich the content of the new version, and the main changes are not here."

"Then there are some additional additional systems, including enchantment shaping, pinnacle levels, expert mode, and more. These things are not difficult for everyone to look at the concept draft. ”

"The most important are the two new ways to extend the player's playtime, and it is expected that these two new ways will continue the life of Diablo for at least a year or two."

"Uncharted system and season system."

"The so-called secret realm system is the most efficient way for us to give players the most efficient way to brush up."

"In fact, players don't care about the plot at all at this stage of playing, all they want is to brush it up, and it doesn't matter where they brush it at all. So we use the secret realm system to give them a shortcut to brush up and save them time. ”

"The season system is the equivalent of a ladder. It's just that the way to rush to the sky is different from Warcraft. Considering that in this game, the character who plays first has a lot of advantages over the character that plays later, everyone must start from 0 at the start of the new season, so as to ensure that all players are on the same page. ”

"The time of the whole season is about 3~6 months, and the specific time can be adjusted freely according to the player's progress."

"That's the general situation, do you have any questions?"

After Chen Mo finished speaking, he observed everyone's reactions.

Everyone looked at each other. Obviously, most people are far more interested in new stories and classes than in this inexplicable secret realm system and season system.

Su Jinyu said: "Uh, store manager, there is no doubt that the new plot chapter and new profession must be done." I'm a little skeptical about Mysteries and Seasons, but will this really extend the life of the game? I thought you were going to open up the game editor to players like Plants vs. Zombies and Warcraft. ”

The others also nodded, obviously they all had the same thoughts as Su Jinyu, but they were too embarrassed to say it.

Chen Mo smiled: "It's different, the core fun of the game "Diablo" is to brush and brush, and the maps are randomly generated, even if they are open to players, they can't do any new tricks." ”

"Let's be clear, why are today's players tired of it? Because they lost their purpose. ”

"In other words, players are currently obsessed with brushing just because they haven't gotten tired of playing yet, and for those who have already farmed key equipment but have no time to go next, they don't know what to do, and that's the deadliest problem."

"Seasons and ladders are a competitive mechanic that allows players to compete against each other and give players a clear goal. The Mysteries system is an aid, allowing players to skip those tedious steps and brush up with maximum efficiency, minimizing their irritation. ”

"As for you to ask, is there a way to extend the life of Diablo once and for all, like the Warcraft Editor? I can only regret to tell you that no. Because this is a brush-by-brush game, the people who remain now are hardcore players, and we have to take care of the feelings of these people. ”

"Any questions?" Chen Mo looked at everyone.

Obviously, everyone was still a little confused, but the vast majority of people had already understood Chen Mo's intentions.

As for whether this intention is correct, no one will argue with Chen Mo, because he is the boss. As long as the boss knows what he's doing.

After seeing that everyone had already understood, Chen Mo continued to open the next document.

Don't Starve design concept draft.

At the beginning of the concept is a relatively simple concept art, with a small, gray-haired figure sitting by a fire, surrounded by trees, grass, and a menacing spider.

On the moon in the upper right corner, there are two somewhat strange words written: Famine.

When I saw the name and the concept art, everyone was confused.

"Famine? Uh, the kind of famine that starves to death? ”

"The style of this picture is also too weird, how does it feel like the style of an indie game?"

"yes, it's not like a commercial game, it looks like it's niche."

"The store manager, this is enough money, and you want to play tickets?"

"Let's see what the store manager has to say."

Everyone was waiting for Chen Mo's explanation.

Chen Mo explained: "First of all, as everyone guessed, the nature of this game is a bit similar to an indie game. I've already said before, this game is for everyone to practice and regulate their emotions, it's very easy to do. ”

"A quick summary of how this game is played. This is a wilderness survival game, the rules in this world are absurd, technology, magic and strange creatures coexist, of course, there is an inherent logic of rules. ”

"The only goal is to stay alive, kind of like the survival mode of some games. The difference is that we want to make a very rich item system, players can collect stones and branches on the map, make tools to hunt, and finally build their own camp, step by step from scratch. ”

"You can think of it as a sandbox game."

"Of course, as a survival game, the protagonist faces a variety of threats at all times, including darkness, climate, monsters, and more. If you're not careful, you'll die. ”

"In this game, we want to try to recreate the state of an isolated person in the wilderness, who can die of starvation or survive, everything depends on the player's actions."

"That's the general idea, do you have any questions?"

Chen Mo looked at everyone.

Su Jinyu said: "I feel like a good game, and I'm very interested. ”

Qian Kun frowned and said, "Store manager, I don't understand a little, what is the selling point of this game?" Although it seems like a pretty cool game, it always feels like it's niche and doesn't sell a lot of copies. ”

Chen Mo replied: "It makes no sense to speculate on the sales of the game before it is made. The core driver of this game for players is 'survival', and every player has to try their best to survive in this absurd world, and live better and better. ”

"This desire to survive, and to explore and collect in the open world in order to survive, is a very interesting way to play."

"As for whether it is particularly niche or not, it doesn't really matter if it will be popular, you can develop this game with the mentality of playing tickets, but you have to enjoy the process."