Chapter 497 - A Game Tailored for Switch (2nd Update)

Super Mario Odyssey has a total of 17 scenes, including the country of hats, waterfalls, sand, lakes, forests, and more, each of which has a certain number of moons, and more will be unlocked after clearing the level.

In Super Mario Odyssey, the total number of all moons reaches more than 860, and the number of gold coins and special currencies is even higher. These elements are hidden in various hidden locations on the map, and a large number of memory replay potions are required to reproduce them.

Fortunately, Chen Mo had stockpiled a lot of goods before, so it was enough, otherwise he would have to plan the level from scratch little by little.

Super Mario Odyssey is a box game, each small scene is relatively independent, so it is not particularly complicated to do, and after planning the location of all the props and cloth monsters, the difficulty of development is greatly reduced.

When writing the design concept draft, Chen Mo felt that the various elements were very complex with the help of the memory playback potion, so you can imagine how much energy it takes to make it?

In addition, there are a lot of easter eggs hidden in the game. For example, in Metropolis, this level is filled with Donkey Kong Easter eggs. For example, the taxi in the city, the license plate is 1981-ND, which is supposed to commemorate the debut of Mario and Donkey Kong in 1981.

In addition, there are a lot of background music in Super Mario Odyssey that are also easter eggs, such as the mini car in the city country, and the music during the challenge is the same as the card game music in Super Mario III; At the beginning of the car race, you will also hear the background music of Super Mario Kart.

Obviously, it is impossible for players in the parallel world to understand these easter eggs, which has to be said to be a pity.

However, it is definitely impossible for Chen Mo to move the entire Mario series of works, because there are some Mario series games, which are actually a bit outdated in terms of the design concept of the current parallel world, and there is no point in moving them out.

These easter eggs are regarded as part of the content of the Super Mario Odyssey game, as a diversified supplement to the game, it is actually not bad, after all, in Chen Mo's previous life, many people have not played the previous work of "Super Mario" at all, but it does not affect their love for "Super Mario Odyssey" in the slightest.

I'm sure many players will be pleasantly surprised when they encounter a two-way foil attack that turns into a two-dimensional one, even if they haven't played the original Mario title.

In addition, in terms of art and music style, Chen Mo also wrote very carefully.

Including the background music, Chen Mo simply wrote all the more important background music melodies in this game, but some details need to be refined.

……

Soon, the design concept was written. Everyone was summoned by Chen Mo for a meeting.

For this new game, everyone has already heard some rumors, but what everyone is more interested in is that Chen Mo said that this will be a handheld game, but what is a handheld machine like?

Soon, Chen Mo answered everyone's doubts.

This design concept consists of two parts, one is Sitch's design concept and the other is Super Mario Odyssey's design concept.

Obviously, these two concept drafts together will give you a better understanding of why this game is best suited for handhelds.

Chen Mo first introduced the role of each key on the two handles, such as the left joystick to control the movement of the character, and the right joystick to control the perspective; You can squat, you can run, you can throw your hat, you can jump.

At the same time, players can make Mario perform some special moves after waving the joystick to make some special gestures. For example, when climbing, if you swing the handle, you can make Mario climb faster.

In addition, there are more complex actions such as triple jumps, long jumps, rolls, body attacks, ground hits, backflips, side flips, etc., each of which has corresponding buttons and gestures.

This is a sight to behold.

Qian Kun said with some surprise: "Store manager, I feel that the action of this game is so complicated, more complicated than some VR games!" ”

Chen Mo nodded: "Yes, it is impossible for VR games to do such a complex action system, because there is too much consciousness information that needs to be recorded, if it is really made, it may be very tiring for players to play." ”

Zheng Hongxi nodded: "That's right, I also think that this game is very suitable for the handheld platform, because the capacity of this game is relatively large, and it is difficult to carry it on the mobile phone; But if you put it on a PC, it's not portable enough. ”

Chen Mo smiled and added: "Moreover, the feel of the joystick is better than that of the mouse, you will know it when it is made." ”

Su Jinyu said: "I also think that if it is made into a VR game, this kind of third-person following perspective may not be suitable and will not give full play to the strong immersion characteristics of the VR platform." ”

Obviously, everyone's understanding of the game is very deep now, and after Chen Mo took out this design concept draft, everyone understood Chen Mo's intentions without any obstacles.

Obviously, this is a game made for Sitch. Including the game capacity, game characteristics, game operation methods, etc., are all perfectly matched with this handheld.

And what shocked everyone even more was that Chen Mo's game had a very high degree of completion. Although Chen Mo's previous design concept drafts were all very complete and rich, this design concept draft seems to be outrageously perfect.

The location of the coins, special currencies and the moon in each level, as well as the distribution of monsters and even the placement of various objects, are clearly written. Through these complex level maps, most people can even make up the challenges and routes that the protagonist needs to face when he arrives at this level.

The game's art style and background music are also clearly written, and there's even a dedicated theme song.

It can be said that each level has its own unique characteristics, and each level is different.

In addition, the special gameplay related to hats also makes everyone feel very novel.

In the game, the hat is Mario's sidekick, and in addition to being used as a means of attack, it can also be paired with Mario to perform some very complex moves. In addition, the hat can also be attached to other critters, which greatly increases the playability of the game.

That is, as many special units as there are critters in the game, the player can manipulate as many special units. What's more, the skills of these critters will also cooperate with the levels, making the game even more colorful.

Chen Mo said: "This game is mainly difficult in terms of levels, and it is more complicated to do, but I believe that everyone can do it." ”

"I also hope that everyone can keep their childlike innocence when making this game, which is characterized by completely stripping away the heavy makeup gameplay on the market at present, and restoring the most essential fun of the game."

"Super Mario Odyssey should be enjoyable for teenagers and middle-aged people in their forties and fifties, and everyone must pay attention to this, and always remind themselves when designing to keep a childlike heart."

Qian Kun said: "Store manager, it seems that this handheld is very interesting at present, will we transplant all some large-scale games to this handheld in the future?" For example, some large-scale VR games? ”

Chen Mo shook his head: "There is no plan for the time being." The positioning of this handheld is completely different from VR, and it is not suitable for porting VR games that are very immersive. ”