Chapter 498: Overwatch-like Game Boom (Three Watches)
Chen Mo was afraid that everyone would not understand, so he explained again.
"One thing to keep in mind about this is that different platforms and devices will perform completely differently on the game."
"Compared with PC and VR game cabins, the advantage of smart mobile device games such as mobile phones is mainly portability, and the advantage of handheld computers is also this."
"The specialty of traditional games is the immersive experience, which combines top-level graphics, music, and scripts into a top-level story to achieve a top-level experience, and has a category segmentation with mobile games."
"As a simple example, some big VR games feel grand. What is grandeur? All sizes are relative. When we feel the grandeur of the scene, we actually feel it with the size of the characters in the lens as a reference. ”
"The scene is big, the enemies are big, and that's because our protagonist is a normal size, and you can feel this grandeur when you have contrasts."
"If these games are ported to mobile phones or handheld platforms, this comparison is difficult to hold, no matter how big the monster is, it will only fill the entire screen, and even if you can barely recognize the very small protagonist on the screen, I am afraid it will be difficult to make people feel grandiose. Because the screen is so big. ”
"If you lose this grandiose feeling, and then remove the multi-channel music and sound effects, then the atmosphere of this game will definitely be greatly reduced."
"And what we're going to do now is handheld, so try not to do that kind of grand game. Games with a large player base, such as League of Legends and Overwatch, can be ported, but the characteristics of the platform should also be considered. ”
"The best game for this handheld is Super Mario Odyssey. Rather than pursuing the grand spectacle, but pursuing this feeling of small detail, a relatively small character freely searching in a small area. It feels like a Suzhou garden, with small sparrows and all kinds of organs. ”
"In the future, when we develop games on this platform, we will also give priority to developing this kind of game, because this kind of game is the most suitable for this platform."
Chen Mo repeatedly told him to explain some of the details of the design clearly before everyone started to make it.
For this game, Chen Mo is actually not too worried.
Because the current team can already control this kind of game at the level, with such a rich set of settings, it should be possible to make it in a short period of time, but some details need to be adjusted repeatedly to achieve the optimal state.
Chen Mo is more worried about what Sitch's real machine will look like? Can you meet your own requirements in terms of performance?
But it's useless to worry, you can only know after the prototype is made.
……
At the same time that Chen Mo began to develop "Super Mario Odyssey", there were also some small episodes in the game circle.
After the year, some large game companies, led by Imperial Mutual Entertainment and Zen Mutual Entertainment, began to put Overwatch-like VR games on the research and development agenda.
During this time, Overwatch was in the limelight, and while it wasn't quite as dominant as League of Legends on PC, it was already making its mark on the VR platform.
Especially after winning the Game of the Year award, Overwatch's popularity has skyrocketed, capturing a large number of players with the excellent quality and innovative gameplay of the game itself.
On the live streaming platform, "League of Legends" and "Overwatch" have become two key game sectors, and even many VR game streamers have begun to rub off on the popularity of "Overwatch".
As for the income of this game, Chen Mo has never announced it. But everyone speculates that there should be no less, because there are people everywhere who are reading all kinds of jokes about 328.
According to the personal experience of some streamers and players, there are indeed many players who have entered the pit for free and have begun to pay for opening boxes to buy skins.
There is even a tendency for some girls to play Overwatch as a dress-up game.
Everyone is also very clear that Chen Mo did not make "Overwatch" for short-term interests, even if he completely loses money in the early stage, it doesn't matter, as long as the game continues to operate and there are more and more players, the income will definitely show a gradual upward trend.
These gamers are racing against the clock to develop VR games that can surpass Overwatch.
The game project of Imperial Dynasty Mutual Entertainment is called "Gunfire Chronicles". Speaking of which, this game has something to do with the previous game projects of Imperial Entertainment.
The basic content and gameplay of this game are based on "Wolf Soul", and the hero characteristics and hero skills in it are based on the previous cold project, "Ancient Havoc".
Both are off-the-shelf projects, so it's not difficult to utilize. For "Ancient Havoc", Lin Zhaoxu has always felt that this project is a pity.
Because "Ancient Havoc", whether it is the art level, music level or gameplay design, in Lin Zhaoxu's opinion, it is a good work.
It's just a little inexplicably cold......
Maybe it's just a deviation in some small plays? Triggered some kind of chain reaction?
Now with the boom of "Overwatch", Lin Zhaoxu feels that the leftovers of the ancient catastrophe can be saved.
The whole story of "Gunfire" is set in the coexistence of mythology and technology, and high-tech warriors who can use firearms have obtained the power of the ancient gods through special DNA, and can use some special skills while shooting.
For example, Ymir, the father of the Frost Giants. The original image of this hero was a relatively tall Norse human, who normally used a freezer gun to shoot, and after awakening his power, he could turn into a frost giant and perform a range of frost attacks on the enemy.
Of course, this design is based on the hero design of Overwatch in some ways, but it also adds a lot of unique elements, which are actually very different from the gameplay of Overwatch.
This time, although Kim Kit-kwang was not fully responsible for all aspects of "Gunfire", he also participated in some design in the project.
Although the failure of "Ancient Havoc" greatly reduced Jin Jieguang's image in Lin Zhaoxu's heart, after all, he is a typical representative of hard work, and Lin Zhaoxu cannot completely put him into the cold palace because of this incident.
Jin Jieguang also held his breath this time, he still hasn't fully figured out why "Ancient Havoc" failed last time, but after such a long time of comparison and reflection, he basically has a number in his heart.
In the final analysis, it's because it's not like copying "League of Legends"!
Obviously fooled by Chen Mo......
Jin Jieguang secretly decided that this "Gunfire" must be done in strict accordance with "Overwatch", as long as the arena mode is added, and a few more new heroes are added, even if it can't reach the popularity of "Overwatch", it should definitely not be bad, right?