Chapter 327: Holographic Projection Contest (Second Update)
In Chen Mo's previous life, the method of "League of Legends" developed by Riot to seize market share was very simple, that is, with a terrible update speed.
In the original beta version of League of Legends ('09), there were only 22 heroes, and in the following six months, Riot maintained a rate of updating 1~2 new heroes every 2 weeks, and by the end of the first season, which was the end of 11, it had been updated to 87 heroes in more than two years.
Moreover, after entering S2 and S3, Riot has basically maintained this state of high-speed update, and has been updating a new hero in 2 weeks ~ 1 month, and there is no shortage of classic heroes such as Blind Monk, Clockwork, and Robbery.
It is this high frequency of updates that has kept League of Legends attractive to players and its popularity continues to increase.
Part of the reason for the decline in the popularity of "Overwatch" in Chen Mo's previous life is that the update is too slow, and it takes half a year to update a new hero and a new map, which cannot meet the needs of players at all.
Of course, depending on the type of game, the difficulty of hero crafting is different, and the speed required to make a hero must be different. But the problem is that players don't care what difficulty you have, players only care about whether you update quickly or not, and only care about whether there is new content to play.
Update too slow? Bye-bye, I'm going to play another game.
Therefore, Chen Mo attaches great importance to the update speed of new heroes, and in his opinion, speed is the most important thing.
Fortunately, the development of new heroes is relatively easy, and after clarifying the hero image, skills, and numerical strength, the development of new heroes is nothing more than an assembly line project, and Chen Mo doesn't have to keep staring at it anymore.
By quickly building up the number of heroes, the game can get on track faster, and when the number of heroes reaches around 100, this speed can be slowed down.
……
In addition, an overseas version of League of Legends is also in preparation.
"League of Legends" has basically crushed COG in China, and even if COG makes timely adjustments, it is almost impossible to surpass "League of Legends".
However, in the international market, players have not yet experienced the fun of the game "League of Legends", and if it is preempted by COG, it will not be conducive to Chen Mo's follow-up planning.
Although "League of Legends" will still capture most players even if it is launched at night, if it is one step slower, COG will have a group of die-hard fans, which is a completely unnecessary loss for Chen Mo.
Therefore, Chen Mo has been urging Meteorite Technology to ask them to complete the production of the overseas version quickly.
With the experience of Warcraft and Diablo, it was not difficult to develop an overseas version of League of Legends.
Especially in "League of Legends", there are not so many lines and plots, and there is no need to be too careful about the words, it is much easier to do.
It is expected that by the end of April at the earliest, the multilingual version of "League of Legends" will be developed and launched in various countries and regions.
However, unlike "Warcraft" and "Diablo", the server requirements this time will be relatively high, according to Chen Mo's requirements, if you want to control the server latency within 10ms, it is impossible to establish a global server, you can only set up servers by region.
Even in terms of the network speed of the parallel world, it is too fantasy to do a global server within 10ms.
Moreover, Chen Mo did not plan to do a global service, which was also for the sake of future strategic layout.
In terms of server construction, Chen Mo first considered three major regions: American service, European service, and Hanbok. These three regions have the largest number of players, good game level and economic ability, and are the three regions to focus on.
There will be some effects on the divisions, such as the lack of communication between the regions, different tactical preferences, and the widening gap in strength.
Chen Mo's previous life is a good example, the competition system makes the teams between different regions lack communication, resulting in a widening gap between different regions, and when it comes to the annual S Series World Championship, each competition area will be exposed in its original form, and it is difficult to stimulate players to have a sense of glory in the competition area.
In the competition area, there are immortals fighting and feeling good about themselves, and when they arrive at the World Championship, they are pressed to the ground and rubbed on the ground by other regions, which is really sad for the players.
However, there are many advantages to this, the biggest advantage is that it can hide the strength of each major region, on the one hand, to ensure the popularity of the local league, and on the other hand, to allow players to look forward to before the start of the World Championship.
It is precisely because everyone is unclear about the strength of the competition area before the start of the World Championship that there is a sense of expectation.
As for Chen Mo's previous life when Hanbok ruled LOL, the factors involved in this are very complicated. There are problems with the characteristics of the League of Legends game itself, as well as problems with the e-sports industry, club management, and the general environment.
Chen Mo also hopes that through the change of the game's characteristics, each competition area can present its own characteristics, instead of being unified by one way of playing.
Of course, this is all for later, first of all, we have to make "League of Legends" popular all over the world.
……
Experience the store.
The PC experience area has been almost completely occupied by League of Legends, and players who play other games are rare.
Moreover, the entire PC experience area is particularly lively, just like the Internet café in the previous life, there are players shouting everywhere.
"Kill this Delma!"
"Teemo is in this bush, he doesn't dare to move, kill him!"
"Hahaha, this wandering was shown by me!"
"Help me!"
It's a bit noisy, but it's good for the players to be happy. Moreover, when the whole PC area is noisy, there is a honey atmosphere, which makes everyone have a special fun.
The holographic projection viewing area on the second floor of the experience store is now more popular than the PC experience area on the first floor.
The earliest audience has surrounded the holographic projection equipment, and the later ones occupy the seats next to them and the massage chairs in the mobile game experience area, and the later ones can only stand at the door to watch.
It all stems from the fact that Chen Mo announced that he would play a "League of Legends" game in the holographic projection viewing area today.
Holographic projection equipment has been seen by many players, which is very interesting, but playing League of Legends with holographic projection equipment? I haven't seen it yet.
Holographic projection equipment is more troublesome to maintain, so it has always been open on a regular basis, and not everyone can play it. As soon as they heard that they were going to play League of Legends with holographic projection equipment, players were all excited.
There are also many players who heard the news and rushed over by subway in advance.
In two small soundproof rooms, players are ready to go.
These ten players were all screened out from the PC experience area, and the worst was also the drill five level, Chen Mo was divided into two teams according to their rank and position, playing the red and blue sides respectively.
Today's match is a BO3, best-of-three games, with each of the five players who win a Caterina figure and the five players who lose also get a Teemo's hat.