Chapter 597: Officially on Sale! (3rd Watch)

Players all over the world are looking forward to the Dark Souls prequel to recreate the full picture of the game.

Many people can't wait to experience all that Ancient War and uncover the secrets behind Dark Souls.

is even fantasizing about being able to fight with legendary characters such as the Sun King Gwen and the witch of Izaris and walk to the pinnacle of the life of an immortal.

However, they were soon abused and brought back to life......

On the official Dark Souls forums, there were numerous posts on the day of release, and the theme was very unanimous: "This difficulty is crazy!! ”

Many players come to play mentally prepared and think that they can take the "suffering" thing lightly, but when they actually enter the game, they find that they are still too vulnerable......

Just like what many players have experienced in the experience store, these players have also experienced Chen Mo's malice in the prequel to "Dark Souls", and even more powerful than "Dark Souls"!

Many players originally thought that they had completely adapted to Chen Mo's routine, but after playing the prequel to "Dark Souls", they realized that what kind of routine was the previous routine?

This is the real torture of the dead does not pay for the life 2.0 version!

Persuaded to quit by the big ass.

Get lost at the fire ceremony.

Being taught by the Living Corpse Sword Saint to be a human.

……

Many players have cleared "Dark Souls" and are also ambitious to challenge the "Dark Souls" prequel, but within an hour of entering the game, they were poured cold water on their heads......

The most annoying thing is that the players finally understood the prequel theme song of "Dark Souls" approved by Chen Mo.

Those who over-interpret this song are all wrong, in fact, the song "Three Hundred and Sixty-Five Miles" has nothing to do with the story background of "Dark Souls" itself, and the only thing in common is the lyrics.

Why did you choose this song as the theme song? Because when playing the Dark Souls prequel, players spend a lot of their time on the run!

The terrain of the entire prequel to Dark Souls extends in all directions, the scenes are large, and it is not an exaggeration to say that it is a complete small world. According to the setting of the prequel, players can't teleport through the bonfire before they get the royal weapon, and there is no such thing as a mount, so many times players want to shuttle between two places that are relatively far away, and there is only one way, which is to run!

What's more, in Dark Souls, as long as the player sits on the campfire, the monster will be completely resurrected, which is too time-consuming for players to brush all the way through, but the risk is too high if they parkour through......

Often a careless hang-up, you have to start all over again......

Many players played and suddenly understood the meaning of the theme song.

"Three hundred and sixty-five miles, from hometown to foreign land"

"Three hundred and sixty-five miles, from a boy to a white head"

"How many three hundred and sixty-five miles are there, crossing spring, summer, autumn and winter"

"Three hundred and sixty-five miles, how can you let it be wasted"

Many players have complained, this song is really appropriate!!

This runaway is indeed 365 miles, and it is indeed from a teenager to a white head, there is nothing wrong with it at all!

In the process of running away, many players even took the initiative to play this song, because they felt that it was very appropriate and could reflect their mood at this moment......

And the song "Three Hundred and Sixty-Five Miles" has been hotly searched by many players, and it has been ranked third on the music list, which flatters singer Zhao Zhang......

He also didn't understand, although this song was very good, but after all, the style was a bit too traditional, how could it be so popular?

If he knew the truth, he would probably want to find a piece of tofu and kill him......

As expected, the design of the campfire's non-teleportation was frantically complained about by countless players.

"So why can't the campfire be teleported? Is it just Chen Mo to disgust us?! ”

"Chen Mo should have expected this situation a long time ago, right? also deliberately released a theme song to mock us, which is unbearable! ”

"This game is simply called "Soul of the Runaway", forget it!"

Obviously, most players can't accept this design, especially after playing "Dark Souls", many players have accepted the setting of "campfire = teleportation point", and they don't let the teleportation all of a sudden, this psychological gap can be imagined.

Chen Mo didn't come out to explain, but some old players explained it for him.

"Let's calm down first, and I'll tell you my own opinion about the campfire."

"When I first found out that the campfire couldn't be teleported, I was very depressed like everyone else. But then I thought about it for a while, and I still roughly guessed Chen Mo's intentions. ”

"Let's compare the level design of Dark Souls and Dark Souls prequels. Relatively speaking, the levels of "Dark Souls" are linear, although players can choose up to 2~3 routes at the same time, for example, players can choose a dancer as the third boss, but overall, the difficulty is constantly increasing, and there is a better best process. ”

"The prequel to Dark Souls is different, the route is more extensive, like a fire sacrifice ground, and at the same time connects to multiple locations such as the undead town outside the city, the ruins of Little Longde, and the Flying Dragon Valley."

"I think that's a great way to put the game's level of level design into one huge whole, and it's a great thing to have so many big levels in one huge whole, and it's completely seamless; On the other hand, players are encouraged to explore freely with multiple routes, rather than playing in a single linear route. ”

"At present, there are already big guys who have developed a set of parkour gameplay, that is, choose a thief or bring a master key at the beginning, first go to the fire sacrifice field to run the advanced map and touch a lot of good things, and then open up the wasteland, and the effect is also very good."

"And, after you experience it carefully, you will feel that the level design of this game is really awesome! It's fair to say that the level design of Dark Souls is already great, and the level design of the prequel is even better! I think if the campfire could be teleported at will, the aesthetic of the level design would be seriously diluted. ”

"By the way, there is another point, when everyone arrives in the royal city, after seeing the big-breasted princess, they will get the royal weapon, and then they can wear it casually. That feeling, tsk, it's so cool that it explodes! Therefore, you don't have to be in such a hurry to spray, Chen Mo has his own reasons for designing like this, and I still hope that everyone will feel it with their hearts. ”

After this post was issued, it did play some role, and the mentality of many players gradually calmed down, saying that they would have a good experience of Chen Mo's level design art.

However, more players are saying: Big-breasted princess?? Where??