Chapter 325: Coping Strategies (Five Changes)

The various features of "League of Legends" have been taken out and analyzed repeatedly.

For example, the operation mode, art style, core gameplay, profit model, promotion methods, etc., countless professionals are studying the internal and external factors that can make this game popular.

There are also some designers who wonder if they can take advantage of League of Legends and make a game that is similar to it or even surpasses.

Especially companies such as Imperial Dynasty Mutual Entertainment and Fantasy Game Platform, they are competing with Chen Mo's Thunder Game Platform for users, and at this critical juncture, the emergence of "League of Legends" is too deadly.

Originally, these channel providers thought that this would be a protracted battle, and set the launch time of the new game in May and June after the year or even later, but Chen Mo suddenly made the first move, launched "League of Legends" a year ago, and took advantage of a loophole during the Chinese New Year, and directly pushed this game to a very high popularity through large-scale promotion methods.

The distributors were caught off guard, if they followed the original plan and launched a competing game in May or June? It was too late, and the daylilies were cold.

In just a few days, the popularity of "League of Legends" has reached this level, who can predict what will happen in 3 or 4 months?

Maybe the entire PC market will have been wiped out by then.

The countermeasures that these game companies have come up with are roughly as follows.

The first option is to speed up the development of competing games and launch them early.

But this plan was quickly rejected, because "Project:S" and "Three Realms" are both large-scale games, which are interconnected with the VR side and the PC side, and the workload is there, and the current R&D schedule is already in a hurry, and it is impossible to launch it early.

Moreover, many designers are skeptical that these two competing games can pose a sufficient threat to League of Legends after analyzing League of Legends' game modes.

Because these two games are still old shooters and role-playing games, there are already relatively mature products on the market, and League of Legends is a new game mode, and it is obvious which will be more popular.

I've never heard of new game genres replacing old game genres, and I've never heard of old game genres being able to fight back.

The second option is to develop a game similar to "League of Legends", that is, to follow the trend or copycat.

Obviously, this is the best strategy these companies can make at the moment, unless they can find a better game model. But "discovering a better game mode" is something they've been trying, and it's not something that can be done overnight.

Therefore, although it seems very lo to follow the trend and copycats, it is the best choice at the moment.

What's more, following the trend and copycat do not necessarily fail, and there are many examples of copycat games surpassing the original.

There are several copycat schemes, which can be to launch games similar to League of Legends on PC, or similar games on other platforms.

The VR side must not be done, because the investment is too big and the risk is too great. What's more, League of Legends can capture so many players, relying on the characteristics of low configuration, easy access and God's perspective, and changing it to a VR game is as impractical as changing an RTS like Warcraft to VR.

Without God's perspective, players will not be able to control the entire battlefield well, and it will be extremely difficult for players to cooperate and cooperate with each other, and the player base will shrink, and most of the fun of this game will be lost.

Some people have also suggested that a similar game can be made on the mobile side, which seems to be relatively reliable, but it has not yet been decided whether it will be done.

The main thing is that the game changes the platform, which means that the players' operating habits will also change, and how to avoid some "pits" is still to be considered in the long run.

For example, when playing League of Legends on a mobile phone, how should I unleash non-directional skills? How should troops be replenished? How should I view the minimap? How do I signal my teammates? How do you determine which hero a player wants to attack among several heroes?

If you tap the screen with your hand to replenish the troops, the mobile phone is so small that the screen, how to ensure that the player will not touch it by mistake? And even if you don't touch it by mistake, players have to move and replenish troops in a game, and click the screen at least a few hundred times, who can stand it?

These problems that have a clear solution in Chen Mo's opinion are completely unknown in the eyes of other designers, even if they want to try to transplant to the mobile phone platform, at least there must be a solution that seems to be acceptable.

Therefore, this plan can be considered, but the time will inevitably be delayed.

After discussing it for a long time, the most reliable way is to make a game on the PC side first, curb the current hot state of "League of Legends", even if it can't completely seize market share, at least it can take a ride, and it is easier to understand the inherent characteristics of this game.

After all, all kinds of algorithms and data of "League of Legends" are in Chen Mo's place, and these player data are very important for the promotion and improvement of the game.

Imperial Dynasty Mutual Entertainment and the relevant staff of the Fantasy Game Platform met urgently several times, and finally finalized the strategy after the year.

First of all, for the COG that seems to be the most completed at present, Imperial Dynasty Mutual Entertainment will urge GA to rectify this game, more adapt to the habits of domestic users, and improve the problem of low retention rate.

Of course, GA is likely to ignore it, and there is nothing that can be done about this Imperial Entertainment, after all, they are just agents.

Secondly, Imperial Dynasty Mutual Entertainment will develop a new game "Ancient Havoc", based on Jin Jieguang's experience report, to comprehensively simplify the game mode of "League of Legends", hoping to dig into the corner of "League of Legends".

After all, League of Legends simplifies a lot of gameplay compared to COG, and the effect is immediate. Lin Zhaoxu also hopes that the simplified "Ancient Havoc" can achieve a turnaround.

Of course, Imperial Entertainment didn't have that many resources, and in order to focus on developing new games, the development plan of "Project:S" was temporarily shelved, which also meant that it became the first game to be eliminated.

Because this is an FPS game, it is already very reluctant to do PC and VR interoperability, and it seems that it is not competitive at all at the moment, so it can only be put on for a while.

In addition, Zen Mutual Entertainment's "Three Realms" will continue to be developed.

In Lin Zhaoxu's view, COG's gameplay is too complicated, and it is difficult to get started after players are used to playing "League of Legends", and GA is very uncooperative and has no great hope.

And "Three Realms" is a traditional MMORPG, even if it is innovative, it can't change much, and in the face of the impact of a new game genre like "League of Legends", there is also little hope.

In this way, on the contrary, this simplified version of "Ancient Havoc" has the greatest hope and is the most likely to achieve a turnaround.