Chapter 639: PUBG: Battle Royale (1st Update)
In the experience store, Chen Mo is still writing a design concept draft.
For Chen Mo, there are actually a lot of options for FPS games, and many high-quality FPS games in the previous life have their own advantages.
However, in terms of Chen Mo's current ability and the needs of this new game, there are not many options.
First of all, the super-large modern war theme can be passed, on the one hand, the background is not enough, the ability is insufficient, and on the other hand, domestic players do not eat this set.
If this kind of game is really made, it is likely that Europe and the United States will be the main market, and there is really no advantage compared with "Wolf Soul" and "Fire Assault" in China.
Secondly, although it will be used for military training, it is mainly necessary to take care of the tastes of domestic players, this is a game, not a special modern war simulator for the army.
If it's all for war simulation, then the best choice is definitely "Armed Raid", but obviously as a game, it requires too high a machine configuration, and all kinds of operations are too cumbersome, infinitely close to the real situation of modern warfare, and it doesn't necessarily lose money to make it, but it doesn't necessarily catch fire.
Besides, with Chen Mo's current ability, it is also very difficult to do.
Moreover, the use of the troops does not mean that it is exclusively for special forces, there are so many ordinary soldiers and policemen in the country, how many special forces are there? If it is only developed for special forces, then it is even more extravagant.
If the special forces want to train, they can use real scenes, real people playing hostages, etc., and the game, no matter how real it is, it is impossible to compare with the real training scene.
Therefore, this game should be relatively universal. For example, the gameplay for troops made in "Wolf Soul" and "Fire Assault" is actually just a sudden burst in a special map scene.
At this stage, FPS games on the VR platform mainly play two roles.
On the one hand, it is to develop reflexes, awareness, teamwork, and combat skills when fighting alone, and to deal with a variety of complex battles. The game is not only for the military, but also for the armed police, police, and so on.
Let the police learn the high-end operations that only special forces need to do, which is not useful for most people.
No matter how realistic the game is, it can't replace the daily training of the troops, this thing just plays a role in regulation, and it can also relax the body and mind a little.
What's more, VR games are still games after all, Chen Mo's primary goal is to make a good FPS game to seize the market and become a VR training project for the army, which is only the second goal.
Just like when Imperial Mutual Entertainment was discussing, the first thing to think about was how to make the game new and make players like it, rather than how to better meet the requirements of the game committee.
After Chen Mo has rich experience in FPS production, and the conditions allow, the ultimate goal of the VR platform FPS game must be a full-scale modern war simulator like "Armed Raid".
But even if it is actually made, there may not be many people playing it, after all, the closer it is to reality, the more cumbersome it is, and the more cumbersome it is, the more niche it is. At that point, it's not about making games for profit, it's about historical status.
Of course, there has to be a step-by-step process, not to mention Chen Mo, game designers all over the world have not yet achieved this step, and the technical level of the VR platform has not yet been reached, so that's all for later.
The same is true for other similar stand-alone games, although these games have their own advantages in the eyes of hardcore players, but for Chen Mo, the most important thing is to highlight the cost performance.
Make the best effect with the least amount of resources, and you don't need to be complicated if you can simplify it.
At present, for Chen Mo, there is a clever choice.
PUBG: Battle Royale.
The reason why this is a more clever choice is because although its gameplay is completely different from traditional FPS, in terms of production difficulty, it is actually not difficult.
As a game, PUBG should be considered a very successful game, both in China and abroad, and has even extended the trend to a group of players who don't play FPS games at all.
After "League of Legends" has been online for more than two years, Chen Mo has not yet had a phenomenal online game that can really dominate the VR platform, and the timing is right to launch "PlayerUnknown's Battlegrounds" at this critical juncture.
Of course, the launch of PUBG doesn't mean that it will sweep the entire VR platform, nor will it mean that it will end all FPS games. It's a very novel way to play in itself, but there's still a lot of room for development in the FPS category.
For Chen Mo, after "PlayerUnknown's Battlegrounds", more FPS games with richer content will be launched, but the purpose of these games is different.
……
When it comes to PUBG, this game is a complete triumph of design ideas.
In fact, the technical level of "PUBG" is not particularly high, and many FPS games with this game mechanic much earlier than "PUBG" can actually do it, but because the design concept has not been reached, there has never been a game that can make a similar "battle royale" mode perfect enough.
From DAYZ to H1Z1 to PUBG, similar patterns are constantly evolving.
In Chen Mo's previous life, DAYZ was originally just a mod based on "Armed Assault 2", which was a game released in 2009.
In Armed Assault 2, it was already possible to survive and fight multiple players on a vast map, but PUBG, which really perfected this mode, only became popular in 2017, a full eight years later.
If there is a technological advancement, there must be some, but it is far from the point where it determines the life and death of a game.
From the appearance of the DAYZ module in 2012, to H1Z1 in 2015, and then to PUBG in 2017, this mode has been constantly developing and improving, and this is inseparable from the continuous efforts of Brandon, the "father of PUBG".
In a way, Brandon is one of the top designers, as he created and perfected the entire battle royale game mode.
Of course, the idea of a "battle royale game" first came from the mud bomb movie "Battle Royale", but after all, there are still 108,000 miles between the movie and the real game, and there are billions of people around the world, and only Brandon has really turned this idea into reality.
In Chen Mo's previous life, "PlayerUnknown's Battlegrounds" is certainly not the top FPS game in terms of quality, and many FPS hardcore players can belittle this game in many ways.
But there's no denying that Brandon, as a designer, has a perfect score for his idea. As for whether the game is done well or not, that's the pot of technicians, and it has nothing to do with the designer.
It's impossible for a designer to write a plan and get rid of all the bugs and plug-ins in the game.