Chapter 640: A More Perfect Action System (Second Update)

As for many people who think that the "battle royale mode" is difficult to get into the hall of elegance, many FPS manufacturers disdain to do it...... Obviously, this is also nonsense.

Not only domestic game manufacturers are scrambling to follow suit, but also major foreign manufacturers are also learning the battle royale model.

Andre, the CEO of EA, praised PUBG for injecting fresh blood into the industry and praised the development team of PUBG. And he also said that there may be a similar battle royale mode in future Battlefield games.

Ubisoft CEO Yves Guillemot also said in response to a question on the company's financial conference call that battle royale games are a very interesting way to play at the moment, and they may also introduce this mode in future game DLCs.

Even these classic FPS giants take PUBG so seriously, and you can see the unprecedented success of this mode.

……

For Chen Mo, "PlayerUnknown's Battlegrounds" is currently the most cost-effective game, especially as a VR game, its amount of resources is very controllable.

In terms of game mechanics, PUBG is a team of 100 players parachuting to every corner of the island, searching for weapons, vehicles and supplies with their bare hands, and surviving until the end.

There are many firearms in "PlayerUnknown's Battlegrounds", there are nearly thirty kinds, but they are still within Chen Mo's acceptable range.

As for all kinds of props and vehicles, a lot has actually been done in many FPS games, and it's nothing more than a little more tricks.

The biggest difficulty is the reproduction of the entire map.

Unlike League of Legends, PUBG's maps aren't something you can memorize. The size of the entire map is 64 square kilometers, and the map has various complex terrains and buildings, so it can be said that most of the work is on this map.

Fortunately, Chen Mo also looked for some information when he played this game in his previous life, and some websites such as SVSVR also had a full picture of the entire map, and the memory playback potion should be able to restore it almost perfectly.

Even if there are some deviations, it doesn't matter, Chen Mo can now rely on his level ability to make up for it.

Of course, it doesn't matter if you can't remember it at all, level design can be honed out by time, and under the premise that the design ideas and basic rules are very clear, it's nothing more than how to divide the terrain, how to place the house, and how to brush the resources.

The second is about some of the basic settings of the game.

In terms of action, "PlayerUnknown's Battlegrounds" has a certain survival nature, so the action is bound to be richer than traditional FPS games, and even includes actions such as tilting the head left and right, and climbing over the wall.

For VR games, Chen Mo considered adding more actions to make the player's experience closer to the real situation.

On the one hand, the "Find Cover" operation has been added, at this time, the player will have his back to and close to the cover, and can lean out of the cover at any time to shoot, and automatically return to the "Close to Cover" state after the shooting is completed.

(Similar modes of operation are available in GTA5 and Uncharted.) )

On the other hand, there is the operation of adding "blind shot". When the player is hiding behind cover and is unwilling to show their head for accurate shooting, blind fire can be used, i.e., the gun is extended out of cover to shoot. Of course, in this case the accuracy of shooting will drop significantly.

In addition, you can also add the "stock attack" action, when the player and the enemy are very close, you can use the butt to hit the enemy, dealing a relatively short hitstun effect and a small amount of damage to the enemy.

In terms of movement, the "climbing system" has been further strengthened, allowing the player to climb some steep slopes or the walls of houses. However, the player will be in the retracted state during the climbing system, and will take fall damage according to the height when falling. There is also a physical limit when climbing, and once the physical strength is exhausted, it will fall.

Moreover, not all places can be climbed, only some relatively soft slopes and walls of houses with climbing points can be climbed.

Obviously, this climbing system is designed to allow players to choose more routes, which is a high-risk, high-reward behavior.

In addition, players will get more tactical moves, such as rolling, flying, etc., which will also consume the player's stamina system, and there are certain built-in CDs that can only be used at critical moments.

These actions can be combined with the physics engine, such as when a player is thrown off by the explosion of a fragmentation grenade, or when falling from a height, they can perform a tumbling action to avoid a certain amount of fall damage and adjust their position.

Rolling while jumping from a moving vehicle can also avoid some damage, but it will still hang up if you are too fast.

In addition, some classic settings will be used in the game, such as the recoil of the gun is different when the player adopts different positions (standing, crouching, and lying down), and the bullet will fall when it flies.

At the end of the day, there are two main purposes for the change.

One is to make the battle situation in the game more complicated, so that those players who like to use their brains have more winning strategies; The other thing is to make the whole game closer to real combat, at least if the enemy spots you first, you can roll to find cover and wait for a chance to fight back.

And in terms of auditing, there is actually no big problem.

Not to mention that the policies of the parallel world and the previous life are different in all aspects, the review should be more relaxed, Chen Mo is also an honorary member, and even "Torture and Killing the Original Form" has passed the review, not to mention "PlayerUnknown's Battlegrounds"; On the other hand, even if the card is reviewed, it's nothing more than a change of packaging, changing the background of the story to simulated military training, and by the way, at the beginning of the game, it is all virtual and no one will die.

If you really can't do it, you can also pull a banner in the game, write slogans such as "train hard, defend the country, strive for the top, and keep forging ahead", and you can pack it as you want, anyway, highlight a positive energy ......

Of course, Chen Mo doesn't need to deliberately go to the thunder, the story background of "PlayerUnknown's Battlegrounds" is still set on an isolated island, and various character models also have the characteristics of characters from various races and regions around the world, so try to dilute the background of this game as much as possible.

……

Soon, the design concept of the game was written, and the regular meeting explained session.

It can be seen that everyone present is looking forward to it, after all, this is the first game that Chen Mo is going to do in the New Year, and no one can guess what Chen Mo is going to do.

According to the guess of most people, Chen Mo should continue the ideas of "Dark Souls" and "Super Mario Odyssey", focusing on the classics of larger scenes. After all, he just won TGN's Game of the Year, and now Chen Mo's journey is a sea of stars, and making money is already a secondary goal.

Chen Mo looked at everyone with a smile, and the concept draft was not displayed on the projection screen at this time: "Our main R&D task next is, "PlayerUnknown's Battlegrounds." ”

Everyone present was stunned.

Qian Kun asked weakly, "Uh, store manager, digging into the ground for ascension...... Haven't we already done it? Want a sequel? ”